forked from 1b-agent/opencadstudio-upstream
refactor(hatch): unify capability backends
Keep storage and texture transports behind one renderer lifecycle so Pipeline no longer branches by backend.
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@@ -1,9 +1,6 @@
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mod device_capabilities;
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pub mod face3d_gpu;
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pub mod hatch_gpu;
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/// Texture-backed compatibility hatch renderer. Used on WebGL2 and on native
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/// adapters that cannot support the storage-buffer batch.
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pub mod hatch_web_gpu;
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pub mod wipeout_gpu;
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pub mod image_gpu;
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pub mod mesh_gpu;
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@@ -91,14 +88,9 @@ pub struct Pipeline {
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/// compatibility mode. Passed to `WireGpu::from_run` / `from_batch`.
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pub(crate) wire_const_bgl: Option<wgpu::BindGroupLayout>,
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wipeout_pipeline: wgpu::RenderPipeline,
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/// Phase 4-B — single-draw batched hatch pipeline. Per-instance
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/// data lives in storage buffers; one draw call covers every
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/// hatch in the frame. `None` in compatibility mode.
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hatch_pipeline: Option<wgpu::RenderPipeline>,
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/// Texture-backed compatibility hatch pipeline + its group-1 layout.
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/// Present whenever the storage-buffer batch is unavailable or forced off.
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hatch_compat_bgl1: Option<wgpu::BindGroupLayout>,
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hatch_compat_pipeline: Option<wgpu::RenderPipeline>,
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/// Capability-selected hatch renderer. Storage and texture transports are
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/// private backends behind one upload/LOD/draw lifecycle.
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hatch_gpu: hatch_gpu::HatchGpu,
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image_pipeline: wgpu::RenderPipeline,
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/// SDF text-quad pipeline (Phase 2b): draws per-glyph quads sampling the
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/// shared glyph atlas. Fed only when `OCS_TEXT_SDF` is set (else no verts).
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@@ -140,11 +132,6 @@ pub struct Pipeline {
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uniform_buffer: wgpu::Buffer,
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uniform_bind_group: wgpu::BindGroup,
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wipeout_bgl1: wgpu::BindGroupLayout,
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/// Group-1 layout for the batched hatch pipeline (storage buffers
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/// for instances / boundary / families / dashes). `None` in compatibility
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/// mode, where hatches render through `hatch_web_gpu`.
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#[cfg_attr(target_arch = "wasm32", allow(dead_code))]
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hatch_bgl1: Option<wgpu::BindGroupLayout>,
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image_bgl1: wgpu::BindGroupLayout,
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/// Group-1 layout for the text pipeline (atlas texture + sampler).
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text_atlas_bgl: wgpu::BindGroupLayout,
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@@ -245,16 +232,6 @@ pub struct Pipeline {
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/// frame they are present (small), drawn on top of the base wire pass — so
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/// a live drag never re-uploads the resident base buffer.
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gpu_preview_wires: Vec<WireGpu>,
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/// The canonical hatch fills — a single batched GPU resource drawn in one
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/// call with per-instance visibility masking the rest. All pattern line
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/// families are uploaded (no cap). `None` in compatibility mode.
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gpu_hatch: Option<hatch_gpu::HatchGpu>,
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/// Compatibility hatch fills — one texture-backed GPU object per hatch.
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gpu_hatches_compat: Vec<hatch_web_gpu::HatchWebGpu>,
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/// Tiny live hatch batch used by grip previews. Separate from the resident
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/// batch so an interactive edit uploads only the hatch being changed.
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gpu_preview_hatch: Option<hatch_gpu::HatchGpu>,
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gpu_preview_hatches_compat: Vec<hatch_web_gpu::HatchWebGpu>,
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/// Wipeout masks — solid fills rendered after wires in a separate pass via
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/// the legacy per-primitive `WipeoutGpu` renderer.
