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use acadrust::entities::Point;
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use glam::Vec3;
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use truck_modeling::{builder, Point3};
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use crate::command::EntityTransform;
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use crate::entities::common::{edit_prop as edit, parse_f64, square_grip};
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use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
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use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
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use crate::scene::object::{GripApply, GripDef, PropSection};
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use crate::scene::wire_model::SnapHint;
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fn to_truck(pt: &Point) -> TruckEntity {
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let p = Point3::new(pt.location.x, pt.location.y, pt.location.z);
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let snap = Vec3::new(p.x as f32, p.y as f32, p.z as f32);
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TruckEntity {
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object: TruckObject::Point(builder::vertex(p)),
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snap_pts: vec![(snap, SnapHint::Node)],
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tangent_geoms: vec![],
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key_vertices: vec![],
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}
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}
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fn grips(pt: &Point) -> Vec<GripDef> {
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let p = Vec3::new(
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pt.location.x as f32,
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pt.location.y as f32,
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pt.location.z as f32,
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);
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vec![square_grip(0, p)]
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}
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fn properties(pt: &Point) -> PropSection {
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PropSection {
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title: "Geometry".into(),
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props: vec![
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edit("X", "loc_x", pt.location.x),
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edit("Y", "loc_y", pt.location.y),
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edit("Z", "loc_z", pt.location.z),
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],
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}
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}
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fn apply_geom_prop(pt: &mut Point, field: &str, value: &str) {
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let Some(v) = parse_f64(value) else {
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return;
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};
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match field {
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"loc_x" => pt.location.x = v,
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"loc_y" => pt.location.y = v,
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"loc_z" => pt.location.z = v,
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_ => {}
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}
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}
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fn apply_grip(pt: &mut Point, _grip_id: usize, apply: GripApply) {
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match apply {
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GripApply::Absolute(p) => {
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pt.location.x = p.x as f64;
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pt.location.y = p.y as f64;
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pt.location.z = p.z as f64;
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}
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GripApply::Translate(d) => {
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pt.location.x += d.x as f64;
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pt.location.y += d.y as f64;
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pt.location.z += d.z as f64;
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}
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}
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}
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fn apply_transform(pt: &mut Point, t: &EntityTransform) {
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crate::scene::transform::apply_standard_entity_transform(pt, t, |entity, p1, p2| {
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crate::scene::transform::reflect_xy_point(
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&mut entity.location.x,
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&mut entity.location.y,
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p1,
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p2,
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);
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});
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}
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impl TruckConvertible for Point {
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fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
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Some(to_truck(self))
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}
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}
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impl Grippable for Point {
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fn grips(&self) -> Vec<GripDef> {
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grips(self)
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}
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fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
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apply_grip(self, grip_id, apply);
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}
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}
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impl PropertyEditable for Point {
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fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
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properties(self)
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}
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fn apply_geom_prop(&mut self, field: &str, value: &str) {
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apply_geom_prop(self, field, value);
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}
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}
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impl Transformable for Point {
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fn apply_transform(&mut self, t: &EntityTransform) {
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apply_transform(self, t);
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}
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}
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