forked from 1b-agent/opencadstudio-upstream
feat(table): add TABLEDIT point picking, and consolidate InputKind
- Implement `TABLEDIT` command supporting viewport point-picking on cell interiors - Support overlapping table hit testing with selection cycling and top-table resolution - Support `/n` and `\n` multiline paragraph breaks (`\P`) in table cell text editing - Unify text input modes via `InputKind` (`Point`, `SingleToken`, `FreeText`) on `CadCommand` - Migrate 15+ commands across annotate, draw, insert, layout, and view modules - Preserve text casing, literal spaces, and bypass arithmetic eval during FreeText input - Add dedicated `tabledit_tests` and `free_text_entry_tests` test suites
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@@ -3602,7 +3602,7 @@ impl OpenCADStudio {
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let wants_text = self.tabs[i]
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.active_cmd
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.as_ref()
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.map(|c| c.wants_text_input())
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.map(|c| c.input_kind().wants_text())
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.unwrap_or(false);
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if wants_text {
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if let Some(text) = self.tabs[i]
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@@ -4369,102 +4369,14 @@ impl OpenCADStudio {
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).as_ref());
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return Task::none();
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}
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let table_editor = self.tabs[i]
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.scene
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.document
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.get_entity(handle)
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.and_then(|entity| match entity {
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AcadEntityType::Table(table) => {
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let horizontal = glam::DVec3::new(
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table.horizontal_direction.x,
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table.horizontal_direction.y,
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table.horizontal_direction.z,
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)
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.normalize_or(glam::DVec3::X);
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let normal = glam::DVec3::new(
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table.normal.x,
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table.normal.y,
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table.normal.z,
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)
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.normalize_or(glam::DVec3::Z);
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let mut down = horizontal
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.cross(normal)
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.normalize_or(glam::DVec3::NEG_Y);
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let table_style = table.table_style_handle.and_then(|style_handle| {
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self.tabs[i]
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.scene
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.document
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.objects
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.get(&style_handle)
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.and_then(|object| match object {
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acadrust::objects::ObjectType::TableStyle(style) => {
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Some(style)
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}
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_ => None,
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})
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});
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let flows_up = crate::entities::table::resolved_flow_up(
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table,
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table_style,
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);
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if flows_up {
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down = -down;
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}
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let origin = glam::DVec3::new(
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table.insertion_point.x,
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table.insertion_point.y,
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table.insertion_point.z,
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);
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let relative = click_world - origin;
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let x = relative.dot(horizontal);
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let y = relative.dot(down);
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if x < 0.0 || y < 0.0 {
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return None;
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}
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let column = table
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.columns
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.iter()
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.scan(0.0, |offset, column| {
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*offset += column.width;
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Some(*offset)
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})
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.position(|end| x <= end)?;
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let row = table
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.rows
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.iter()
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.scan(0.0, |offset, row| {
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*offset += row.height;
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Some(*offset)
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})
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.position(|end| y <= end)?;
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let locked = table.cell(row, column).is_some_and(|cell| {
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use acadrust::entities::table::CellStateFlags;
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cell.state.intersects(
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CellStateFlags::CONTENT_LOCKED
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| CellStateFlags::CONTENT_READ_ONLY,
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)
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});
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Some((
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(!locked).then(|| {
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crate::modules::annotate::table_cmd::TableCellEditCommand::new(
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handle, table, row, column,
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)
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}),
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row * table.column_count() + column,
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))
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}
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_ => None,
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});
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if let Some((command, cell_index)) = table_editor {
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self.tabs[i].properties.prop_vertex = cell_index;
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self.tabs[i].properties.prop_vertex_indicator_active = true;
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crate::entities::table::set_prop_current_cell(cell_index);
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self.refresh_properties();
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if let Some(command) = command {
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self.command_line
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.push_info(&crate::command::CadCommand::prompt(&command));
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self.tabs[i].active_cmd = Some(Box::new(command));
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}
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// Table double-click: shared TABLEDIT editor setup. A
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// grid miss returns NoCell and falls through to the
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// other text/entity editors below; an editable cell or
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// a locked cell (indicator armed, no editor) ends the
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// double-click handling here.
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if self.begin_table_cell_edit(i, handle, click_world)
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!= crate::modules::annotate::table_cmd::TableCellEditStart::NoCell
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{
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return Task::none();
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}
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// Any text-bearing entity opens its in-place editor
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