Honor point display geometry and sizing

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ramox81 committed 2026-08-22 17:18:30 +03:00
1 parent ba9f36adb2
commit c5fe70627a
10 files changed
+238 -60

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+97 -42
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@@ -9,15 +9,8 @@ use crate::scene::convert::acad_to_render::{RenderEntity, RenderObject};
use crate::scene::model::object::{GripApply, GripDef, PropSection};
use crate::scene::model::wire_model::SnapHint;
/// Nominal viewport height (px) used to turn a relative PDSIZE percentage into
/// an on-screen pixel size. The exact viewport height isn't threaded into
/// tessellation; this reference keeps relative points a roughly constant
/// fraction of the screen across zoom levels.
const REL_REF_PX: f64 = 600.0;
/// Resolve a positive (absolute) PDSIZE to a world size. Relative/zero PDSIZE
/// is handled by [`relative_render`] when a world-per-pixel factor is available;
/// without one it falls back to a small fixed world size.
/// is handled by [`relative_render`].
fn pdsize_world(pdsize: f64) -> f64 {
if pdsize > 0.0 {
pdsize
@@ -35,7 +28,9 @@ fn point_render(pt: &Point, pdmode: i16, s: f64) -> RenderEntity {
// mirrored points (normal 0,0,-1) to the wrong side of the drawing.
let (wx, wy, wz) = (pt.location.x, pt.location.y, pt.location.z);
let snap = glam::DVec3::new(wx, wy, wz);
if pdmode == 0 {
let normal = point_normal(pt);
let top = snap + normal * pt.thickness;
if pdmode == 0 && pt.thickness.abs() <= 1.0e-10 {
// Default: a single position (the driver sizes the dot in pixels).
return RenderEntity {
pick_tris: Vec::new(),
@@ -46,7 +41,7 @@ fn point_render(pt: &Point, pdmode: i16, s: f64) -> RenderEntity {
fill_tris: vec![],
};
}
let pts = point_glyph(wx, wy, wz, pdmode, s);
let pts = point_glyph(pt, pdmode, s);
if pts.is_empty() {
// PDMODE 1 = nothing — emit an empty Lines wire so picking still works.
return RenderEntity {
@@ -63,20 +58,22 @@ fn point_render(pt: &Point, pdmode: i16, s: f64) -> RenderEntity {
object: RenderObject::Lines(pts),
snap_pts: vec![(snap, SnapHint::Node)],
tangent_geoms: vec![],
key_vertices: vec![[wx, wy, wz]],
key_vertices: if pt.thickness.abs() > 1.0e-10 {
vec![[wx, wy, wz], [top.x, top.y, top.z]]
} else {
vec![[wx, wy, wz]]
},
fill_tris: vec![],
}
}
/// Viewport-aware override for a relative (≤ 0) PDSIZE: size the glyph from the
/// world-per-pixel factor so the point stays a roughly constant on-screen size
/// across zoom. Returns `None` for an absolute PDSIZE, the size-independent
/// default dot (PDMODE 0), or when no `wpp` is available — the caller then uses
/// the normal header-driven path.
/// Build a unit-sized glyph for a relative (≤ 0) PDSIZE. The wire shader scales
/// its planar displacement from the point origin using the live viewport size,
/// so zooming and resizing do not require retessellation.
pub fn relative_render(
entity: &EntityType,
document: &acadrust::CadDocument,
wpp: Option<f32>,
_wpp: Option<f32>,
) -> Option<RenderEntity> {
let EntityType::Point(pt) = entity else {
return None;
@@ -86,20 +83,55 @@ pub fn relative_render(
if pdsize > 0.0 || pdmode == 0 {
return None;
}
let wpp = wpp.filter(|w| *w > 0.0)?;
Some(point_render(pt, pdmode, relative_world_size(pdsize, wpp) * 0.5))
Some(point_render(pt, pdmode, 0.5))
}
/// Full on-screen glyph size (world units) for a relative (≤ 0) PDSIZE at the
/// given world-per-pixel factor. PDSIZE 0 is the 5% default; negative is the
/// percentage. Used both for rendering and to seed an absolute size when the
/// user switches the Point Style dialog to absolute units.
pub fn relative_world_size(pdsize: f64, wpp: f32) -> f64 {
/// Full glyph size in world units for a relative PDSIZE at the current
/// viewport height. Used when the style dialog converts a relative value to an
/// absolute one.
pub fn relative_world_size(pdsize: f64, wpp: f32, viewport_height_px: f32) -> f64 {
let pct = if pdsize == 0.0 { 5.0 } else { -pdsize };
(pct / 100.0) * REL_REF_PX * wpp as f64
(pct / 100.0) * viewport_height_px.max(1.0) as f64 * wpp as f64
}
fn point_glyph(cx: f64, cy: f64, z: f64, pdmode: i16, s_half: f64) -> Vec<[f64; 3]> {
/// Percentage and plane normal encoded into the point wire for live GPU
/// viewport scaling. A zero PDSIZE means the standard five-percent size.
