forked from 1b-agent/opencadstudio-upstream
fix(wasm): make the web build actually run in the browser
With the wasm bundle building, get it rendering in a browser:
- Enable iced `webgl` so wgpu uses WebGL2 where WebGPU is absent
(e.g. Firefox by default), and `fira-sans` so UI text has an
embedded font (the web has no system fonts) — without it every
label was blank.
- Replace `std::time::Instant` with `iced::time::Instant` (web-safe);
`Instant::now()` panics ("time not implemented") on wasm and crashed
at boot via the command line.
- Skip the batched-hatch pipeline on wasm: its bind group needs
vertex-stage storage buffers, which WebGL2 lacks (validation error
on "New drawing"). Fields become Option; upload/draw guard on them.
Hatches don't draw on the web for now; everything else does.
- Fix the trunk feature flag (`data-cargo-no-default-features`) and
ignore the `dist/` build output.
Native build + 75 tests unchanged.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -8,6 +8,9 @@
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[build]
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target = "index.html"
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# Note: the `solid3d` feature is disabled via `data-cargo-no-default-features`
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# on the rust <link> in index.html (truck-meshalgo → lzma-sys C deps cannot
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# cross-compile to wasm).
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[serve]
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# Cross-origin isolation headers enable SharedArrayBuffer, which wasm threads
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