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use glam::Vec3;
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use crate::scene::object::{GripDef, GripShape, PropValue, Property};
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pub fn square_grip(id: usize, world: Vec3) -> GripDef {
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GripDef {
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id,
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world,
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is_midpoint: false,
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shape: GripShape::Square,
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}
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}
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pub fn diamond_grip(id: usize, world: Vec3) -> GripDef {
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GripDef {
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id,
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world,
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is_midpoint: true,
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shape: GripShape::Diamond,
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}
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}
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pub fn triangle_grip(id: usize, world: Vec3) -> GripDef {
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GripDef {
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id,
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world,
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is_midpoint: false,
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shape: GripShape::Triangle,
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}
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}
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pub fn edit_prop(label: &'static str, field: &'static str, value: f64) -> Property {
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Property {
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label: label.into(),
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field,
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value: PropValue::EditText(format!("{value:.4}")),
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}
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}
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pub fn ro_prop(label: &'static str, field: &'static str, value: impl Into<String>) -> Property {
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Property {
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label: label.into(),
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field,
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value: PropValue::ReadOnly(value.into()),
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}
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}
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pub fn parse_f64(value: &str) -> Option<f64> {
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value.trim().parse::<f64>().ok()
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}
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