pub fn relative_marker_spec(
entity: &EntityType,
document: &acadrust::CadDocument,
) -> Option<(f32, [f32; 3])> {
let EntityType::Point(pt) = entity else {
return None;
};
let size = document.header.point_display_size;
if size > 0.0 || effective_pdmode(pt, document.header.point_display_mode) == 0 {
return None;
}
let n = point_normal(pt);
Some((
if size == 0.0 { 5.0 } else { -size as f32 },
[n.x as f32, n.y as f32, n.z as f32],
))
}
fn point_normal(pt: &Point) -> glam::DVec3 {
glam::DVec3::new(pt.normal.x, pt.normal.y, pt.normal.z).normalize_or(glam::DVec3::Z)
}
fn point_axes(pt: &Point) -> (glam::DVec3, glam::DVec3, glam::DVec3) {
let n = point_normal(pt);
let (ax, ay) = crate::scene::view::transform::ocs_axes((n.x, n.y, n.z));
let base_x = glam::DVec3::new(ax.0, ax.1, ax.2);
let base_y = glam::DVec3::new(ay.0, ay.1, ay.2);
let (sin, cos) = pt.x_axis_angle.to_radians().sin_cos();
(
base_x * cos + base_y * sin,
-base_x * sin + base_y * cos,
n,
)
}
fn point_glyph(pt: &Point, pdmode: i16, s_half: f64) -> Vec<[f64; 3]> {
// PDMODE bits:
// shape: 0=dot, 1=nothing, 2='+', 3='×', 4='|'
// +32 = enclose in a circle
@@ -113,6 +145,12 @@ fn point_glyph(cx: f64, cy: f64, z: f64, pdmode: i16, s_half: f64) -> Vec<[f64;
// cross pokes out past any enclosing circle/square, which sit at the radius.
let arm = 2.0 * s_half;
let nan = [f64::NAN, f64::NAN, f64::NAN];
let center = glam::DVec3::new(pt.location.x, pt.location.y, pt.location.z);
let (axis_x, axis_y, normal) = point_axes(pt);
let map = |x: f64, y: f64, height: f64| {
let p = center + axis_x * x + axis_y * y + normal * height;
[p.x, p.y, p.z]
};
let mut pts: Vec<[f64; 3]> = Vec::new();
let mut push_seg = |a: [f64; 3], b: [f64; 3]| {
if !pts.is_empty() {
@@ -125,35 +163,34 @@ fn point_glyph(cx: f64, cy: f64, z: f64, pdmode: i16, s_half: f64) -> Vec<[f64;
// 0 = single dot — emit a tiny "+" so it's visible at any zoom.
0 => {
let d = s * 0.05;
push_seg([cx - d, cy, z], [cx + d, cy, z]);
push_seg([cx, cy - d, z], [cx, cy + d, z]);
push_seg(map(-d, 0.0, 0.0), map(d, 0.0, 0.0));
push_seg(map(0.0, -d, 0.0), map(0.0, d, 0.0));
}
1 => {} // explicit nothing
2 => {
push_seg([cx - arm, cy, z], [cx + arm, cy, z]);
push_seg([cx, cy - arm, z], [cx, cy + arm, z]);
push_seg(map(-arm, 0.0, 0.0), map(arm, 0.0, 0.0));
push_seg(map(0.0, -arm, 0.0), map(0.0, arm, 0.0));
}
3 => {
push_seg([cx - arm, cy - arm, z], [cx + arm, cy + arm, z]);
push_seg([cx - arm, cy + arm, z], [cx + arm, cy - arm, z]);
push_seg(map(-arm, -arm, 0.0), map(arm, arm, 0.0));
push_seg(map(-arm, arm, 0.0), map(arm, -arm, 0.0));
}
4 => {
// Upward tick rising from the point (length = PDSIZE/2), not a
// vertical line centred on it.
push_seg([cx, cy, z], [cx, cy + s, z]);
push_seg(map(0.0, 0.0, 0.0), map(0.0, s, 0.0));
}
_ => {
push_seg([cx - s, cy, z], [cx + s, cy, z]);
push_seg([cx, cy - s, z], [cx, cy + s, z]);
push_seg(map(-s, 0.0, 0.0), map(s, 0.0, 0.0));
push_seg(map(0.0, -s, 0.0), map(0.0, s, 0.0));
}
}
if circle {
// 16-segment polyline circle.
const N: usize = 16;
const N: usize = 64;
let mut ring: Vec<[f64; 3]> = Vec::with_capacity(N + 1);
for i in 0..=N {
let a = i as f64 * std::f64::consts::TAU / N as f64;
ring.push([cx + a.cos() * s, cy + a.sin() * s, z]);
ring.push(map(a.cos() * s, a.sin() * s, 0.0));
}
if !pts.is_empty() {
pts.push(nan);
@@ -161,15 +198,33 @@ fn point_glyph(cx: f64, cy: f64, z: f64, pdmode: i16, s_half: f64) -> Vec<[f64;
pts.extend(ring);
}
if square {
let p1 = [cx - s, cy - s, z];
let p2 = [cx + s, cy - s, z];
let p3 = [cx + s, cy + s, z];
let p4 = [cx - s, cy + s, z];
let p1 = map(-s, -s, 0.0);
let p2 = map(s, -s, 0.0);
let p3 = map(s, s, 0.0);
let p4 = map(-s, s, 0.0);
if !pts.is_empty() {
pts.push(nan);
}
pts.extend_from_slice(&[p1, p2, p3, p4, p1]);
}
if pt.thickness.abs() > 1.0e-10 && !pts.is_empty() {
let base = pts.clone();
pts.push(nan);
pts.extend(base.iter().map(|p| {
if p[0].is_finite() {
[
p[0] + normal.x * pt.thickness,
p[1] + normal.y * pt.thickness,
p[2] + normal.z * pt.thickness,
]
} else {
nan
}
}));
pts.push(nan);
pts.push(map(0.0, 0.0, 0.0));
pts.push(map(0.0, 0.0, pt.thickness));
}
pts
}