fix(web): force WebGL2 backend

Affected Chromium adapters fail after selecting WebGPU even when packed renderer paths are forced. Use WebGL2 for the web app and let device limits select renderer tiers.\n\nRefs #788
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Hakan Seven committed 2026-08-19 19:04:58 +03:00
1 parent 97a6322e2a
commit c8840e2706
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@@ -1,8 +1,6 @@
use iced::wgpu;
/// Renderer-relevant limits of the selected GPU device.
///
/// Native devices select by limits; browser builds use compatibility paths.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct DeviceCapabilities {
pub max_storage_buffers_per_shader_stage: u32,