forked from 1b-agent/opencadstudio-upstream
feat(polyline): smooth per-segment taper for varying-width wide polylines
A wide polyline with per-vertex varying widths rendered at its widest edge (uniform-width ones were already exact). Draw the true taper instead. `WireModel.taper_widths` carries a per-point full band width. The wire instance (native slim + web fat) gains per-endpoint `world_hw_a/b`, and both wire shaders interpolate `mix(hw_a, hw_b, which_end)` so each segment's band narrows/widens linearly — depth-tested, and the linetype dash still applies. Alignment (widths must match the tessellated points) is solved by building both together: a new `TruckObject::TaperedLines(points, widths)`, filled by `common::tapered_band_points` (straight = endpoints, arc = 16 samples with the width lerped along it). to_truck routes a varying-width polyline here — LwPolyline before the PLINEGEN split, Polyline2D at its return — while a uniform-width one keeps the constant-band Contour path unchanged. `world_width` stays the widest edge as the PDF-stroke + zoom-floor fallback. Blocks fall back to the constant-widest band (`LocalWire` carries no taper_widths). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -56,6 +56,11 @@ pub enum TruckObject {
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Lines(Vec<[f64; 3]>),
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/// Like Lines but linetype pattern restarts at each NaN-separated segment (plinegen=false).
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SegmentedLines(Vec<[f64; 3]>),
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/// A wide polyline whose band width VARIES (a taper): a continuous WCS point
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/// list paired index-for-index with a per-point full band width. The wire
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/// shader interpolates the two endpoint widths of each segment so the band
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/// tapers smoothly. Points hold no NaN breaks (one continuous band).
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TaperedLines(Vec<[f64; 3]>, Vec<f32>),
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Volume(Solid),
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}
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@@ -650,6 +650,7 @@ pub(crate) fn tessellate_entity(
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(ins.insert_point.z) as f32,
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);
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let marker = WireModel {
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taper_widths: Vec::new(),
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world_width: 0.0,
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fill_is_3d: false,
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pick_tris: Vec::new(),
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@@ -1030,6 +1031,7 @@ fn lod_stub_wire(
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// LOD boundary. #19.
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let stored_color = if selected { WireModel::SELECTED } else { color };
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WireModel {
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taper_widths: Vec::new(),
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world_width: 0.0,
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fill_is_3d: false,
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pick_tris: Vec::new(),
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@@ -1117,6 +1119,7 @@ fn lod_stub_wire_3d(
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}
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let stored_color = if selected { WireModel::SELECTED } else { color };
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WireModel {
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taper_widths: Vec::new(),
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world_width: 0.0,
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fill_is_3d: false,
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pick_tris: Vec::new(),
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@@ -370,6 +370,7 @@ pub fn tessellate(
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None
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};
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elem_wires.push(WireModel {
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taper_widths: Vec::new(),
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world_width: 0.0,
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fill_is_3d: false,
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pick_tris: Vec::new(),
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@@ -661,6 +662,7 @@ pub fn tessellate(
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ftl.push(lo);
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}
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wires.push(WireModel {
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taper_widths: Vec::new(),
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world_width: 0.0,
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fill_is_3d: false,
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pick_tris: Vec::new(),
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@@ -699,6 +701,7 @@ pub fn tessellate(
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fpl.push(lo);
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}
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wires.push(WireModel {
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taper_widths: Vec::new(),
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world_width: 0.0,
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fill_is_3d: false,
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pick_tris: Vec::new(),
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@@ -744,6 +747,7 @@ pub fn tessellate(
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low.push(ll);
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}
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wires.push(WireModel {
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taper_widths: Vec::new(),
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world_width: 0.0,
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fill_is_3d: false,
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pick_tris: Vec::new(),
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@@ -770,6 +774,7 @@ pub fn tessellate(
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});
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}
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wires.push(WireModel {
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taper_widths: Vec::new(),
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world_width: 0.0,
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fill_is_3d: false,
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pick_tris: Vec::new(),
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@@ -826,6 +831,7 @@ pub fn tessellate(
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(Vec::new(), Vec::new(), Vec::new())
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};
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out.push(WireModel {
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taper_widths: Vec::new(),
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world_width: 0.0,
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fill_is_3d: false,
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pick_tris: Vec::new(),
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@@ -864,6 +870,7 @@ pub fn tessellate(
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(Vec::new(), Vec::new(), Vec::new())
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};
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out.push(WireModel {
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taper_widths: Vec::new(),
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world_width: 0.0,
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fill_is_3d: false,
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pick_tris: Vec::new(),
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@@ -899,6 +906,7 @@ pub fn tessellate(
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// are empty → the early-return path above).
