refactor(properties): entity property groups return Vec<PropSection>

Groundwork for making the Properties panel conform to the per-entity group/row
spec (PROPERTIES.md). The panel already renders a Vec of sections, but each
entity could only express a single geometry section.

Change PropertyEditable::geometry_properties (and the EntityTypeOps enum
dispatch) to return Vec<PropSection>, update the two impl macros, and flatten
in properties_sectioned so the panel shows [General] + the entity's groups.
Every entity builder is wrapped to return its existing section as a one-element
Vec — pure mechanical change, no rows or titles altered, panel output identical.

Enables Phase 2: rewriting each entity's groups/rows to match the spec.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-02 22:46:19 +03:00
1 parent 8164e14a19
commit b2b2bfb246
31 files changed
+147 -139

No files matched your search

+4 -4
View File
@@ -169,8 +169,8 @@ fn grips(t: &Text) -> Vec<GripDef> {
vec![square_grip(0, p)]
}
fn properties(t: &Text, text_style_names: &[String]) -> PropSection {
PropSection {
fn properties(t: &Text, text_style_names: &[String]) -> Vec<PropSection> {
vec![PropSection {
title: "Geometry".into(),
props: vec![
edit("Insert X", "ins_x", t.insertion_point.x),
@@ -224,7 +224,7 @@ fn properties(t: &Text, text_style_names: &[String]) -> PropSection {
},
},
],
}
}]
}
fn apply_geom_prop(t: &mut Text, field: &str, value: &str) {
@@ -377,7 +377,7 @@ impl Grippable for Text {
}
impl PropertyEditable for Text {
fn geometry_properties(&self, text_style_names: &[String]) -> PropSection {
fn geometry_properties(&self, text_style_names: &[String]) -> Vec<PropSection> {
properties(self, text_style_names)
}