refactor: split four oversized files into submodule trees

Break up the four giant files (~29k lines total) into focused submodule
directories, one concern per file. Pure mechanical moves — behavior is
unchanged.

- app/update.rs (9650) -> app/update/{mod,viewport,command,style,file,
  dynamic,dialog,util}. The 384-arm update_inner match stays in mod.rs
  with thin delegating arms; the 66 fattest arm bodies move to topic
  methods. Arm set preserved exactly (384 -> 384).
- scene/mod.rs (9017) -> scene/{mod,entity,tess,hittest,layout,paper,
  mspace,project,selection,modify,group_layer,preview}. The impl Scene
  body is split across files via inherent-impl-per-file; struct, ctor,
  fields and load-time helpers stay in the root. fn count 123 -> 123.
- app/commands.rs (6082) -> app/commands/* grouped by command family.
  The 233-arm dispatch match becomes source-ordered per-family
  dispatch_* handlers, preserving first-match precedence (233 -> 233).
- app/view.rs (4686) -> app/view/{mod,overlay,modal,viewcube,controls}.

Largest file drops from 9650 to 3343. Builds clean; app launches and
loads plugins with no panic.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 4.8 committed 2026-06-26 22:51:29 +03:00
1 parent 2baabdf4a0
commit bddc050b3e
39 files changed
+26674 -26113

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// Auto-split from scene/mod.rs. Pure text-move; behaviour unchanged.
use super::*;
impl Scene {
// ── Preview wire ──────────────────────────────────────────────────────
pub fn set_preview_wires(&mut self, wires: Vec<WireModel>) {
// Preview wires are an overlay appended to the cached base wire set in
// `build_primitive`; they are NOT part of the tessellation cache. So a
// preview update must NOT bump `geometry_epoch` — that would re-
// tessellate the whole model on every rubber-band frame. The overlay
// forces a GPU wire re-upload on its own (the `has_overlay` content-id
// path), and iced redraws after the message that set the preview.
self.preview_wires = wires;
}
pub fn clear_preview_wire(&mut self) {
// No geometry bump — see `set_preview_wires`. Dropping the overlay
// flips the wire content id back to the base tessellation id, which
// re-uploads the base wires (without the preview) on the next frame.
self.preview_wires = vec![];
self.interim_wire = None;
}
pub fn wire_models_for(&self, handles: &[acadrust::Handle]) -> Vec<WireModel> {
handles
.iter()
.flat_map(|h| {
match self.document.entities().find(|e| e.common().handle == *h) {
// Hatches carry no outline in the normal wire set, but an
// edit preview (move / copy / array / grip-drag) needs to
// show the shape following the cursor. Build a live boundary
// from the current HatchModel — `apply_grip` keeps it in
// step, so the preview tracks a dragged grip in real time.
Some(EntityType::Hatch(_)) => {
self.hatch_outline_wire(*h).into_iter().collect()
}
Some(e) => self.tessellate_one(e),
None => Vec::new(),
}
})
.collect()
}
/// Boundary outline wire for a hatch, reconstructed from its cached
/// `HatchModel` (offsets from `world_origin`). Used only for edit previews —
/// the normal render shows the fill, not this outline.
fn hatch_outline_wire(&self, handle: Handle) -> Option<WireModel> {
let m = self.hatches.get(&handle)?;
let (wx, wy) = (m.world_origin[0], m.world_origin[1]);
let pts: Vec<[f64; 3]> = m
.boundary
.iter()
.map(|&[x, y]| {
if x.is_finite() && y.is_finite() {
[wx + x as f64, wy + y as f64, 0.0]
} else {
[f64::NAN; 3]
}
})
.collect();
if pts.len() < 2 {
return None;
}
Some(WireModel::solid_f64(
handle.value().to_string(),
pts,
m.color,
false,
))
}
/// Build wire models for an arbitrary slice of entities (e.g. clipboard contents).
/// Entities need not be in the document — they are tessellated directly.
pub fn wires_for_entities(&self, entities: &[acadrust::EntityType]) -> Vec<WireModel> {
entities
.iter()
.flat_map(|e| self.tessellate_one(e))
.collect()
}
pub fn set_interim_wire(&mut self, w: WireModel) {
// Overlay wire — same reasoning as `set_preview_wires`: no geometry
// bump, so the model isn't re-tessellated on every interim update.
self.interim_wire = Some(w);
}
}