forked from 1b-agent/opencadstudio-upstream
refactor(properties): entity property groups return Vec<PropSection>
Groundwork for making the Properties panel conform to the per-entity group/row spec (PROPERTIES.md). The panel already renders a Vec of sections, but each entity could only express a single geometry section. Change PropertyEditable::geometry_properties (and the EntityTypeOps enum dispatch) to return Vec<PropSection>, update the two impl macros, and flatten in properties_sectioned so the panel shows [General] + the entity's groups. Every entity builder is wrapped to return its existing section as a one-element Vec — pure mechanical change, no rows or titles altered, panel output identical. Enables Phase 2: rewriting each entity's groups/rows to match the spec. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -118,12 +118,12 @@ impl Grippable for Shape {
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// ── PropertyEditable ──────────────────────────────────────────────────────────
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impl PropertyEditable for Shape {
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fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
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fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
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let style_handle_display = match self.style_handle {
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Some(h) if !h.is_null() => format!("{:X}", h.value()),
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_ => "(none)".to_string(),
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};
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PropSection {
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vec![PropSection {
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title: "Geometry".into(),
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props: vec![
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ro("Name", "shp_name", self.shape_name.clone()),
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@@ -142,7 +142,7 @@ impl PropertyEditable for Shape {
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edit("Normal Y", "shp_ny", self.normal.y),
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edit("Normal Z", "shp_nz", self.normal.z),
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],
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}
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}]
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}
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fn apply_geom_prop(&mut self, field: &str, value: &str) {
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