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gpu_wipeouts: Vec<WipeoutGpu>,
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@@ -398,32 +375,8 @@ impl Pipeline {
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let force_compat_renderer = crate::cli::gui_config().compat_renderer;
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#[cfg(target_arch = "wasm32")]
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let force_compat_renderer = false;
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let wire_mode = wire_gpu::WirePipelineMode::select(
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device_caps,
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force_compat_renderer,
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);
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let hatch_uses_storage =
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!force_compat_renderer && device_caps.supports_batched_hatch();
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#[cfg(not(target_arch = "wasm32"))]
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if std::env::var_os("RUST_LOG").is_some() {
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eprintln!(
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"renderer pipelines: wire={} hatch={} mesh={} compute-cull={} (storage buffers/stage: {})",
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if wire_mode.uses_storage() { "storage" } else { "packed" },
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if hatch_uses_storage { "storage" } else { "texture" },
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if device_caps.supports_mesh_storage_instancing() { "storage" } else { "uniform" },
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if device_caps.supports_mesh_compute_culling() { "gpu" } else { "cpu" },
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device.limits().max_storage_buffers_per_shader_stage
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);
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}
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#[cfg(target_arch = "wasm32")]
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log::info!(
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"renderer pipelines: wire={} hatch={} mesh={} compute-cull={} (storage buffers/stage: {})",
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if wire_mode.uses_storage() { "storage" } else { "packed" },
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if hatch_uses_storage { "storage" } else { "texture" },
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if device_caps.supports_mesh_storage_instancing() { "storage" } else { "uniform" },
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if device_caps.supports_mesh_compute_culling() { "gpu" } else { "cpu" },
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device.limits().max_storage_buffers_per_shader_stage
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);
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let wire_mode =
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wire_gpu::WirePipelineMode::select(device_caps, force_compat_renderer);
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let wire_const_bgl = wire_mode
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.uses_storage()
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.then(|| wire_gpu::WireConst::bind_group_layout(device));
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@@ -761,138 +714,36 @@ impl Pipeline {
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cache: None,
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});
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// ── Hatch pipelines ────────────────────────────────────────────────
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// Fast mode batches every hatch through five storage buffers. Compat
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// mode uses one data texture per hatch and therefore needs no storage.
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let (hatch_bgl1, hatch_pipeline) = if hatch_uses_storage {
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let hatch_bgl1 = hatch_gpu::HatchGpu::bind_group_layout(device);
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let hatch_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("hatch.pipeline_layout"),
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bind_group_layouts: &[&frame_bgl, &hatch_bgl1],
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push_constant_ranges: &[],
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});
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let hatch_shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("hatch.shader"),
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source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!(
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"../../shaders/hatch.wgsl"
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))),
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});
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let hatch_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("hatch.pipeline"),
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layout: Some(&hatch_layout),
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vertex: wgpu::VertexState {
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module: &hatch_shader,
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entry_point: Some("vs_main"),
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buffers: &[hatch_gpu::HatchVertex::layout()],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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},
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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cull_mode: None,
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..Default::default()
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},
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depth_stencil: Some(wgpu::DepthStencilState {
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format: wgpu::TextureFormat::Depth24PlusStencil8,
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depth_write_enabled: true,
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depth_compare: wgpu::CompareFunction::LessEqual,
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stencil: content_stencil.clone(),
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bias: wgpu::DepthBiasState {
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constant: 1,
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slope_scale: 1.0,
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clamp: 0.0,
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},
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}),
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multisample: wgpu::MultisampleState {
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count: MSAA_SAMPLES,
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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fragment: Some(wgpu::FragmentState {
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module: &hatch_shader,
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entry_point: Some("fs_main"),
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targets: &[Some(wgpu::ColorTargetState {
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format,
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blend: Some(wgpu::BlendState::ALPHA_BLENDING),
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write_mask: wgpu::ColorWrites::ALL,
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})],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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}),
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multiview: None,
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cache: None,
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});
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(Some(hatch_bgl1), Some(hatch_pipeline))
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} else {
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(None, None)
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};
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let (hatch_compat_bgl1, hatch_compat_pipeline) = if !hatch_uses_storage {
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let bgl1 = hatch_web_gpu::HatchWebGpu::bind_group_layout(device);
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let layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("hatch_compat.pipeline_layout"),
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bind_group_layouts: &[&frame_bgl, &bgl1],
