refactor(statusbar): unify popup menus

This commit is contained in:
Hakan Seven committed 2026-07-28 01:02:00 +03:00
1 parent d5be78a187
commit b9de8940bc
14 files changed
+478 -557

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+19 -47
View File
@@ -1,59 +1,43 @@
//! Isolate action menu — Isolate / Hide / End Isolation. Opened from the
//! ISO status pill, rendered as a floating overlay above the status bar
//! (same pattern as the scale picker). The same actions are also offered
//! in the viewport right-click menu.
//! Isolate / Hide / End Isolation status menu.
use iced::widget::{button, column, container, mouse_area, row, text};
use iced::{Background, Border, Color, Element, Fill, Length, Rectangle, Theme};
use iced::widget::{button, row, text};
use iced::{Background, Color, Element, Fill, Theme};
use crate::app::Message;
use crate::ui::statusbar::status_menu::Entry;
/// Full-screen overlay: transparent click-catcher + action list pinned
/// bottom-right, above the status bar.
///
/// - `has_selection`: enables Isolate / Hide (they act on the selection).
/// - `isolation_active`: enables End Isolation (something is hidden).
pub fn isolate_popup_overlay(
pub fn menu_entries(
has_selection: bool,
isolation_active: bool,
pill: Option<Rectangle>,
win: (f32, f32),
) -> Element<'static, Message> {
let rows = column![
action_row(
) -> Vec<Entry<'static>> {
vec![
action_entry(
"Isolate Objects",
has_selection,
Message::Command("ISOLATEOBJECTS".to_string()),
),
action_row(
action_entry(
"Hide Objects",
has_selection,
Message::Command("HIDEOBJECTS".to_string()),
),
action_row(
action_entry(
"End Isolation",
isolation_active,
Message::Command("UNISOLATEOBJECTS".to_string()),
),
];
]
}
let panel = container(rows)
.style(|_: &Theme| container::Style {
background: Some(Background::Color(PANEL_BG)),
border: Border {
color: PANEL_BORDER,
width: 1.0,
radius: 3.0.into(),
},
..Default::default()
})
.width(Length::Fixed(160.0));
let positioned = super::position_statusbar_popup(panel.into(), pill, win, 160.0, true);
mouse_area(positioned)
.on_press(Message::CloseIsolatePopup)
.into()
fn action_entry(label: &'static str, enabled: bool, msg: Message) -> Entry<'static> {
let row = action_row(label, enabled, msg);
if enabled {
Entry::close(row)
} else {
Entry::stay(row)
}
}
fn action_row(label: &'static str, enabled: bool, msg: Message) -> Element<'static, Message> {
@@ -80,18 +64,6 @@ fn action_row(label: &'static str, enabled: bool, msg: Message) -> Element<'stat
// ── Colours ───────────────────────────────────────────────────────────────
const PANEL_BG: Color = Color {
r: 0.15,
g: 0.15,
b: 0.15,
a: 1.0,
};
const PANEL_BORDER: Color = Color {
r: 0.32,
g: 0.32,
b: 0.32,
a: 1.0,
};
const ROW_HOVER: Color = Color {
r: 0.22,
g: 0.22,
+10 -46
View File
@@ -1,12 +1,10 @@
//! Polar-tracking angle picker — sets the polar increment used by POLAR
//! tracking. Rendered as a floating overlay above the status bar, same pattern
//! as the units / scale pickers. Offers the common AutoCAD-style increments
//! plus a free-text field for any custom angle (#264).
//! Polar-tracking angle status menu.
use iced::widget::{button, column, container, mouse_area, row, text, text_input};
use iced::{Background, Border, Color, Element, Fill, Length, Rectangle, Theme};
use iced::widget::{button, container, row, text, text_input};
use iced::{Background, Color, Element, Fill, Length, Theme};
use crate::app::Message;
use crate::ui::statusbar::status_menu::Entry;
/// Angle increments offered in the picker, in degrees. Matches the common
/// drafting set and adds the fine 1° step requested in #264.
