feat(snap): independent 3D object-snap system with six modes

Grid snap locks to SNAPUNIT instead of magnetizing; snapped 3D points keep elevation instead of flattening to z=0. New SnapTypes Vertex/EdgeMidpoint/FaceCenter/Knot/FacePerpendicular/NearestFace with their own F4 master toggle and mode set, tiers, and markers, fully independent of the 2D master. Solid B-rep corners/edge-midpoints/face-centers from mesh edges and kernel faces, spline knot points, and live perpendicular/nearest-to-face on mesh triangles merged priority-aware in move/click paths. Drafting Settings 3D Object Snap tab is fully live (was dead placeholders); Nearest-to-face off by default. TDD: behavioral LINE-to-solid tests plus engine/scene unit tests.
This commit is contained in:
Karim Jerbi committed 2026-09-16 16:43:37 +01:00
1 parent d894b8eb05
commit ca0ee37d26
16 files changed
+1728 -67

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@@ -25,7 +25,8 @@ impl DraftingSettingsState {
osnap_on: app.snapper.snap_enabled,
otrack_on: app.snapper.otrack_enabled,
snap_modes: app.snapper.enabled.clone(),
osnap3d_on: false,
osnap3d_on: app.snapper.snap3d_enabled,
snap3d_modes: app.snapper.enabled3d.clone(),
dyn_input_on: app.dyn_input,
quick_props_on: app.quick_properties,
selection_cycling_on: app.selection_cycling,
@@ -73,6 +74,8 @@ impl OpenCADStudio {
self.snapper.snap_enabled = state.osnap_on;
self.snapper.otrack_enabled = state.otrack_on;
self.snapper.enabled = state.snap_modes.clone();
self.snapper.snap3d_enabled = state.osnap3d_on;
self.snapper.enabled3d = state.snap3d_modes.clone();
self.dyn_input = state.dyn_input_on;
self.quick_properties = state.quick_props_on;
self.selection_cycling = state.selection_cycling_on;
@@ -104,6 +107,7 @@ mod tests {
otrack_on: false,
snap_modes: rustc_hash::FxHashSet::default(),
osnap3d_on: false,
snap3d_modes: rustc_hash::FxHashSet::default(),
dyn_input_on: false,
quick_props_on: false,
selection_cycling_on: false,
@@ -139,6 +143,7 @@ mod tests {
otrack_on: false,
snap_modes: rustc_hash::FxHashSet::default(),
osnap3d_on: false,
snap3d_modes: rustc_hash::FxHashSet::default(),
dyn_input_on: false,
quick_props_on: false,
selection_cycling_on: false,
@@ -188,6 +193,10 @@ mod tests {
modded.osnap3d_on = true;
assert!(modded.is_dirty(&base));
let mut modded = base.clone();
modded.snap3d_modes.insert(crate::snap::SnapType::Vertex);
assert!(modded.is_dirty(&base));
let mut modded = base.clone();
modded.dyn_input_on = true;
assert!(modded.is_dirty(&base));