refactor(properties): entity property groups return Vec<PropSection>

Groundwork for making the Properties panel conform to the per-entity group/row
spec (PROPERTIES.md). The panel already renders a Vec of sections, but each
entity could only express a single geometry section.

Change PropertyEditable::geometry_properties (and the EntityTypeOps enum
dispatch) to return Vec<PropSection>, update the two impl macros, and flatten
in properties_sectioned so the panel shows [General] + the entity's groups.
Every entity builder is wrapped to return its existing section as a one-element
Vec — pure mechanical change, no rows or titles altered, panel output identical.

Enables Phase 2: rewriting each entity's groups/rows to match the spec.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-02 22:46:19 +03:00
1 parent 8164e14a19
commit b2b2bfb246
31 files changed
+147 -139

No files matched your search

+4 -4
View File
@@ -106,8 +106,8 @@ fn grips(spline: &Spline) -> Vec<GripDef> {
.collect()
}
fn properties(spline: &Spline) -> PropSection {
PropSection {
fn properties(spline: &Spline) -> Vec<PropSection> {
vec![PropSection {
title: "Geometry".into(),
props: vec![
ro("Degree", "degree", spline.degree.to_string()),
@@ -118,7 +118,7 @@ fn properties(spline: &Spline) -> PropSection {
),
ro("Fit Pts", "fit_pts", spline.fit_points.len().to_string()),
],
}
}]
}
fn apply_geom_prop(_spline: &mut Spline, _field: &str, _value: &str) {}
@@ -257,7 +257,7 @@ impl crate::entities::traits::Grippable for Spline {
}
impl crate::entities::traits::PropertyEditable for Spline {
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
properties(self)
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {