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// MatchPropCommand — two-phase match properties.
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//
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// Phase 1: user picks the SOURCE object (single entity pick).
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// Phase 2: user selects DESTINATION objects (multi-select, Enter to finish).
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// Result: CmdResult::MatchProperties { dest, src }
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use acadrust::Handle;
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use glam::Vec3;
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use crate::command::{CadCommand, CmdResult};
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use crate::scene::wire_model::WireModel;
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pub struct MatchPropCommand {
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/// Source handle; NULL until phase 1 is complete.
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src: Handle,
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}
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impl MatchPropCommand {
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pub fn new() -> Self {
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Self { src: Handle::NULL }
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}
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fn phase1_done(&self) -> bool {
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!self.src.is_null()
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}
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}
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impl CadCommand for MatchPropCommand {
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fn name(&self) -> &'static str {
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"MATCHPROP"
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}
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fn prompt(&self) -> String {
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if !self.phase1_done() {
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"MATCHPROP Select source object:".into()
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} else {
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"MATCHPROP Select destination objects (Enter to apply):".into()
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}
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}
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// ── Phase 1: single entity pick ───────────────────────────────────────
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fn needs_entity_pick(&self) -> bool {
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!self.phase1_done()
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}
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fn on_entity_pick(&mut self, handle: Handle, _pt: Vec3) -> CmdResult {
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if handle.is_null() {
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return CmdResult::NeedPoint; // nothing hit, keep waiting
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}
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self.src = handle;
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CmdResult::NeedPoint // move to phase 2 (selection gathering)
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}
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// ── Phase 2: destination selection gathering ──────────────────────────
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fn is_selection_gathering(&self) -> bool {
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self.phase1_done()
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}
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fn on_selection_complete(&mut self, handles: Vec<Handle>) -> CmdResult {
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if handles.is_empty() {
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return CmdResult::NeedPoint;
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}
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CmdResult::MatchProperties {
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dest: handles,
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src: self.src,
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}
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}
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fn on_enter(&mut self) -> CmdResult {
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CmdResult::Cancel
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}
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fn on_point(&mut self, _pt: Vec3) -> CmdResult {
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CmdResult::NeedPoint
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}
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fn on_hover_entity(&mut self, _handle: Handle, _pt: Vec3) -> Vec<WireModel> {
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vec![]
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}
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}
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