feat(properties): conform entity property groups to PROPERTIES.md

Rewrite each entity's property builder to the per-entity group/row spec:
the correct sections (Geometry, Misc, Text, Pattern, Lines & Arrows, Leaders,
Block, …) with the spec's rows and real computed values — Diameter,
Circumference, Area, Delta X/Y/Z, Angle, Total angle, Arc length, Radius ratio,
etc. — plus apply routing for the editable rows.

Covers ~26 entities (Line, Circle, Arc, Point, Ellipse, Spline, polylines,
Ray/XLine, Insert, Text, MText, Hatch, Leader, MultiLeader, Tolerance, Solid,
Solid3D/Region/Body, meshes, MLine, Raster/Wipeout, Underlay, Table, Viewport,
Attribute, OLE). The 3D Visualization/Material group and the full Dimension
spec are deferred (they need document access for material/dimstyle name
resolution). Rows whose data is not in the pinned acadrust revision are shown
as empty placeholders, to be filled when the dependency is bumped.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-02 23:03:18 +03:00
1 parent b2b2bfb246
commit b9cebab951
26 files changed
+1917 -1558

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+156 -54
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@@ -8,6 +8,59 @@ use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Pr
use crate::scene::convert::tess_util::{arc_segments, arc_signed_span, wire_chord_tol, FallbackGeometry};
use crate::scene::model::wire_model::SnapHint;
/// Signed area of every boundary path, summed via the shoelace formula over
/// the OCS boundary vertices (bulge/curved edges approximated by their end
/// points). Returns the absolute total area.
fn boundary_area(h: &Hatch) -> f64 {
let mut area = 0.0;
for path in &h.paths {
let mut ring: Vec<[f64; 2]> = Vec::new();
for edge in &path.edges {
match edge {
BoundaryEdge::Polyline(poly) => {
for v in &poly.vertices {
ring.push([v.x, v.y]);
}
}
BoundaryEdge::Line(l) => {
ring.push([l.start.x, l.start.y]);
ring.push([l.end.x, l.end.y]);
}
BoundaryEdge::CircularArc(a) => ring.push([a.center.x, a.center.y]),
BoundaryEdge::EllipticArc(e) => ring.push([e.center.x, e.center.y]),
BoundaryEdge::Spline(s) => {
let src = if !s.fit_points.is_empty() {
s.fit_points.iter().map(|p| [p.x, p.y]).collect::<Vec<_>>()
} else {
s.control_points
.iter()
.map(|p| [p.x, p.y])
.collect::<Vec<_>>()
};
ring.extend(src);
}
}
}
let n = ring.len();
if n < 3 {
continue;
}
let mut acc = 0.0;
for i in 0..n {
let a = ring[i];
let b = ring[(i + 1) % n];
acc += a[0] * b[1] - b[0] * a[1];
}
area += acc.abs() * 0.5;
}
area
}
/// Format a color for a read-only row (`ByLayer` / `ByBlock` / index / RGB).
fn color_str(c: acadrust::types::Color) -> String {
c.to_string()
}
fn properties(h: &Hatch) -> Vec<PropSection> {
let pattern_type = match h.pattern_type {
acadrust::entities::HatchPatternType::Predefined => "Predefined",
@@ -19,61 +72,109 @@ fn properties(h: &Hatch) -> Vec<PropSection> {
acadrust::entities::HatchStyleType::Outer => "Outer",
acadrust::entities::HatchStyleType::Ignore => "Ignore",
};
let fill_type = if h.gradient_color.enabled {
format!("Gradient ({})", h.gradient_color.name)
} else if h.is_solid {
"Solid".into()
} else {
format!("Pattern ({})", h.pattern.name)
};
let boundary_count: usize = h
.paths
.iter()
.map(|p| {
p.edges
.iter()
.map(|e| match e {
BoundaryEdge::Polyline(poly) => poly.vertices.len(),
_ => 1,
})
.sum::<usize>()
})
.sum();
vec![PropSection {
title: "Geometry".into(),
props: vec![
ro("Fill Type", "fill_type", fill_type),
Property {
label: "Pattern Name".into(),
field: "pattern_name",
value: PropValue::HatchPatternChoice(h.pattern.name.clone()),
let area = boundary_area(h);
let g = &h.gradient_color;
let grad_c1 = g.colors.first().map(|e| color_str(e.color)).unwrap_or_default();
let grad_c2 = g.colors.get(1).map(|e| color_str(e.color)).unwrap_or_default();
if g.enabled {
// ── Gradient fill ──────────────────────────────────────────────────
let grad_type = if g.is_single_color { "One color" } else { "Two color" };
