forked from 1b-agent/opencadstudio-upstream
Complete continued dimension workflow
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@@ -1,20 +1,16 @@
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// DIMCONTINUE command — chain linear/aligned dimensions end-to-end.
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//
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// Each new point becomes the second extension line origin of a new dimension,
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// whose first extension line origin is the second extension line of the previous dim.
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// The dimension line stays at the same perpendicular offset as the base dimension.
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//
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// Constructed from commands.rs after finding the last placed linear/aligned dimension.
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//! Repeating continued dimensions from the latest session dimension or a picked base.
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use acadrust::entities::{Dimension, DimensionLinear};
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use acadrust::entities::{
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Dimension, DimensionAngular2Ln, DimensionAngular3Pt, DimensionBase, DimensionLinear,
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DimensionOrdinate,
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};
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use acadrust::types::Vector3;
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use acadrust::EntityType;
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use glam::{DVec3, Vec3};
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use acadrust::{EntityType, Handle};
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use glam::DVec3;
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use crate::command::{CadCommand, CmdResult};
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use crate::command::{CadCommand, CmdOption, CmdResult, DimensionAssociationInput};
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use crate::modules::{IconKind, ModuleEvent, ToolDef};
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use crate::scene::model::wire_model::WireModel;
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use crate::t;
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pub const ICON: IconKind = IconKind::Svg(include_bytes!("../../../assets/icons/dim_continue.svg"));
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@@ -27,74 +23,262 @@ pub fn tool() -> ToolDef {
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}
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}
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pub struct DimContinueCommand {
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/// Fixed first-extension-line origin for the current step (moves each iteration).
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chain_p1: DVec3,
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/// Direction along the dimension axis (0.0 = horizontal, PI/2 = vertical).
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rotation: f64,
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/// Text reading rotation inherited from the base dim so a UCS-aligned chain
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/// keeps its text consistent with the originating DIMLINEAR. 0 = natural.
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#[derive(Clone)]
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struct SourceStyle {
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layer: String,
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style_name: String,
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normal: Vector3,
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text_rotation: f64,
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/// Absolute perpendicular coordinate (dot with `perp`) of the base
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/// dimension line. Each continued dim line is projected onto this exact
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/// coordinate so the whole chain stays collinear — even when the extension
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/// origins sit at different perpendicular positions (extension lines of
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/// different lengths). (#151)
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dim_line_perp: f64,
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/// Direction of "up" perpendicular to the dim axis (points toward the dim line).
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perp: DVec3,
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/// True once we have a base dimension loaded.
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ready: bool,
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horizontal_direction: f64,
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}
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impl DimContinueCommand {
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/// No base dim found — will show an error prompt and cancel immediately.
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pub fn new() -> Self {
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impl SourceStyle {
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fn from_base(base: &DimensionBase) -> Self {
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Self {
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chain_p1: DVec3::ZERO,
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rotation: 0.0,
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text_rotation: 0.0,
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dim_line_perp: 0.0,
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perp: DVec3::Y,
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ready: false,
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layer: base.common.layer.clone(),
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style_name: base.style_name.clone(),
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normal: base.normal,
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text_rotation: base.text_rotation,
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horizontal_direction: base.horizontal_direction,
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}
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}
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/// Build from the last placed dimension.
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///
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/// `p2` — second extension line origin of the base dim (the chain starts
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/// here). `p1` is unused — the dim line position comes from
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/// `definition_point` alone — but kept for signature parity with the
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/// shared `find_last_linear_dim` tuple (DIMBASELINE uses p1).
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/// `definition_point` — where the dim line was placed; its perpendicular
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/// coordinate is the line the whole chain stays collinear with.
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/// `rotation` — 0.0 = horizontal dim, PI/2 = vertical dim.
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pub fn from_base(
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_p1: Vec3,
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p2: Vec3,
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definition_point: Vec3,
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fn apply(&self, base: &mut DimensionBase) {
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base.common.layer = self.layer.clone();
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base.style_name = self.style_name.clone();
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base.normal = self.normal;
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base.text_rotation = self.text_rotation;
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base.horizontal_direction = self.horizontal_direction;
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}
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}
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#[derive(Clone)]
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enum ContinueKind {
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Linear {
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current: DVec3,
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rotation: f64,
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text_rotation: f64,
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) -> Self {
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// Widen the base-dim points to f64 so the committed chain math runs in
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// full precision. (The base points arrive as f32 from the entity, but
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// every derived committed coordinate must stay f64 from here on.)
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let p2 = p2.as_dvec3();
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let definition_point = definition_point.as_dvec3();
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// Axis unit vector along the measurement direction — the base dim's
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// rotation angle (any angle, incl. a UCS-aligned one), not a world H/V.