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push_constant_ranges: &[],
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});
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let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("hatch_compat.shader"),
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source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!(
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"../../shaders/hatch_web.wgsl"
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))),
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});
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let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("hatch_compat.pipeline"),
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layout: Some(&layout),
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vertex: wgpu::VertexState {
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module: &shader,
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entry_point: Some("vs_main"),
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buffers: &[wgpu::VertexBufferLayout {
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array_stride: 16,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &[wgpu::VertexAttribute {
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offset: 0,
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shader_location: 0,
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format: wgpu::VertexFormat::Float32x3,
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}],
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}],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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},
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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cull_mode: None,
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..Default::default()
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},
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depth_stencil: Some(wgpu::DepthStencilState {
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format: wgpu::TextureFormat::Depth24PlusStencil8,
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depth_write_enabled: true,
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depth_compare: wgpu::CompareFunction::LessEqual,
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stencil: content_stencil.clone(),
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bias: wgpu::DepthBiasState {
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constant: 1,
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slope_scale: 1.0,
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clamp: 0.0,
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},
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}),
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multisample: wgpu::MultisampleState {
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count: MSAA_SAMPLES,
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: Some("fs_main"),
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targets: &[Some(wgpu::ColorTargetState {
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format,
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blend: Some(wgpu::BlendState::ALPHA_BLENDING),
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write_mask: wgpu::ColorWrites::ALL,
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})],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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}),
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multiview: None,
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cache: None,
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});
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(Some(bgl1), Some(pipeline))
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} else {
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(None, None)
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};
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// ── Hatch renderer ─────────────────────────────────────────────────
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// The façade owns capability selection plus both backend lifecycles.
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let hatch_gpu = hatch_gpu::HatchGpu::new(
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device,
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format,
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&frame_bgl,
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&content_stencil,
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device_caps,
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force_compat_renderer,
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);
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#[cfg(not(target_arch = "wasm32"))]
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if std::env::var_os("RUST_LOG").is_some() {
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eprintln!(
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"renderer pipelines: wire={} hatch={} mesh={} compute-cull={} (storage buffers/stage: {})",
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if wire_mode.uses_storage() { "storage" } else { "packed" },
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hatch_gpu.backend_name(),
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if device_caps.supports_mesh_storage_instancing() { "storage" } else { "uniform" },
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if device_caps.supports_mesh_compute_culling() { "gpu" } else { "cpu" },
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device.limits().max_storage_buffers_per_shader_stage
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);
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}
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#[cfg(target_arch = "wasm32")]
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log::info!(
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"renderer pipelines: wire={} hatch={} mesh={} compute-cull={} (storage buffers/stage: {})",
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if wire_mode.uses_storage() { "storage" } else { "packed" },
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hatch_gpu.backend_name(),
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if device_caps.supports_mesh_storage_instancing() { "storage" } else { "uniform" },
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if device_caps.supports_mesh_compute_culling() { "gpu" } else { "cpu" },
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device.limits().max_storage_buffers_per_shader_stage
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);
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// ── Mesh pipeline ──────────────────────────────────────────────────
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let mesh_storage_instancing = device_caps.supports_mesh_storage_instancing();
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@@ -1758,9 +1609,7 @@ impl Pipeline {
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wire_xray_pipeline,
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wire_const_bgl,
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wipeout_pipeline,
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hatch_pipeline,
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hatch_compat_bgl1,
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hatch_compat_pipeline,
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hatch_gpu,
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image_pipeline,
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text_pipeline,
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text_highlight_pipeline,
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@@ -1798,7 +1647,6 @@ impl Pipeline {
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uniform_buffer,
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uniform_bind_group,
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wipeout_bgl1,
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hatch_bgl1,
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image_bgl1,
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depth_texture_size: Size::new(1, 1),
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// (0, 0) forces the first `ensure_depth_texture` to allocate at the
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@@ -1827,10 +1675,6 @@ impl Pipeline {
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clip_boundary: None,
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gpu_selected_wires: vec![],
