forked from 1b-agent/opencadstudio-upstream
feat(lwpolyline): render the wide-polyline band via the wire shader
A wide polyline's flat band was drawn by the hatch pipeline: a solid fill with only draw-order depth. It ignored the entity linetype (the width "crushed" the dash pattern) and showed through 3-D geometry in a tilted view. Draw the band from the polyline's own centre-line wire instead. A new `WireModel.world_width` (drawing units) makes the wire vertex shader expand the quad by `world_half_width / world_per_pixel` (clamped to a hairline), so the band is sized in world units and tracks zoom. Because it is now a wire: - the GPU dash shader dashes the band by arc-length — the linetype applies; - it is depth-tested at the polyline elevation — no draw-order see-through; - no CPU band triangles or per-dash geometry are generated. `world_half_width` rides in `WireConst` (native, replacing a pad) and the web `WireInstance` (loc 14); both wire shaders branch on it. The tessellator sets `world_width` from the LwPolyline width on the Contour / SegmentedLines arms, and the model-space fill loop no longer emits a hatch band for any LwPolyline. Pick still uses the band polygon (`pick_tris`). Blocks keep the hatch band: `LocalWire` carries no `world_width` (finalize zeroes it), so a scaled insert still scales its band correctly. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -325,6 +325,12 @@ fn build_defn(
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subs.push(LocalSub::Nested(build_nested_ref(nested_ins, doc, bg_color)));
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}
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_ => {
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// A wide polyline inside a block keeps its thin centre-line
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// here (`LocalWire` carries no `world_width`, and `finalize`
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// rebuilds every block wire with `world_width: 0.0`); its band
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// is drawn by the hatch pipeline (`push_block_wide_fills`),
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// which transforms with the block instance so the band scales
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// correctly. The shader band is a top-level-entity path only.
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for lw in tessellate_sub_local(doc, entity, anno_scale, bg_color) {
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subs.push(LocalSub::Wire(lw));
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}
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@@ -848,6 +854,7 @@ impl Batches {
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// the cached defn.
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let color = crate::scene::view::render::adapt_to_bg(b.color, bg_color);
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WireModel {
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world_width: 0.0,
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fill_is_3d: false,
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pick_tris: b.pick_tris,
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pick_tris_low: b.pick_tris_low,
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