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if !sdf_verts.is_empty() {
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out.push(WireModel {
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taper_widths: Vec::new(),
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world_width: 0.0,
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fill_is_3d: false,
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pick_tris: Vec::new(),
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@@ -927,6 +935,7 @@ pub fn tessellate(
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if out.is_empty() {
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out.push(WireModel {
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taper_widths: Vec::new(),
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world_width: 0.0,
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fill_is_3d: false,
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pick_tris: Vec::new(),
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@@ -977,6 +986,7 @@ pub fn tessellate(
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.map(|[kx, ky, kz]| [kx, ky, kz])
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.collect();
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return vec![WireModel {
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taper_widths: Vec::new(),
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world_width: 0.0,
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fill_is_3d: false,
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pick_tris: Vec::new(),
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@@ -1026,6 +1036,7 @@ pub fn tessellate(
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.map(|[x, y, z]| [x, y, z])
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.collect();
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return vec![WireModel {
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taper_widths: Vec::new(),
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world_width: 0.0,
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fill_is_3d: false,
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pick_tris: Vec::new(),
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@@ -1068,6 +1079,7 @@ pub fn tessellate(
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// linetype dashes it); the band also backs pick.
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let (pick_tris, pick_tris_low) = points_to_ds(te.pick_tris);
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return vec![WireModel {
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taper_widths: Vec::new(),
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world_width: polyline_band_width(entity),
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fill_is_3d: false,
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pick_tris,
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@@ -1159,6 +1171,7 @@ pub fn tessellate(
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(Vec::new(), Vec::new(), Vec::new())
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};
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out.push(WireModel {
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taper_widths: Vec::new(),
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world_width: 0.0,
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fill_is_3d: false,
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pick_tris,
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@@ -1196,6 +1209,7 @@ pub fn tessellate(
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(Vec::new(), Vec::new(), Vec::new())
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};
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out.push(WireModel {
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taper_widths: Vec::new(),
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world_width: 0.0,
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pick_tris: Vec::new(),
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pick_tris_low: Vec::new(),
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@@ -1224,6 +1238,7 @@ pub fn tessellate(
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if out.is_empty() {
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out.push(WireModel {
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taper_widths: Vec::new(),
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world_width: 0.0,
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fill_is_3d: false,
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pick_tris: Vec::new(),
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@@ -1265,6 +1280,7 @@ pub fn tessellate(
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// treatment as the Contour arm, restarting the dash per segment.
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let (pick_tris, pick_tris_low) = points_to_ds(te.pick_tris);
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return vec![WireModel {
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taper_widths: Vec::new(),
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world_width: polyline_band_width(entity),
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fill_is_3d: false,
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pick_tris,
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@@ -1291,6 +1307,49 @@ pub fn tessellate(
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}];
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}
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TruckObject::TaperedLines(points, widths) => {
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// A wide polyline whose width varies: one continuous band wire
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// carrying a per-point width; the shader interpolates each
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// segment's two endpoint widths. `world_width` (the widest edge)
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// stays as the constant fallback for PDF export + a hairline
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// floor when zoomed out.
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let (local_pts, local_pts_low) = points_to_ds(points);
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let snap_pts = te.snap_pts;
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let key_vertices: Vec<[f64; 3]> = te
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.key_vertices
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.into_iter()
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.map(|[x, y, z]| [x, y, z])
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.collect();
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let (pick_tris, pick_tris_low) = points_to_ds(te.pick_tris);
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let world_width = widths.iter().copied().fold(0.0f32, f32::max);
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return vec![WireModel {
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taper_widths: widths,
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world_width,
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fill_is_3d: false,
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pick_tris,
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pick_tris_low,
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dash_from_start: false,
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dash_align_end: None,
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text_verts: Vec::new(),
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name,
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points: local_pts,
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points_low: local_pts_low,
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color,
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selected,
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pattern_length,
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pattern,
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line_weight_px,
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snap_pts,
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tangent_geoms: te.tangent_geoms,
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aci: 0,
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key_vertices,
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plinegen: true,
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aabb: WireModel::UNBOUNDED_AABB,
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fill_tris: vec![],
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fill_tris_low: Vec::new(),
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}];
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}
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TruckObject::Volume(_) => {
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// Solid3D / Region / Body → mesh tessellation lives in
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// `solid3d_tess`. As a wire fallback, render the pre-computed
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@@ -1334,6 +1393,7 @@ pub fn tessellate(
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let snap_pts: Vec<(glam::DVec3, SnapHint)> =
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snap_pts.into_iter().map(|(p, h)| (p.as_dvec3(), h)).collect();
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vec![WireModel {
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taper_widths: Vec::new(),
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world_width: 0.0,
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fill_is_3d: false,
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pick_tris: Vec::new(),
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