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gpu_preview_wires: vec![],
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gpu_hatch: None,
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gpu_hatches_compat: vec![],
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gpu_preview_hatch: None,
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gpu_preview_hatches_compat: vec![],
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gpu_wipeouts: vec![],
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wipeout_skip_flags: vec![],
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gpu_images: vec![],
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@@ -2352,22 +2196,20 @@ impl Pipeline {
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clip_h: u32,
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) {
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let perf_started = crate::perf::enabled().then(iced::time::Instant::now);
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let Some(batch) = &mut self.gpu_hatch else {
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let instance_count = self.hatch_gpu.update_visibility(queue, |aabb| {
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!aabb_below_pixel(aabb, view_rot, eye, clip_w, clip_h, 2.0)
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&& !aabb_offscreen(aabb, view_rot, eye, clip_w, clip_h)
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});
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if instance_count == 0 {
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return;
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};
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for (i, aabb) in batch.instance_aabbs.iter().enumerate() {
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let skip = aabb_below_pixel(*aabb, view_rot, eye, clip_w, clip_h, 2.0)
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|| aabb_offscreen(*aabb, view_rot, eye, clip_w, clip_h);
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batch.visibility[i] = if skip { 0 } else { 1 };
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}
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batch.upload_visibility(queue);
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if let Some(started) = perf_started {
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let elapsed_ms = started.elapsed().as_secs_f64() * 1000.0;
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if elapsed_ms >= 1.0 {
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crate::perf_record!(
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"[perf] hatch-lod {:>7.1}ms instances={}",
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elapsed_ms,
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batch.instance_aabbs.len(),
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instance_count,
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);
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}
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}
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@@ -2851,32 +2693,18 @@ impl Pipeline {
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hatches: &[HatchModel],
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) {
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let perf_started = crate::perf::enabled().then(iced::time::Instant::now);
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if let Some(bgl1) = &self.hatch_compat_bgl1 {
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self.gpu_hatches_compat = hatches
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.iter()
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.filter(|h| h.boundary.len() >= 3)
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.map(|h| hatch_web_gpu::HatchWebGpu::new(device, queue, h, bgl1))
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.collect();
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self.gpu_hatch = None;
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return;
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}
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self.gpu_hatches_compat.clear();
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let _ = queue;
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let Some(bgl1) = &self.hatch_bgl1 else {
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self.gpu_hatch = None;
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return;
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};
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let renderable: Vec<HatchModel> =
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hatches.iter().filter(|h| h.boundary.len() >= 3).cloned().collect();
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self.gpu_hatch = hatch_gpu::HatchGpu::build(device, bgl1, &renderable);
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let renderable_count = hatches
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.iter()
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.filter(|hatch| hatch.boundary.len() >= 3)
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.count();
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self.hatch_gpu.upload(device, queue, hatches);
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if let Some(started) = perf_started {
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let elapsed_ms = started.elapsed().as_secs_f64() * 1000.0;
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if elapsed_ms >= 1.0 {
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crate::perf_record!(
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"[perf] hatch-upload {:>7.1}ms models={}",
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elapsed_ms,
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renderable.len(),
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renderable_count,
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);
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}
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}
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@@ -2888,27 +2716,7 @@ impl Pipeline {
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queue: &wgpu::Queue,
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hatches: &[HatchModel],
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) {
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if let Some(bgl1) = &self.hatch_compat_bgl1 {
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self.gpu_preview_hatches_compat = hatches
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.iter()
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.filter(|h| h.boundary.len() >= 3)
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.map(|h| hatch_web_gpu::HatchWebGpu::new(device, queue, h, bgl1))
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.collect();
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self.gpu_preview_hatch = None;
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return;
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}
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self.gpu_preview_hatches_compat.clear();
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let Some(bgl1) = &self.hatch_bgl1 else {
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self.gpu_preview_hatch = None;
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return;
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};
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let renderable: Vec<HatchModel> = hatches
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.iter()
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.filter(|h| h.boundary.len() >= 3)
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.cloned()
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.collect();
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self.gpu_preview_hatch = hatch_gpu::HatchGpu::build(device, bgl1, &renderable);
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self.hatch_gpu.upload_preview(device, queue, hatches);
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}
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pub fn upload_wipeouts(&mut self, device: &wgpu::Device, wipeouts: &[HatchModel]) {
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@@ -3077,57 +2885,13 @@ impl Pipeline {
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pass.set_vertex_buffer(0, vbuf.slice(..));
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pass.draw(0..*vcount, 0..1);
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}
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// Phase 4-B — single batched draw covers every hatch.
