refactor(ui): use pin for anchored overlays

This commit is contained in:
Hakan Seven committed 2026-07-28 01:25:39 +03:00
1 parent b9de8940bc
commit ce1091cea5
5 files changed
+51 -98

No files matched your search

+4 -12
View File
@@ -1,10 +1,9 @@
use super::super::Message;
use crate::scene::{VIEWCUBE_PX, VIEWCUBE_REGION_PX};
use iced::widget::{
button, column, container, mouse_area, pick_list, row, stack,
Space,
button, container, mouse_area, pick_list, stack, Space,
};
use iced::{Background, Border, Color, Element, Fill, Theme};
use iced::{Background, Border, Color, Element, Theme};
// ── Render-mode picker ──────────────────────────────────────────────────────
@@ -15,15 +14,9 @@ use iced::{Background, Border, Color, Element, Fill, Theme};
/// state and emit `ToggleGrid` / `ToggleGridSnap`.
// ── ViewCube navigation controls (home / roll / nudge / UCS) ───────────────
/// Place `el` at pixel offset (x, y) inside a Fill layer (top-left origin).
/// Place `el` at pixel offset (x, y) inside a fill layer (top-left origin).
fn vc_place<'a>(x: f32, y: f32, el: Element<'a, Message>) -> Element<'a, Message> {
column![
Space::new().height(iced::Length::Fixed(y.max(0.0))),
row![Space::new().width(iced::Length::Fixed(x.max(0.0))), el],
]
.width(Fill)
.height(Fill)
.into()
crate::ui::pin_at(iced::Point::new(x, y), el)
}
/// Borderless square icon button used by the ViewCube nav controls.
@@ -198,4 +191,3 @@ pub(super) fn viewcube_ucs_picker<'a>(current: String, names: Vec<String>) -> El
})
.into()
}