fix(props): angle rows format via AUNITS, not LUNITS (#297)

Every angle row went through the linear formatter, so switching LUNITS
to Architectural showed a block's Rotation as feet-and-inches — and the
string wouldn't parse back, wedging the field until it was cleared and
retyped. Only the decimal/fractional LUNITS survived by accident.

New edit_angle row helper formats angles with format_angle
(AUNITS/AUPREC: decimal degrees, DMS, grads or radians), applied to all
17 angle rows (rotations, obliquing, arc start/end, hatch pattern
angle, multileader text rotation). parse_angle_deg converts every
AUNITS display form back to degrees ("30°"/"30d", DMS 30°15'20",
33.33g, 0.52r) and parse_f64 falls back to it, so the displayed value
round-trips through an edit.

Closes #297

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Fable 5 committed 2026-07-22 16:42:14 +03:00
1 parent 51f07f1208
commit b998082c82
11 files changed
+87 -29

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@@ -31,7 +31,7 @@ use glam::DVec3;
use crate::command::EntityTransform;
use crate::entities::common::{
center_grip, edit_prop as edit, num_prop as num_row, ro_prop as ro, square_grip, triangle_grip,
center_grip, edit_angle_prop as edit_angle, edit_prop as edit, num_prop as num_row, ro_prop as ro, square_grip, triangle_grip,
};
use crate::entities::traits::TruckConvertible;
use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
@@ -663,7 +663,7 @@ fn properties(ml: &MultiLeader) -> Vec<PropSection> {
),
edit("Width", "text_width", ctx.text_width),
edit("Height", "text_height", ml.text_height),
edit("Rotation", "text_rotation", ctx.text_rotation.to_degrees()),
edit_angle("Rotation", "text_rotation", ctx.text_rotation.to_degrees()),
edit("Line space factor", "line_spacing", ctx.line_spacing_factor),
edit(
"Line space distance",