let centered = if g.shift.abs() < 1e-9 { "Yes" } else { "No" };
return vec![
PropSection {
title: "Pattern".into(),
props: vec![
ro("Type", "fill_type", grad_type),
ro("Gradient name", "gradient_name", g.name.clone()),
ro("Color 1", "gradient_color_1", grad_c1),
ro("Color 2", "gradient_color_2", grad_c2),
edit("Angle", "pattern_angle", g.angle.to_degrees()),
ro("Centered", "gradient_centered", centered),
],
},
ro("Pattern Type", "pattern_type", pattern_type),
edit(
"Pattern Angle",
"pattern_angle",
h.pattern_angle.to_degrees(),
),
edit("Pattern Scale", "pattern_scale", h.pattern_scale),
ro("Style", "style", style),
ro("Boundary Paths", "path_count", h.paths.len().to_string()),
ro("Boundary Verts", "vert_count", boundary_count.to_string()),
ro("Double", "double", if h.is_double { "Yes" } else { "No" }),
ro(
"Associative",
"associative",
if h.is_associative { "Yes" } else { "No" },
),
edit("Elevation", "elevation", h.elevation),
ro("Seed Points", "seed_count", h.seed_points.len().to_string()),
ro("Pixel Size", "pixel_size", format!("{:.6}", h.pixel_size)),
ro(
"Normal",
"normal",
format!("{:.3}, {:.3}, {:.3}", h.normal.x, h.normal.y, h.normal.z),
),
],
}]
PropSection {
title: "Geometry".into(),
props: vec![
edit("Elevation", "elevation", h.elevation),
ro("Origin X", "origin_x", String::new()),
ro("Origin Y", "origin_y", String::new()),
ro("Area", "area", format!("{:.4}", area)),
ro("Cumulative area", "cumulative_area", format!("{:.4}", area)),
],
},
PropSection {
title: "Misc".into(),
props: vec![
ro(
"Associative",
"associative",
if h.is_associative { "Yes" } else { "No" },
),
ro("Annotative", "annotative", String::new()),
ro("Island detection style", "style", style),
ro("Background color", "background_color", String::new()),
],
},
];
}
// ── Hatch (pattern / solid) ────────────────────────────────────────────
let hatch_type = if h.is_solid { "Solid" } else { "Pattern" };
vec![
PropSection {
title: "Pattern".into(),
props: vec![
ro("Type", "pattern_type_label", hatch_type),
Property {
label: "Pattern name".into(),
field: "pattern_name",
value: PropValue::HatchPatternChoice(h.pattern.name.clone()),
},
ro("Color", "color", color_str(h.common.color)),
ro("Background color", "background_color", String::new()),
ro(
"Transparency",
"transparency",
format!("{}%", (h.common.transparency.as_percent() * 100.0).round() as i32),
),
edit("Angle", "pattern_angle", h.pattern_angle.to_degrees()),
edit("Scale", "pattern_scale", h.pattern_scale),
ro("Origin X", "origin_x", String::new()),
ro("Origin Y", "origin_y", String::new()),
ro("Annotative", "annotative", String::new()),
ro(
"Associative",
"associative",
if h.is_associative { "Yes" } else { "No" },
),
ro("Layer override", "layer_override", String::new()),
ro("Double", "double", if h.is_double { "Yes" } else { "No" }),
ro("Spacing", "spacing", String::new()),
ro("ISO pen width", "iso_pen_width", String::new()),
ro("Gradient colors", "gradient_colors", g.colors.len().to_string()),
ro("Gradient tint", "gradient_tint", format!("{:.4}", g.color_tint)),
ro("Gradient color 1", "gradient_color_1", grad_c1),
ro("Gradient color 2", "gradient_color_2", grad_c2),
ro("Pattern type", "pattern_type", pattern_type),
],
},
PropSection {
title: "Geometry".into(),
props: vec![
edit("Elevation", "elevation", h.elevation),
ro("Area", "area", format!("{:.4}", area)),
ro("Cumulative area", "cumulative_area", format!("{:.4}", area)),
],
},
PropSection {
title: "Misc".into(),
props: vec![
ro("Boundary retention", "boundary_retention", String::new()),
ro("Island detection style", "style", style),
],
},
]
}
fn apply_geom_prop(h: &mut Hatch, field: &str, value: &str) {
@@ -81,6 +182,7 @@ fn apply_geom_prop(h: &mut Hatch, field: &str, value: &str) {
return;
};
match field {
"pattern_angle" if h.gradient_color.enabled => h.gradient_color.angle = v.to_radians(),
"pattern_angle" => h.pattern_angle = v.to_radians(),
"pattern_scale" if v > 0.0 => h.pattern_scale = v,
"elevation" => h.elevation = v,