refactor(properties): entity property groups return Vec<PropSection>

Groundwork for making the Properties panel conform to the per-entity group/row
spec (PROPERTIES.md). The panel already renders a Vec of sections, but each
entity could only express a single geometry section.

Change PropertyEditable::geometry_properties (and the EntityTypeOps enum
dispatch) to return Vec<PropSection>, update the two impl macros, and flatten
in properties_sectioned so the panel shows [General] + the entity's groups.
Every entity builder is wrapped to return its existing section as a one-element
Vec — pure mechanical change, no rows or titles altered, panel output identical.

Enables Phase 2: rewriting each entity's groups/rows to match the spec.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-02 22:46:19 +03:00
1 parent 8164e14a19
commit b2b2bfb246
31 files changed
+147 -139

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@@ -118,12 +118,12 @@ impl Grippable for Shape {
// ── PropertyEditable ──────────────────────────────────────────────────────────
impl PropertyEditable for Shape {
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
let style_handle_display = match self.style_handle {
Some(h) if !h.is_null() => format!("{:X}", h.value()),
_ => "(none)".to_string(),
};
PropSection {
vec![PropSection {
title: "Geometry".into(),
props: vec![
ro("Name", "shp_name", self.shape_name.clone()),
@@ -142,7 +142,7 @@ impl PropertyEditable for Shape {
edit("Normal Y", "shp_ny", self.normal.y),
edit("Normal Z", "shp_nz", self.normal.z),
],
}
}]
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {