feat(lwpolyline): render the wide-polyline band via the wire shader

A wide polyline's flat band was drawn by the hatch pipeline: a solid fill
with only draw-order depth. It ignored the entity linetype (the width
"crushed" the dash pattern) and showed through 3-D geometry in a tilted view.

Draw the band from the polyline's own centre-line wire instead. A new
`WireModel.world_width` (drawing units) makes the wire vertex shader expand
the quad by `world_half_width / world_per_pixel` (clamped to a hairline), so
the band is sized in world units and tracks zoom. Because it is now a wire:

- the GPU dash shader dashes the band by arc-length — the linetype applies;
- it is depth-tested at the polyline elevation — no draw-order see-through;
- no CPU band triangles or per-dash geometry are generated.

`world_half_width` rides in `WireConst` (native, replacing a pad) and the web
`WireInstance` (loc 14); both wire shaders branch on it. The tessellator sets
`world_width` from the LwPolyline width on the Contour / SegmentedLines arms,
and the model-space fill loop no longer emits a hatch band for any LwPolyline.
Pick still uses the band polygon (`pick_tris`).

Blocks keep the hatch band: `LocalWire` carries no `world_width` (finalize
zeroes it), so a scaled insert still scales its band correctly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-07-20 14:50:27 +03:00
1 parent 3d37e1f8d8
commit bd1a5affd7
44 files changed
+158 -17

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+1
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@@ -160,6 +160,7 @@ impl CadCommand for AttdefCommand {
// Show a small cross at the insertion point.
let d = 0.15_f32;
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -136,6 +136,7 @@ impl CadCommand for MlineCommand {
.collect();
pts.push([pt.x, pt.y, pt.z]);
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -108,6 +108,7 @@ impl CadCommand for ImageCommand {
let p3 = [origin.x, origin.y + world_height, origin.z];
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+2
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@@ -84,6 +84,7 @@ impl CadCommand for RayCommand {
let dir = (pt - base).normalize_or_zero();
let far = base + dir * DISPLAY_EXTENT;
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -179,6 +180,7 @@ impl CadCommand for XLineCommand {
let far_pos = base + dir * DISPLAY_EXTENT;
let far_neg = base - dir * DISPLAY_EXTENT;
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -89,6 +89,7 @@ impl CadCommand for RevCloudCommand {
self.points[0].z as f32,
]);
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+2
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@@ -114,6 +114,7 @@ impl CadCommand for WipeoutCommand {
let min = p1.min(pt);
let max = p1.max(pt);
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
@@ -160,6 +161,7 @@ impl CadCommand for WipeoutCommand {
self.poly_pts[0].z as f32,
]);
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -69,6 +69,7 @@ impl CadCommand for AreaCommand {
pts.push(f(pt));
pts.push(f(self.points[0]));
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -63,6 +63,7 @@ impl CadCommand for DistCommand {
let p1 = self.first?;
// The preview wire is purely visual, so f32 vertices are fine here.
Some(WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -67,6 +67,7 @@ impl MeasureGeomCommand {
/// Build a cyan preview wire connecting the picked points and the cursor.
fn preview_wire(name: &str, pts: Vec<[f32; 3]>) -> WireModel {
WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
+1
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@@ -3059,6 +3059,7 @@ fn collect_runs(pts: &[[f64; 2]], take: &dyn Fn([f64; 2]) -> bool, out: &mut Vec
/// Build a preview wire from a NaN-break point list.
fn preview_wire(points: Vec<[f32; 3]>, color: [f32; 4], name: &str) -> WireModel {
WireModel {
world_width: 0.0,
fill_is_3d: false,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),