@@ -21,20 +19,15 @@ pub fn angle_label(deg: f32) -> String {
}
}
/// Full-screen overlay: transparent click-catcher + angle list pinned
/// bottom-right, above the status bar. `custom` is the live text of the
/// free-entry field.
pub fn polar_popup_overlay<'a>(
pub fn menu_entries<'a>(
current: f32,
custom: &'a str,
pill: Option<Rectangle>,
win: (f32, f32),
) -> Element<'a, Message> {
let mut rows: Vec<Element<'a, Message>> = PRESETS
) -> Vec<Entry<'a>> {
let mut entries: Vec<Entry<'a>> = PRESETS
.iter()
.map(|&deg| {
let active = (current - deg).abs() < 1e-3;
angle_row(deg, active)
Entry::close(angle_row(deg, active))
})
.collect();
@@ -54,25 +47,8 @@ pub fn polar_popup_overlay<'a>(
.align_y(iced::Center),
)
.padding([5, 10]);
rows.push(custom_row.into());
let panel = container(column(rows))
.style(|_: &Theme| container::Style {
background: Some(Background::Color(PANEL_BG)),
border: Border {
color: PANEL_BORDER,
width: 1.0,
radius: 3.0.into(),
},
..Default::default()
})
.width(Length::Fixed(120.0));
let positioned = super::position_statusbar_popup(panel.into(), pill, win, 120.0, true);
mouse_area(positioned)
.on_press(Message::ClosePolarPopup)
.into()
entries.push(Entry::stay(custom_row));
entries
}
fn angle_row<'a>(deg: f32, active: bool) -> Element<'a, Message> {
@@ -100,18 +76,6 @@ fn angle_row<'a>(deg: f32, active: bool) -> Element<'a, Message> {
// ── Colours ───────────────────────────────────────────────────────────────
const PANEL_BG: Color = Color {
r: 0.15,
g: 0.15,
b: 0.15,
a: 1.0,
};
const PANEL_BORDER: Color = Color {
r: 0.32,
g: 0.32,
b: 0.32,
a: 1.0,
};
const ROW_HOVER: Color = Color {
r: 0.22,
g: 0.22,
+10 -46
View File
@@ -1,29 +1,24 @@
//! Scale picker dropdown — annotation scale (model space) or viewport scale (paper space).
//!
//! Rendered as a floating overlay above the status bar, same pattern as snap_popup.
//! Annotation / viewport scale status menu.
use iced::widget::{button, column, container, mouse_area, row, text};
use iced::{Background, Border, Color, Element, Fill, Length, Rectangle, Theme};
use iced::widget::{button, row, text};
use iced::{Background, Color, Element, Fill, Theme};
use crate::app::Message;
use crate::ui::statusbar::status_menu::Entry;
/// Full-screen overlay: transparent click-catcher + scale list panel pinned bottom-right.
///
/// - `is_model`: true = model space (dispatches SetAnnotationScale), false = paper space (SetViewportScale).
/// - `current_anno_scale`: current annotation_scale from Scene (used to highlight active row in model space).
/// - `viewport_scale`: current effective vp scale, view_height-first (used to highlight in paper space).
/// - `file_scales`: scale list read from the drawing (`ACAD_SCALELIST`). Only
/// scales actually stored in the file are shown; the picker never injects
/// scales of its own.
pub fn scale_popup_overlay(
pub fn menu_entries(
is_model: bool,
current_anno_scale: f32,
viewport_scale: Option<f64>,
file_scales: Vec<(String, f32, f64)>,
pill: Option<Rectangle>,
win: (f32, f32),
) -> Element<'static, Message> {
let mut rows: Vec<Element<'static, Message>> = file_scales
) -> Vec<Entry<'static>> {
let mut entries: Vec<Entry<'static>> = file_scales
.into_iter()
.map(|(label, anno_scale, vp_scale)| {
let active = if is_model {
@@ -38,33 +33,14 @@ pub fn scale_popup_overlay(
} else {
Message::SetViewportScale(vp_scale)
};
scale_row(label, active, msg)
Entry::close(scale_row(label, active, msg))
})
.collect();
// Model space gets a "Manage scales..." row that opens the scale manager.
if is_model {
rows.push(manage_row());
entries.push(Entry::close(manage_row()));
}
let width = if is_model { 150.0 } else { 120.0 };
let panel = container(column(rows))
.style(|_: &Theme| container::Style {
background: Some(Background::Color(PANEL_BG)),
border: Border {
color: PANEL_BORDER,
width: 1.0,
radius: 3.0.into(),
},
..Default::default()
})
.width(Length::Fixed(width));
let positioned = super::position_statusbar_popup(panel.into(), pill, win, width, true);
mouse_area(positioned)
.on_press(Message::CloseScalePopup)
.into()
entries
}
fn scale_row(label: String, active: bool, msg: Message) -> Element<'static, Message> {
@@ -107,18 +83,6 @@ fn manage_row() -> Element<'static, Message> {
// ── Colours ───────────────────────────────────────────────────────────────
const PANEL_BG: Color = Color {
r: 0.15,
g: 0.15,
b: 0.15,
a: 1.0,
};
const PANEL_BORDER: Color = Color {
r: 0.32,
g: 0.32,
b: 0.32,
a: 1.0,
};
const ROW_HOVER: Color = Color {
r: 0.22,
g: 0.22,
+12 -36
View File
@@ -1,25 +1,21 @@
//! Selection-filter type picker — choose which entity types are selectable.
