fix: an out-of-memory GPU no longer aborts the process

The crash in #358 was not the out-of-memory itself. wgpu reports OOM as
recoverable and the app already installs a handler that logs and keeps
the session alive. What killed the process was what happened next:

  create_buffer_init maps the new buffer unconditionally, and mapping the
  invalid buffer an OOM device returns panics. That panic unwinds through
  iced's main-thread redraw, trips the wgpu-hal swapchain assertion in a
  destructor, and becomes a non-unwinding abort -- no chance to autosave.

Every allocation whose size scales with the drawing now goes through
src/scene/pipeline/gpu_upload.rs, which creates the buffer unmapped and
fills it with Queue::write_buffer. A failed allocation then surfaces as a
validation error on the write, which reaches install_gpu_error_handler
and degrades the frame -- exactly what that handler's comment promised:
"A bad frame must degrade, not end the session."

Converted: block-wire vertices and instances, the wire const storage
buffer, all three wire-arena allocators, face3d vertices and instances,
block-text instances and text vertices, both hatch backends, and the
silhouette buffers. mesh_gpu already allocated this way, which is why the
mesh path never produced this panic; the rest now match it.

No mapped_at_creation:true remains in the renderer. The create_buffer_init
calls left are fixed-size or bounded-small -- uniforms, the viewcube's
static geometry, per-image and per-wipeout quads -- where an allocation
failure is not a realistic outcome.

Two trade-offs worth stating:

  * write_buffer stages through a copy, which mapping at creation avoided.
    Chunking bounds that transient cost, and the measured block-wire
    upload got faster with chunking, not slower.
  * `queue` had to be threaded through the wire, face3d, text and hatch
    builders and their callers. Mechanical, but it widens the diff.

This touches every upload path, so it needs a visual check against a real
drawing before it goes upstream.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
PanosandClaude Opus 5 committed 2026-09-04 16:21:08 +03:00
1 parent 771a5b2c5c
commit d0ef752532
10 files changed
+362 -208

