forked from 1b-agent/opencadstudio-upstream
fix(wasm): make the web build actually run in the browser
With the wasm bundle building, get it rendering in a browser:
- Enable iced `webgl` so wgpu uses WebGL2 where WebGPU is absent
(e.g. Firefox by default), and `fira-sans` so UI text has an
embedded font (the web has no system fonts) — without it every
label was blank.
- Replace `std::time::Instant` with `iced::time::Instant` (web-safe);
`Instant::now()` panics ("time not implemented") on wasm and crashed
at boot via the command line.
- Skip the batched-hatch pipeline on wasm: its bind group needs
vertex-stage storage buffers, which WebGL2 lacks (validation error
on "New drawing"). Fields become Option; upload/draw guard on them.
Hatches don't draw on the web for now; everything else does.
- Fix the trunk feature flag (`data-cargo-no-default-features`) and
ignore the `dist/` build output.
Native build + 75 tests unchanged.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -6336,6 +6336,7 @@ dependencies = [
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"thiserror 2.0.18",
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"wgpu-core-deps-apple",
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"wgpu-core-deps-emscripten",
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"wgpu-core-deps-wasm",
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"wgpu-core-deps-windows-linux-android",
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"wgpu-hal",
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"wgpu-types",
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@@ -6359,6 +6360,15 @@ dependencies = [
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"wgpu-hal",
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]
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[[package]]
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name = "wgpu-core-deps-wasm"
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version = "27.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9b1027dcf3b027a877e44819df7ceb0e2e98578830f8cd34cd6c3c7c2a7a50b7"
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dependencies = [
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"wgpu-hal",
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]
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[[package]]
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name = "wgpu-core-deps-windows-linux-android"
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version = "27.0.0"
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