//! Selection-filter status menu — choose which entity types are selectable.
//! A checked row means that type can be picked; unchecking it excludes the
//! type from interactive selection. Opened from the FILTER status pill.
use rustc_hash::FxHashSet as HashSet;
use iced::widget::{button, column, container, mouse_area, row, text};
use iced::{Background, Border, Color, Element, Fill, Length, Rectangle, Theme};
use iced::widget::{button, container, row, text};
use iced::{Background, Border, Color, Element, Fill, Theme};
use crate::app::Message;
use crate::ui::statusbar::status_menu::Entry;
/// Full-screen overlay: transparent click-catcher + type list pinned
/// bottom-right, above the status bar.
///
/// - `types`: entity-type names present in the current layout.
/// - `excluded`: types currently filtered out (unchecked).
pub fn selection_filter_popup_overlay(
pub fn menu_entries(
types: Vec<String>,
excluded: &HashSet<String>,
pill: Option<Rectangle>,
win: (f32, f32),
) -> Element<'static, Message> {
) -> Vec<Entry<'static>> {
// "Select All / Clear All" header, mirroring the OSNAP popup: Select All
// clears every exclusion, Clear All excludes every present type.
let has_types = !types.is_empty();
@@ -48,35 +44,21 @@ pub fn selection_filter_popup_overlay(
.width(Fill)
.padding([0, 4]);
let rows: Vec<Element<'static, Message>> = if types.is_empty() {
vec![empty_row()]
let rows: Vec<Entry<'static>> = if types.is_empty() {
vec![Entry::stay(empty_row())]
} else {
types
.into_iter()
.map(|name| {
let included = !excluded.contains(&name);
type_row(name, included)
Entry::stay(type_row(name, included))
})
.collect()
};
let panel = container(column![header, divider, column(rows)])
.style(|_: &Theme| container::Style {
background: Some(Background::Color(PANEL_BG)),
border: Border {
color: PANEL_BORDER,
width: 1.0,
radius: 3.0.into(),
},
..Default::default()
})
.width(Length::Fixed(180.0));
let positioned = super::position_statusbar_popup(panel.into(), pill, win, 180.0, true);
mouse_area(positioned)
.on_press(Message::CloseSelectionFilterPopup)
.into()
let mut entries = vec![Entry::stay(header), Entry::stay(divider)];
entries.extend(rows);
entries
}
fn type_row(name: String, included: bool) -> Element<'static, Message> {
@@ -134,12 +116,6 @@ fn header_btn(label: &str, msg: Message, enabled: bool) -> Element<'_, Message>
// ── Colours ───────────────────────────────────────────────────────────────
const PANEL_BG: Color = Color {
r: 0.15,
g: 0.15,
b: 0.15,
a: 1.0,
};
const PANEL_BORDER: Color = Color {
r: 0.32,
g: 0.32,
+15 -52
View File
@@ -1,27 +1,16 @@
//! OpenCADStudio-style OSNAP dropdown popup panel.
//!
//! Rendered as a floating overlay above the status bar. The popup is only
//! inserted into the view stack when `snap_popup_open` is true.
//! OpenCADStudio-style OSNAP status menu.
use iced::widget::{button, column, container, mouse_area, row, text};
use iced::{Background, Border, Color, Element, Fill, Length, Rectangle, Theme};
use iced::widget::{button, container, row, text};
use iced::{Background, Border, Color, Element, Fill, Length, Theme};
use crate::app::Message;
use crate::snap::{SnapType, Snapper, ALL_SNAP_MODES};
use crate::ui::statusbar::status_menu::Entry;
/// Returns a full-screen overlay element:
/// - a transparent click-catcher that closes the popup on outside click
/// - the popup panel pinned to the bottom-right (above the status bar)
pub fn snap_popup_overlay<'a>(
snapper: &'a Snapper,
pill: Option<Rectangle>,
win: (f32, f32),
) -> Element<'a, Message> {
// ── Panel content ─────────────────────────────────────────────────────
pub fn menu_entries<'a>(snapper: &'a Snapper) -> Vec<Entry<'a>> {
let all_on = snapper.all_on();
let none_on = snapper.none_on();
// "Select All / Clear All" header row
let header = row![
header_btn("Select All", Message::SnapSelectAll, !all_on),
header_btn("Clear All", Message::SnapClearAll, !none_on),
@@ -38,34 +27,15 @@ pub fn snap_popup_overlay<'a>(
.width(Fill)
.padding([0, 4]);
// Snap mode rows
let mut rows: Vec<Element<'_, Message>> = Vec::new();
let mut entries = vec![Entry::stay(header), Entry::stay(divider)];
for &(snap_type, _glyph, label) in ALL_SNAP_MODES {
rows.push(snap_row(snap_type, label, snapper.is_on(snap_type)));
entries.push(Entry::stay(snap_row(
snap_type,
label,
snapper.is_on(snap_type),
)));
}
let panel_content = column![header, divider, column(rows)];
const PANEL_W: f32 = 210.0;
let panel = container(panel_content)
.style(|_: &Theme| container::Style {
background: Some(Background::Color(PANEL_BG)),
border: Border {
color: PANEL_BORDER,
width: 1.0,
radius: 3.0.into(),
},
..Default::default()
})
.width(Length::Fixed(PANEL_W));
// Anchored just above its pill, flipping horizontally to stay on screen.
