forked from 1b-agent/opencadstudio-upstream
refactor: remove remaining world_offset vestiges in app/
Clean up the last zero-valued world_offset locals outside the scene tessellation core: the UCS wire-affine / grid-basis origin shift (document.rs), the coordinate readout (view.rs), grip absolute-apply (update.rs), the dead properties-edit re-offset guard, the MTEXT preview glyph-box shift (mtext_editor.rs), and the cross-drawing paste correction (commands.rs / cmd_result.rs) — including the now-dead `clipboard_world_offset` field. Coordinates are absolute throughout. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -949,13 +949,7 @@ impl OpenCADStudio {
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// The readout follows the active pane's UCS — model space
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// or inside a floating viewport (no-op without a UCS).
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if tab.editing_model_space() {
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let wo = [0.0_f64; 3];
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let wcs = glam::Vec3::new(
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lc.x + wo[0] as f32,
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lc.y + wo[1] as f32,
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lc.z + wo[2] as f32,
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);
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tab.ucs_xform().to_ucs(wcs)
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tab.ucs_xform().to_ucs(lc)
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} else {
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lc
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}
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