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+34 -19
View File
@@ -1,6 +1,7 @@
mod device_capabilities;
pub mod face3d_gpu;
pub mod gpu_budget;
pub mod gpu_upload;
pub mod hatch_gpu;
pub mod wipeout_gpu;
pub mod image_gpu;
@@ -2341,6 +2342,7 @@ impl Pipeline {
pub fn build_wire_buffers(
&self,
device: &wgpu::Device,
queue: &wgpu::Queue,
wires: &[WireModel],
depth_map: &rustc_hash::FxHashMap<u64, [f32; 2]>,
) -> (
@@ -2383,6 +2385,7 @@ impl Pipeline {
let refs: Vec<&WireModel> = wires[i..j].iter().collect();
batches.extend(WireGpu::from_run_refs(
device,
queue,
&refs,
depth_map,
mesh_edge,
@@ -2392,6 +2395,7 @@ impl Pipeline {
}
let block_batches = BlockWireGpu::from_wires(
device,
queue,
&block_wires,
depth_map,
None,
@@ -2426,6 +2430,7 @@ impl Pipeline {
pub fn upload_selected_wires(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
wires: &[WireModel],
selected: &rustc_hash::FxHashSet<acadrust::Handle>,
hovered: &rustc_hash::FxHashSet<acadrust::Handle>,
@@ -2495,6 +2500,7 @@ impl Pipeline {
let mut gpu = if let Some(tint) = selected_tint {
WireGpu::from_highlight_refs(
device,
queue,
&selected_regular,
tint,
depth_map,
@@ -2505,6 +2511,7 @@ impl Pipeline {
};
gpu.extend(WireGpu::from_highlight_refs(
device,
queue,
&hover_regular,
WireModel::HOVER,
depth_map,
@@ -2514,6 +2521,7 @@ impl Pipeline {
let mut block_gpu = if let Some(tint) = selected_tint {
BlockWireGpu::from_wires(
device,
queue,
&selected_blocks,
depth_map,
Some(tint),
@@ -2524,6 +2532,7 @@ impl Pipeline {
};
block_gpu.extend(BlockWireGpu::from_wires(
device,
queue,
&hover_blocks,
depth_map,
Some(WireModel::HOVER),
@@ -2554,6 +2563,7 @@ impl Pipeline {
pub fn upload_text_highlight(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
wires: &[WireModel],
selected: &rustc_hash::FxHashSet<acadrust::Handle>,
hovered: &rustc_hash::FxHashSet<acadrust::Handle>,
@@ -2634,10 +2644,11 @@ impl Pipeline {
}
}
self.text_highlight_vcount = out.len() as u32;
self.text_highlight_vbuf = text_gpu::upload_vertices(device, &out);
self.text_highlight_vbuf = text_gpu::upload_vertices(device, queue, &out);
let mut block_gpu = if let Some(tint) = selected_tint {
text_gpu::upload_block_vertex_refs(
device,
queue,
&selected_blocks,
depth_map,
Some(tint),
@@ -2647,6 +2658,7 @@ impl Pipeline {
};
block_gpu.extend(text_gpu::upload_block_vertex_refs(
device,
queue,
&hover_blocks,
depth_map,
Some(WireModel::HOVER),
@@ -2670,13 +2682,14 @@ impl Pipeline {
pub fn upload_preview_wires(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
wires: &[WireModel],
depth_map: &rustc_hash::FxHashMap<u64, [f32; 2]>,
) {
self.gpu_preview_wires = if wires.is_empty() {
vec![]
} else {
WireGpu::from_run(device, wires, depth_map, false, self.wire_const_bgl.as_ref())
WireGpu::from_run(device, queue, wires, depth_map, false, self.wire_const_bgl.as_ref())
};
}
@@ -2709,7 +2722,7 @@ impl Pipeline {
atlas.clear_dirty();
}
}
self.text_preview_vbuf = text_gpu::upload_vertices(device, verts);
self.text_preview_vbuf = text_gpu::upload_vertices(device, queue, verts);
self.text_preview_vcount = verts.len() as u32;
}
@@ -2720,6 +2733,7 @@ impl Pipeline {
pub fn upload_silhouettes(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
sets: &[crate::scene::model::mesh_model::MeshLodSet],
content_id: u64,
view_dir: glam::Vec3,
@@ -2728,7 +2742,6 @@ impl Pipeline {
let view = glam::DVec3::new(view_dir.x as f64, view_dir.y as f64, view_dir.z as f64)
.normalize_or(glam::DVec3::NEG_Z);
use crate::scene::pipeline::mesh_gpu::{SilhouetteInstance, SilhouetteVertex};
use wgpu::util::DeviceExt;
let chunk_bytes = gpu_budget::buffer_budget(device);
let max_vertices = chunk_bytes / std::mem::size_of::<SilhouetteVertex>() / 2 * 2;
if max_vertices < 2 {
@@ -2804,12 +2817,12 @@ impl Pipeline {
.chunks(max_instances.max(1))
.map(|instances| {
(
device.create_buffer_init(
&wgpu::util::BufferInitDescriptor {
label: Some("mesh.silhouette.instances"),
contents: bytemuck::cast_slice(instances),
usage: wgpu::BufferUsages::VERTEX,
},
gpu_upload::upload_buffer(
device,
queue,
"mesh.silhouette.instances",
instances,
wgpu::BufferUsages::VERTEX,
),
instances.len() as u32,
)
@@ -2911,12 +2924,12 @@ impl Pipeline {
if vertex_count == 0 {
return;
}
let vertex_buffer = device.create_buffer_init(
&wgpu::util::BufferInitDescriptor {
label: Some("mesh.silhouette.vbuf"),
contents: bytemuck::cast_slice(&verts[..vertex_count]),
usage: wgpu::BufferUsages::VERTEX,
},
let vertex_buffer = gpu_upload::upload_buffer(
device,
queue,
"mesh.silhouette.vbuf",
&verts[..vertex_count],
wgpu::BufferUsages::VERTEX,
);
for (instance_buffer, instance_count) in &group.instance_buffers {
chunks.push(SilhouetteChunk {
@@ -3033,6 +3046,7 @@ impl Pipeline {
pub fn upload_face3d(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
face3d_wires: &[WireModel],
all_wires: &[WireModel],
wireframe_only: bool,
@@ -3044,7 +3058,7 @@ impl Pipeline {
// Edge buffer is always built from `face3d_wires`, so 3DFACE
// outlines stay on the screen regardless of mode.
self.gpu_face3d_edges =
WireGpu::from_batch(device, face3d_wires, depth_map, self.wire_const_bgl.as_ref());
WireGpu::from_batch(device, queue, face3d_wires, depth_map, self.wire_const_bgl.as_ref());
// Fill buffer split: 3D quads + PolyfaceMesh / PolygonMesh face
// tris go to `chunks_3d` (gated by `keep_3d_mesh_fills`);
// 2D fills (text-LOD greek, MultiLeader background, dimension arrows) go to
@@ -3067,6 +3081,7 @@ impl Pipeline {
} else {
self.gpu_face3d_fill = Some(Face3DGpu::from_wires(
device,
queue,
face3d_wires,
all_wires,
keep_3d_mesh_fills,
@@ -3404,9 +3419,9 @@ impl Pipeline {
atlas.clear_dirty();
}
}
self.text_vbuf = text_gpu::upload_vertices(device, verts);
self.text_vbuf = text_gpu::upload_vertices(device, queue, verts);
self.text_vcount = verts.len() as u32;
self.block_text_gpu = text_gpu::upload_block_vertices(device, wires, depth_map);
self.block_text_gpu = text_gpu::upload_block_vertices(device, queue, wires, depth_map);
if let Some(started) = perf_started {
let elapsed_ms = started.elapsed().as_secs_f64() * 1000.0;
if elapsed_ms >= 1.0 {