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// Module system — CadModule, ToolDef, RibbonGroup.
//
// To add a new module:
// 1. Create `src/modules/my_name/` directory
// 2. Add `src/modules/my_name/mod.rs` implementing `CadModule` as `MyNameModule`
// 3. Add `pub mod my_name;` below
// 4. `cargo build` — module appears in the ribbon automatically
//
// Each module folder contains:
// - mod.rs : module definition (ribbon groups + tool layout)
// - <tool>.rs : one file per tool (ribbon def + future command logic)
// ── Events ────────────────────────────────────────────────────────────────
/// Events a module tool can emit to the host application.
#[derive(Debug, Clone)]
pub enum ModuleEvent {
/// Fire a named CAD command (e.g. "LINE", "CIRCLE").
Command(String),
/// Open the OS file dialog.
OpenFileDialog,
/// Remove all loaded models from the scene.
ClearModels,
/// Toggle wireframe rendering.
SetWireframe(bool),
/// Toggle the layer manager panel.
ToggleLayers,
}
// ── Data types ────────────────────────────────────────────────────────────
/// Icon source for a ribbon tool button.
#[derive(Clone, Copy)]
pub enum IconKind {
/// Unicode glyph rendered as text (fast, no file needed).
Glyph(&'static str),
/// Raw SVG bytes embedded at compile time via `include_bytes!`.
Svg(&'static [u8]),
}
/// A single tool button shown in the ribbon.
#[derive(Clone)]
pub struct ToolDef {
/// Unique command id, e.g. "LINE".
pub id: &'static str,
/// Short label shown under the icon.
pub label: &'static str,
/// Icon — either a unicode glyph or embedded SVG bytes.
pub icon: IconKind,
/// Event emitted when the tool is clicked.
pub event: ModuleEvent,
}
/// One item in a ribbon group — plain button or dropdown, in small (1-row) or large (3-row) size.
#[derive(Clone)]
pub enum RibbonItem {
/// 1-row button — icon only, no label.
Tool(ToolDef),
/// 3-row button — icon + label below; full ribbon height.
LargeTool(ToolDef),
/// 1-row dropdown — icon + ▾ on right, no label.
Dropdown {
id: &'static str,
icon: IconKind,
items: Vec<(&'static str, &'static str, IconKind)>,
default: &'static str,
},
/// 3-row dropdown — icon + label + ▾ below label; full ribbon height.
LargeDropdown {
id: &'static str,
label: &'static str,
icon: IconKind,
items: Vec<(&'static str, &'static str, IconKind)>,
default: &'static str,
},
/// Layer combo + two rows of small tools below.
/// row2: operates on the layer of a selected object (off/freeze/lock/make-current)
/// row3: all-layers operations + match (on/thaw/unlock/match)
LayerComboGroup { row2: Vec<ToolDef>, row3: Vec<ToolDef> },
/// Match Properties (large button) + Color / Linetype / Lineweight combos on the right.
PropertiesGroup { match_prop: ToolDef },
}
impl From<ToolDef> for RibbonItem {
fn from(t: ToolDef) -> Self {
RibbonItem::Tool(t)
}
}
/// A named group of tool buttons shown together in the ribbon.
pub struct RibbonGroup {
pub title: &'static str,
pub tools: Vec<RibbonItem>,
}
// ── Trait ─────────────────────────────────────────────────────────────────
/// A CAD module owns a set of ribbon groups shown when its tab is active.
/// Each module is a stateless unit struct — all UI state lives in Ribbon.
pub trait CadModule: Send + Sync {
#[allow(dead_code)]
fn id(&self) -> &'static str;
fn title(&self) -> &'static str;
fn ribbon_groups(&self) -> Vec<RibbonGroup>;
}
// ── Module declarations ───────────────────────────────────────────────────
pub mod annotate;
pub mod home;
pub mod insert;
pub mod layout;
pub mod manage;
pub mod view;
// ── Auto-generated module registry ───────────────────────────────────────
// build.rs writes this file; it contains only `all_modules()`.
pub mod registry;