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// Vertex shader culls per-instance via the `visibility`
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// buffer (sub-pixel LOD + frustum cull written each frame
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// by `compute_hatch_lod`). Per-hatch viewport scissor
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// (paper-space MSPACE) isn't ported to the batched path
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// yet — follow-up if it shows up as a visual issue.
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if let (Some(batch), Some(pipeline)) =
|
||||
(&self.gpu_hatch, &self.hatch_pipeline)
|
||||
{
|
||||
// Skipped while navigating (interaction LOD) — the per-pixel
|
||||
// hatch pass dominates the GPU frame on hatch-heavy drawings.
|
||||
if !self.skip_hatch_frame {
|
||||
pass.set_pipeline(pipeline);
|
||||
pass.set_stencil_reference(stencil_ref);
|
||||
pass.set_bind_group(0, &self.uniform_bind_group, &[]);
|
||||
pass.set_bind_group(1, &batch.bind_group, &[]);
|
||||
pass.set_vertex_buffer(0, batch.vertex_buffer.slice(..));
|
||||
pass.draw(0..batch.vertex_count, 0..1);
|
||||
}
|
||||
}
|
||||
if let (Some(batch), Some(pipeline)) =
|
||||
(&self.gpu_preview_hatch, &self.hatch_pipeline)
|
||||
{
|
||||
if !self.skip_hatch_frame {
|
||||
pass.set_pipeline(pipeline);
|
||||
pass.set_stencil_reference(stencil_ref);
|
||||
pass.set_bind_group(0, &self.uniform_bind_group, &[]);
|
||||
pass.set_bind_group(1, &batch.bind_group, &[]);
|
||||
pass.set_vertex_buffer(0, batch.vertex_buffer.slice(..));
|
||||
pass.draw(0..batch.vertex_count, 0..1);
|
||||
}
|
||||
}
|
||||
|
||||
// Storage-free compatibility path. Draw before wires so outlines
|
||||
// remain on top, matching the batched path.
|
||||
// The capability-selected façade dispatches storage or texture
|
||||
// draws before wires so outlines remain on top in either backend.
|
||||
// Skipped while navigating because per-pixel hatch work dominates
|
||||
// hatch-heavy drawings.
|
||||
if !self.skip_hatch_frame {
|
||||
if let Some(pipeline) = &self.hatch_compat_pipeline {
|
||||
pass.set_pipeline(pipeline);
|
||||
pass.set_bind_group(0, &self.uniform_bind_group, &[]);
|
||||
pass.set_stencil_reference(stencil_ref);
|
||||
for hatch in &self.gpu_hatches_compat {
|
||||
pass.set_bind_group(1, &hatch.bind_group, &[]);
|
||||
pass.set_vertex_buffer(0, hatch.vertex_buffer.slice(..));
|
||||
pass.draw(0..6, 0..1);
|
||||
}
|
||||
for hatch in &self.gpu_preview_hatches_compat {
|
||||
pass.set_bind_group(1, &hatch.bind_group, &[]);
|
||||
pass.set_vertex_buffer(0, hatch.vertex_buffer.slice(..));
|
||||
pass.draw(0..6, 0..1);
|
||||
}
|
||||
}
|
||||
self.hatch_gpu
|
||||
.draw(&mut pass, &self.uniform_bind_group, stencil_ref);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in new issue
Block a user