forked from 1b-agent/opencadstudio-upstream
fix(selection): separate transient visibility
Keep object isolation out of persisted entity visibility and clear stale grips across block-editor transitions. Refs #512 Refs #517
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@@ -444,12 +444,22 @@ impl OpenCADStudio {
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});
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self.tabs[i].scene.deselect_all();
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// The first click of a double-click selects the model-space
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// INSERT and populates the cached grip overlay. Clearing only
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// Scene::selected leaves that INSERT's grips active inside the
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// block editor, where dragging one moves the outer reference
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// instead of block-local geometry (#517).
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self.tabs[i].active_grip = None;
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self.grip_hover = None;
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self.grip_popup = None;
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self.visibility_popup = None;
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self.tabs[i].scene.bump_geometry();
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// Frame the camera on the block's own geometry (block-local, near
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// origin) — fit_all() goes through current_layout_block_handle so
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// it already scopes to the edited block. Without this the view
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// stays wherever model/paper space was. (#261)
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self.tabs[i].scene.fit_all();
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self.refresh_properties();
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self.tabs[i].active_cmd = None;
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self.tabs[i].dirty = true;
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self.command_line.push_info(&format!(
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@@ -470,11 +480,16 @@ impl OpenCADStudio {
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// Edits are live on the block record — just leave the block space.
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self.tabs[i].scene.block_edit_block = None;
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self.tabs[i].scene.deselect_all();
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self.tabs[i].active_grip = None;
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self.grip_hover = None;
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self.grip_popup = None;
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self.visibility_popup = None;
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self.tabs[i].scene.set_current_layout(session.return_layout.clone());
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// Return the view to where it was when BEDIT began (#425).
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*self.tabs[i].scene.camera.borrow_mut() = session.return_camera.clone();
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self.tabs[i].scene.camera_generation += 1;
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self.tabs[i].scene.rebuild_derived_caches();
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self.refresh_properties();
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self.tabs[i].dirty = true;
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self.command_line.push_output(&format!(
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"BEDIT: Block \"{}\" saved. All references updated.",
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@@ -521,11 +536,16 @@ impl OpenCADStudio {
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}
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self.tabs[i].scene.block_edit_block = None;
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self.tabs[i].scene.deselect_all();
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self.tabs[i].active_grip = None;
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self.grip_hover = None;
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self.grip_popup = None;
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self.visibility_popup = None;
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self.tabs[i].scene.set_current_layout(session.return_layout.clone());
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// Return the view to where it was when BEDIT began (#425).
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*self.tabs[i].scene.camera.borrow_mut() = session.return_camera.clone();
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self.tabs[i].scene.camera_generation += 1;
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self.tabs[i].scene.rebuild_derived_caches();
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self.refresh_properties();
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self.tabs[i].dirty = true;
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self.command_line.push_output(&format!(
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"BEDIT: Block \"{}\" edit discarded.",
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