Complete 3D face creation and editing

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ramox81 committed 2026-08-28 14:35:56 +03:00
1 parent cc430cdbe9
commit b8fb6f5ddb
6 files changed
+616 -45

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+75 -45
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@@ -5,7 +5,9 @@ use glam::Vec3;
use crate::t;
use crate::command::EntityTransform;
use crate::entities::common::{parse_f64, ro_prop as ro, square_grip};
use crate::entities::common::{
edit_prop as edit, parse_f64, ro_prop as ro, stepper_prop as stepper, square_grip,
};
use crate::entities::traits::{Grippable, PropertyEditable, Transformable, RenderConvertible};
use crate::scene::convert::acad_to_render::{RenderEntity, RenderObject};
use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property};
@@ -238,15 +240,6 @@ impl RenderConvertible for Face3D {
add_edge(p3, p0);
}
if pts.is_empty() {
// All edges invisible — show a tiny cross at centroid.
let cx = (p0[0] + p1[0] + p2[0] + p3[0]) / 4.0;
let cy = (p0[1] + p1[1] + p2[1] + p3[1]) / 4.0;
let cz = (p0[2] + p1[2] + p2[2] + p3[2]) / 4.0;
let s = 0.1_f64;
pts = vec![[cx - s, cy, cz], [cx + s, cy, cz]];
}
Some(RenderEntity {
pick_tris: Vec::new(),
object: RenderObject::Lines(pts),
@@ -265,15 +258,19 @@ impl RenderConvertible for Face3D {
impl Grippable for Face3D {
fn grips(&self) -> Vec<GripDef> {
vec![
let mut grips = vec![
square_grip(0, dvec3(&self.first_corner)),
square_grip(1, dvec3(&self.second_corner)),
square_grip(2, dvec3(&self.third_corner)),
square_grip(3, dvec3(&self.fourth_corner)),
]
];
if !self.is_triangle() {
grips.push(square_grip(3, dvec3(&self.fourth_corner)));
}
grips
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
let was_triangle = self.is_triangle();
let corner = match grip_id {
0 => &mut self.first_corner,
1 => &mut self.second_corner,
@@ -293,57 +290,90 @@ impl Grippable for Face3D {
corner.z = p.z as f64;
}
}
if was_triangle && grip_id == 2 {
self.fourth_corner = self.third_corner;
}
}
}
impl PropertyEditable for Face3D {
fn geometry_properties(&self, _text_style_names: &[String]) -> Vec<PropSection> {
use crate::entities::common::edit_prop as edit;
let was_triangle = self.is_triangle();
let vertex_count = if was_triangle { 3 } else { 4 };
let current = crate::scene::view::dispatch::prop_current_vertex()
.min(vertex_count - 1);
let corner = match current {
0 => &self.first_corner,
1 => &self.second_corner,
2 => &self.third_corner,
_ => &self.fourth_corner,
};
let inv = self.invisible_edges;
let edge = |hidden: bool| if hidden { "Invisible" } else { "Visible" };
let edge = |label: &str, field: &'static str, hidden: bool| Property {
label: label.to_string(),
field,
value: PropValue::Choice {
selected: if hidden {
t!("Invisible").into_owned()
} else {
t!("Visible").into_owned()
},
options: vec![t!("Visible").into_owned(), t!("Invisible").into_owned()],
},
};
vec![PropSection {
title: t!("Geometry").into_owned(),
props: vec![
ro(t!("Current vertex").as_ref(), "f3_current", String::new()),
edit(t!("Vertex 1 X").as_ref(), "f3_p1x", self.first_corner.x),
