forked from 1b-agent/opencadstudio-upstream
first commit
This commit is contained in:
1 parent
d52c6440ff
commit
d2fdac7f1e
274 files changed
+89330
No files matched your search
@@ -0,0 +1,134 @@
|
||||
use acadrust::entities::Spline;
|
||||
use glam::Vec3;
|
||||
use truck_modeling::{
|
||||
base::{BoundedCurve, ParametricCurve},
|
||||
builder, BSplineCurve, Curve, Edge, KnotVec, Point3,
|
||||
};
|
||||
|
||||
use crate::command::EntityTransform;
|
||||
use crate::entities::common::{ro_prop as ro, square_grip};
|
||||
use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
|
||||
use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
|
||||
use crate::scene::object::{GripApply, GripDef, PropSection};
|
||||
|
||||
fn to_truck(spl: &Spline) -> TruckEntity {
|
||||
let ctrl_pts: Vec<Point3> = spl
|
||||
.control_points
|
||||
.iter()
|
||||
.map(|p| Point3::new(p.x, p.y, p.z))
|
||||
.collect();
|
||||
if ctrl_pts.len() < 2 {
|
||||
let v = builder::vertex(Point3::new(0.0, 0.0, 0.0));
|
||||
let edge = builder::line(&v, &v);
|
||||
return TruckEntity {
|
||||
object: TruckObject::Curve(edge),
|
||||
snap_pts: vec![],
|
||||
tangent_geoms: vec![],
|
||||
key_vertices: vec![],
|
||||
};
|
||||
}
|
||||
let knot_vec = if !spl.knots.is_empty() {
|
||||
KnotVec::from(spl.knots.clone())
|
||||
} else {
|
||||
KnotVec::uniform_knot(spl.degree as usize, ctrl_pts.len() - 1)
|
||||
};
|
||||
let bspline = BSplineCurve::new(knot_vec, ctrl_pts);
|
||||
let (t0, t1) = bspline.range_tuple();
|
||||
let p_start = bspline.subs(t0);
|
||||
let p_end = bspline.subs(t1);
|
||||
let v_start = builder::vertex(p_start);
|
||||
let v_end = builder::vertex(p_end);
|
||||
let edge = Edge::new(&v_start, &v_end, Curve::BSplineCurve(bspline));
|
||||
TruckEntity {
|
||||
object: TruckObject::Curve(edge),
|
||||
snap_pts: vec![],
|
||||
tangent_geoms: vec![],
|
||||
key_vertices: vec![],
|
||||
}
|
||||
}
|
||||
|
||||
fn grips(spline: &Spline) -> Vec<GripDef> {
|
||||
spline
|
||||
.control_points
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(i, p)| square_grip(i, Vec3::new(p.x as f32, p.y as f32, p.z as f32)))
|
||||
.collect()
|
||||
}
|
||||
|
||||
fn properties(spline: &Spline) -> PropSection {
|
||||
PropSection {
|
||||
title: "Geometry".into(),
|
||||
props: vec![
|
||||
ro("Degree", "degree", spline.degree.to_string()),
|
||||
ro(
|
||||
"Control Pts",
|
||||
"ctrl_pts",
|
||||
spline.control_points.len().to_string(),
|
||||
),
|
||||
ro("Fit Pts", "fit_pts", spline.fit_points.len().to_string()),
|
||||
],
|
||||
}
|
||||
}
|
||||
|
||||
fn apply_geom_prop(_spline: &mut Spline, _field: &str, _value: &str) {}
|
||||
|
||||
fn apply_grip(spline: &mut Spline, grip_id: usize, apply: GripApply) {
|
||||
if let Some(cp) = spline.control_points.get_mut(grip_id) {
|
||||
match apply {
|
||||
GripApply::Absolute(p) => {
|
||||
cp.x = p.x as f64;
|
||||
cp.y = p.y as f64;
|
||||
cp.z = p.z as f64;
|
||||
}
|
||||
GripApply::Translate(d) => {
|
||||
cp.x += d.x as f64;
|
||||
cp.y += d.y as f64;
|
||||
cp.z += d.z as f64;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn apply_transform(spline: &mut Spline, t: &EntityTransform) {
|
||||
crate::scene::transform::apply_standard_entity_transform(spline, t, |entity, p1, p2| {
|
||||
for cp in &mut entity.control_points {
|
||||
crate::scene::transform::reflect_xy_point(&mut cp.x, &mut cp.y, p1, p2);
|
||||
}
|
||||
for fp in &mut entity.fit_points {
|
||||
crate::scene::transform::reflect_xy_point(&mut fp.x, &mut fp.y, p1, p2);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
impl TruckConvertible for Spline {
|
||||
fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
|
||||
Some(to_truck(self))
|
||||
}
|
||||
}
|
||||
|
||||
impl Grippable for Spline {
|
||||
fn grips(&self) -> Vec<GripDef> {
|
||||
grips(self)
|
||||
}
|
||||
|
||||
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
|
||||
apply_grip(self, grip_id, apply);
|
||||
}
|
||||
}
|
||||
|
||||
impl PropertyEditable for Spline {
|
||||
fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
|
||||
properties(self)
|
||||
}
|
||||
|
||||
fn apply_geom_prop(&mut self, field: &str, value: &str) {
|
||||
apply_geom_prop(self, field, value);
|
||||
}
|
||||
}
|
||||
|
||||
impl Transformable for Spline {
|
||||
fn apply_transform(&mut self, t: &EntityTransform) {
|
||||
apply_transform(self, t);
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user