let positioned = super::position_statusbar_popup(panel.into(), pill, win, PANEL_W, true);
// ── Click-catcher: closes popup on any outside click ──────────────────
mouse_area(positioned)
.on_press(Message::CloseSnapPopup)
.into()
entries
}
// ── Individual snap row ───────────────────────────────────────────────────
@@ -140,12 +110,6 @@ fn header_btn(label: &str, msg: Message, enabled: bool) -> Element<'_, Message>
// ── Colours ───────────────────────────────────────────────────────────────
const PANEL_BG: Color = Color {
r: 0.16,
g: 0.16,
b: 0.16,
a: 0.98,
};
const PANEL_BORDER: Color = Color {
r: 0.32,
g: 0.32,
@@ -171,11 +135,11 @@ const BTN_BG: Color = Color {
a: 1.0,
};
const CHECK_COLOR: Color = Color {
r: 0.20,
r: 0.35,
g: 0.75,
b: 0.35,
b: 1.00,
a: 1.0,
}; // green ✓
};
const ICON_COLOR: Color = Color {
r: 0.25,
g: 0.75,
@@ -194,4 +158,3 @@ const LABEL_OFF: Color = Color {
b: 0.52,
a: 1.0,
};
+13 -43
View File
@@ -1,10 +1,10 @@
//! Drawing-units picker — sets the INSUNITS header value. Rendered as a
//! floating overlay above the status bar, same pattern as the scale picker.
//! Drawing-units status menu.
use iced::widget::{button, column, container, mouse_area, row, text};
use iced::{Background, Border, Color, Element, Fill, Length, Rectangle, Theme};
use iced::widget::{button, row, text};
use iced::{Background, Color, Element, Fill, Theme};
use crate::app::Message;
use crate::ui::statusbar::status_menu::Entry;
/// Units offered in the picker: (INSUNITS code, menu label).
const UNITS: &[(i16, &str)] = &[
@@ -35,35 +35,17 @@ pub fn unit_short(code: i16) -> &'static str {
}
}
/// Full-screen overlay: transparent click-catcher + units list pinned
/// bottom-right, above the status bar.
pub fn units_popup_overlay(
current: i16,
pill: Option<Rectangle>,
win: (f32, f32),
) -> Element<'static, Message> {
let rows: Vec<Element<'static, Message>> = UNITS
pub fn menu_entries(current: i16) -> Vec<Entry<'static>> {
UNITS
.iter()
.map(|&(code, label)| unit_row(label, code == current, Message::SetDrawingUnits(code)))
.collect();
let panel = container(column(rows))
.style(|_: &Theme| container::Style {
background: Some(Background::Color(PANEL_BG)),
border: Border {
color: PANEL_BORDER,
width: 1.0,
radius: 3.0.into(),
},
..Default::default()
.map(|&(code, label)| {
Entry::close(unit_row(
label,
code == current,
Message::SetDrawingUnits(code),
))
})
.width(Length::Fixed(140.0));
let positioned = super::position_statusbar_popup(panel.into(), pill, win, 140.0, true);
mouse_area(positioned)
.on_press(Message::CloseUnitsPopup)
.into()
.collect()
}
fn unit_row(label: &'static str, active: bool, msg: Message) -> Element<'static, Message> {
@@ -91,18 +73,6 @@ fn unit_row(label: &'static str, active: bool, msg: Message) -> Element<'static,
// ── Colours ───────────────────────────────────────────────────────────────
const PANEL_BG: Color = Color {
r: 0.15,
g: 0.15,
b: 0.15,
a: 1.0,
};
const PANEL_BORDER: Color = Color {
r: 0.32,
g: 0.32,
b: 0.32,
a: 1.0,
};
const ROW_HOVER: Color = Color {
r: 0.22,
g: 0.22,