perf: account for the device memory the renderer holds

Stage 0 of the roadmap asks for a memory baseline before any more
optimisation, and explicitly not from RSS: the allocator and the driver
both retain high-water memory that RSS cannot tell apart from live
resources.

`gpu-live` counts from the sizes this renderer allocated, in the
categories large enough to decide where the next fix goes:

    slots  total  shadow  targets  text_atlas  wire_arena  block_geometry

It is partial by construction and says so, rather than presenting itself
as a total. Hatches, images, meshes and Face3D are not counted yet.

Three of the numbers needed a size that was not reachable before: the
block-geometry chunk records its bytes at build because in storage mode
the buffer belongs to the bind group, the arena exposes its allocation
rather than its occupied prefix — headroom is what a budget has to answer
for — and the text atlas reports its `R8` texel count.

Emitted only when a number moves. `prepare` runs thousands of times in a
session and these change a handful of times, so a per-frame line would
bury the log it is meant to explain.

This answers the question the previous fix left open: whether the arena's
52 MiB per slot, the 16 MiB shadow map every slot allocates whether or not
shadows are on, or the render targets dominate once a paper layout has
four or five viewports on screen.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
PanosandClaude Opus 5 committed 2026-09-05 18:53:09 +03:00
1 parent a9a2c82478
commit d81a858040
5 files changed
+142

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@@ -703,6 +703,15 @@ pub struct BlockWireTarget<'a> {
pub mode: WirePipelineMode,
}
/// Device bytes held by a whole block-geometry cache.
pub fn block_geometry_bytes(cache: &BlockGeometryCache) -> u64 {
cache
.values()
.flat_map(|chunks| chunks.iter())
.map(|chunk| chunk.gpu_bytes)
.sum()
}
/// `(source_id, mesh_edge, colour bits, base translation bits)`.
pub type BlockGeometryKey = (u64, bool, [u32; 4], [u64; 3]);
@@ -722,6 +731,9 @@ pub struct BlockGeometryChunk {
pub vertex_buffer: Option<wgpu::Buffer>,
pub vertex_count: u32,
pub bind_group: std::sync::Arc<wgpu::BindGroup>,
/// Device bytes this chunk holds. Recorded at build because in storage mode
/// the buffer is owned by `bind_group` and cannot be measured from here.
pub gpu_bytes: u64,
}
impl BlockWireGpu {
@@ -856,6 +868,7 @@ impl BlockWireGpu {
BlockGeometryChunk {
vertex_buffer: None,
vertex_count: chunk.len() as u32 * 6,
gpu_bytes: std::mem::size_of_val(chunk) as u64,
bind_group: std::sync::Arc::new(device.create_bind_group(
&wgpu::BindGroupDescriptor {
label: Some("block_wire.const.bg"),
@@ -897,6 +910,7 @@ impl BlockWireGpu {
vertices
.chunks(max_verts)
.map(|chunk| BlockGeometryChunk {
gpu_bytes: std::mem::size_of_val(chunk) as u64,
vertex_buffer: Some(super::gpu_upload::upload_buffer(
device,
queue,