forked from 1b-agent/opencadstudio-upstream
fix(model): correct primitive creation and grips
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@@ -2673,30 +2673,28 @@ impl Scene {
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})
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}
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/// Re-evaluate every cached mesh's color through `render_style` so a
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/// Register a Model-tab solid: cache its B-rep (for boolean ops and the
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/// exact-geometry save path) and tessellate it into the shaded mesh
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/// pipeline under `handle`. The body is in the same offset-relative frame
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/// the mesh pipeline uses, so the mesh is stored as-is (Model-tab geometry
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/// is authored at world_offset 0).
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/// Cache and display a Model-tab kernel solid.
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pub fn register_solid_model(&mut self, handle: Handle, solid: cadkernel::brep::Body) {
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if let Some(center) = crate::scene::model::solid_model::centre(&solid) {
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let color = self
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.document
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.get_entity(handle)
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.map(|e| self.render_style(e).0)
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.unwrap_or([0.8, 0.8, 0.85, 1.0]);
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if let Some((mut set, wires, center)) =
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crate::scene::model::solid_model::display_from_solid(&solid, color)
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{
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if let Some(EntityType::Solid3D(entity)) = self.document.get_entity_mut(handle) {
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entity.point_of_reference = acadrust::types::Vector3::new(
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center[0], center[1], center[2],
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);
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entity.wires = wires;
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entity.silhouettes.clear();
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}
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}
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let entity = self.document.get_entity(handle);
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let color = entity
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.map(|e| self.render_style(e).0)
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.unwrap_or([0.8, 0.8, 0.85, 1.0]);
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if let Some(mut set) = crate::scene::model::solid_model::mesh_from_solid(&solid, color) {
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let name = handle.value().to_string();
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for mesh in &mut set.lods {
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mesh.name = name.clone();
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}
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if let Some(entity) = entity {
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if let Some(entity) = self.document.get_entity(handle) {
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crate::scene::model::material_model::resolve_material_with_base(
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&self.document,
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entity,
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@@ -2716,6 +2714,8 @@ impl Scene {
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);
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}
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self.meshes.insert(handle, set);
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} else {
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self.meshes.remove(&handle);
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}
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self.solid_models.insert(handle, solid);
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// Only this solid's mesh changed — report just its handle so the mesh /
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