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Hakan Seven committed 2026-03-22 14:56:27 +03:00
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use acadrust::entities::Point;
use glam::Vec3;
use truck_modeling::{builder, Point3};
use crate::command::EntityTransform;
use crate::entities::common::{edit_prop as edit, parse_f64, square_grip};
use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::object::{GripApply, GripDef, PropSection};
use crate::scene::wire_model::SnapHint;
fn to_truck(pt: &Point) -> TruckEntity {
let p = Point3::new(pt.location.x, pt.location.y, pt.location.z);
let snap = Vec3::new(p.x as f32, p.y as f32, p.z as f32);
TruckEntity {
object: TruckObject::Point(builder::vertex(p)),
snap_pts: vec![(snap, SnapHint::Node)],
tangent_geoms: vec![],
key_vertices: vec![],
}
}
fn grips(pt: &Point) -> Vec<GripDef> {
let p = Vec3::new(
pt.location.x as f32,
pt.location.y as f32,
pt.location.z as f32,
);
vec![square_grip(0, p)]
}
fn properties(pt: &Point) -> PropSection {
PropSection {
title: "Geometry".into(),
props: vec![
edit("X", "loc_x", pt.location.x),
edit("Y", "loc_y", pt.location.y),
edit("Z", "loc_z", pt.location.z),
],
}
}
fn apply_geom_prop(pt: &mut Point, field: &str, value: &str) {
let Some(v) = parse_f64(value) else {
return;
};
match field {
"loc_x" => pt.location.x = v,
"loc_y" => pt.location.y = v,
"loc_z" => pt.location.z = v,
_ => {}
}
}
fn apply_grip(pt: &mut Point, _grip_id: usize, apply: GripApply) {
match apply {
GripApply::Absolute(p) => {
pt.location.x = p.x as f64;
pt.location.y = p.y as f64;
pt.location.z = p.z as f64;
}
GripApply::Translate(d) => {
pt.location.x += d.x as f64;
pt.location.y += d.y as f64;
pt.location.z += d.z as f64;
}
}
}
fn apply_transform(pt: &mut Point, t: &EntityTransform) {
crate::scene::transform::apply_standard_entity_transform(pt, t, |entity, p1, p2| {
crate::scene::transform::reflect_xy_point(
&mut entity.location.x,
&mut entity.location.y,
p1,
p2,
);
});
}
impl TruckConvertible for Point {
fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
Some(to_truck(self))
}
}
impl Grippable for Point {
fn grips(&self) -> Vec<GripDef> {
grips(self)
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
apply_grip(self, grip_id, apply);
}
}
impl PropertyEditable for Point {
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
properties(self)
}
fn apply_geom_prop(&mut self, field: &str, value: &str) {
apply_geom_prop(self, field, value);
}
}
impl Transformable for Point {
fn apply_transform(&mut self, t: &EntityTransform) {
apply_transform(self, t);
}
}