edit(t!("Vertex 1 Y").as_ref(), "f3_p1y", self.first_corner.y),
edit(t!("Vertex 1 Z").as_ref(), "f3_p1z", self.first_corner.z),
edit(t!("Vertex 2 X").as_ref(), "f3_p2x", self.second_corner.x),
edit(t!("Vertex 2 Y").as_ref(), "f3_p2y", self.second_corner.y),
edit(t!("Vertex 2 Z").as_ref(), "f3_p2z", self.second_corner.z),
edit(t!("Vertex 3 X").as_ref(), "f3_p3x", self.third_corner.x),
edit(t!("Vertex 3 Y").as_ref(), "f3_p3y", self.third_corner.y),
edit(t!("Vertex 3 Z").as_ref(), "f3_p3z", self.third_corner.z),
edit(t!("Vertex 4 X").as_ref(), "f3_p4x", self.fourth_corner.x),
edit(t!("Vertex 4 Y").as_ref(), "f3_p4y", self.fourth_corner.y),
edit(t!("Vertex 4 Z").as_ref(), "f3_p4z", self.fourth_corner.z),
ro(t!("Edge 1").as_ref(), "f3_edge1", edge(inv.is_first_invisible())),
ro(t!("Edge 2").as_ref(), "f3_edge2", edge(inv.is_second_invisible())),
ro(t!("Edge 3").as_ref(), "f3_edge3", edge(inv.is_third_invisible())),
ro(t!("Edge 4").as_ref(), "f3_edge4", edge(inv.is_fourth_invisible())),
stepper(
t!("Current vertex").as_ref(),
"current_vertex",
format!("{}", current + 1),
),
edit(t!("Vertex X").as_ref(), "f3_vertex_x", corner.x),
edit(t!("Vertex Y").as_ref(), "f3_vertex_y", corner.y),
edit(t!("Vertex Z").as_ref(), "f3_vertex_z", corner.z),
edge(t!("Edge 1").as_ref(), "f3_edge1", inv.is_first_invisible()),
edge(t!("Edge 2").as_ref(), "f3_edge2", inv.is_second_invisible()),
edge(t!("Edge 3").as_ref(), "f3_edge3", inv.is_third_invisible()),
edge(t!("Edge 4").as_ref(), "f3_edge4", inv.is_fourth_invisible()),
],
}]
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {
let Ok(v) = value.trim().parse::<f64>() else {
let invisible = value == t!("Invisible").as_ref();
match field {
"f3_edge1" => self.invisible_edges.set_first_invisible(invisible),
"f3_edge2" => self.invisible_edges.set_second_invisible(invisible),
"f3_edge3" => self.invisible_edges.set_third_invisible(invisible),
"f3_edge4" => self.invisible_edges.set_fourth_invisible(invisible),
_ => {}
}
if field.starts_with("f3_edge") {
return;
}
let Some(value) = parse_f64(value) else {
return;
};
let was_triangle = self.is_triangle();
let vertex_count = if was_triangle { 3 } else { 4 };
let current = crate::scene::view::dispatch::prop_current_vertex()
.min(vertex_count - 1);
let corner = match current {
0 => &mut self.first_corner,
1 => &mut self.second_corner,
2 => &mut self.third_corner,
_ => &mut self.fourth_corner,
};
match field {
"f3_p1x" => self.first_corner.x = v,
"f3_p1y" => self.first_corner.y = v,
"f3_p1z" => self.first_corner.z = v,
"f3_p2x" => self.second_corner.x = v,
"f3_p2y" => self.second_corner.y = v,
"f3_p2z" => self.second_corner.z = v,
"f3_p3x" => self.third_corner.x = v,
"f3_p3y" => self.third_corner.y = v,
"f3_p3z" => self.third_corner.z = v,
"f3_p4x" => self.fourth_corner.x = v,
"f3_p4y" => self.fourth_corner.y = v,
"f3_p4z" => self.fourth_corner.z = v,
"f3_vertex_x" => corner.x = value,
"f3_vertex_y" => corner.y = value,
"f3_vertex_z" => corner.z = value,
_ => {}
}
if was_triangle && current == 2 {
self.fourth_corner = self.third_corner;
}
}
}