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let axis = DVec3::new(rotation.cos(), rotation.sin(), 0.0);
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// Perpendicular unit vector toward the dim line.
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let perp = DVec3::new(-axis.y, axis.x, 0.0);
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let dim_line_perp = definition_point.dot(perp);
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Self {
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chain_p1: p2,
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rotation,
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text_rotation,
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dim_line_perp,
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perp,
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ready: true,
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perpendicular: DVec3,
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line_coordinate: f64,
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},
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Angular2Ln {
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source: DimensionAngular2Ln,
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vertex: DVec3,
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current: DVec3,
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radius: f64,
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},
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Angular3Pt {
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source: DimensionAngular3Pt,
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vertex: DVec3,
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current: DVec3,
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radius: f64,
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},
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Ordinate {
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source: DimensionOrdinate,
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},
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}
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#[derive(Clone)]
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struct ContinueState {
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kind: ContinueKind,
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style: SourceStyle,
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}
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pub struct DimContinueCommand {
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base: Option<ContinueState>,
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injected: Option<EntityType>,
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history: Vec<ContinueState>,
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preserve_base_style: bool,
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}
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impl DimContinueCommand {
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pub fn new(recent: Option<EntityType>, preserve_base_style: bool) -> Self {
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let mut command = Self {
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base: None,
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injected: None,
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history: Vec::new(),
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preserve_base_style,
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};
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if let Some(entity) = recent {
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let _ = command.install_base(&entity, None);
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}
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command
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}
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fn install_base(&mut self, entity: &EntityType, pick: Option<DVec3>) -> bool {
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let EntityType::Dimension(dimension) = entity else {
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return false;
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};
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let style = SourceStyle::from_base(dimension.base());
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let kind = match dimension {
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Dimension::Linear(source) => {
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let rotation = source.rotation;
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let perpendicular = DVec3::new(-rotation.sin(), rotation.cos(), 0.0);
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let current = selected_linear_end(
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dv(source.first_point),
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dv(source.second_point),
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pick,
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);
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ContinueKind::Linear {
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current,
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rotation,
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perpendicular,
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line_coordinate: dv(source.base.definition_point).dot(perpendicular),
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}
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}
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Dimension::Aligned(source) => {
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let first = dv(source.first_point);
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let second = dv(source.second_point);
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let delta = second - first;
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if delta.length_squared() <= 1.0e-18 {
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return false;
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}
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let rotation = delta.y.atan2(delta.x);
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let perpendicular = DVec3::new(-rotation.sin(), rotation.cos(), 0.0);
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ContinueKind::Linear {
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current: selected_linear_end(first, second, pick),
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rotation,
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perpendicular,
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line_coordinate: dv(source.base.definition_point).dot(perpendicular),
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}
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}
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Dimension::Angular2Ln(source) => {
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let vertex = angular2_vertex(source);
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let first = dv(source.second_point);
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let second = dv(source.definition_point);
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ContinueKind::Angular2Ln {
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source: source.clone(),
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vertex,
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current: selected_angular_end(first, second, pick),
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radius: (dv(source.dimension_arc) - vertex).length().max(1.0e-9),
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}
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}
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Dimension::Angular3Pt(source) => {
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let vertex = dv(source.angle_vertex);
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ContinueKind::Angular3Pt {
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source: source.clone(),
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vertex,
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current: selected_angular_end(
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dv(source.first_point),
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dv(source.second_point),
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pick,
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),
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radius: (dv(source.definition_point) - vertex).length().max(1.0e-9),
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}
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}
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Dimension::Ordinate(source) => ContinueKind::Ordinate {
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source: source.clone(),
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},
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_ => return false,
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};
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self.base = Some(ContinueState { kind, style });
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true
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}
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fn build_dimension(&self, point: DVec3) -> Option<Dimension> {
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let state = self.base.as_ref()?;
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let mut dimension = match &state.kind {
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ContinueKind::Linear {
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current,
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rotation,
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perpendicular,
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line_coordinate,
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} => build_linear(
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*current,
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point,
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*rotation,
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*perpendicular,
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*line_coordinate,
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),
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ContinueKind::Angular2Ln {
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source,
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vertex,
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current,
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radius,
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} => {
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let moving = point - *vertex;
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let previous = *current - *vertex;
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if moving.length_squared() <= 1.0e-18 || previous.length_squared() <= 1.0e-18 {
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return None;
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}
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let mut result = source.clone();
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result.first_point = v3(*vertex);
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result.second_point = v3(point);
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result.angle_vertex = v3(*vertex);
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result.definition_point = v3(*current);
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let (definition, text) =
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angular_definition_and_text(*vertex, previous, moving, *radius);
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result.dimension_arc = v3(definition);
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result.base.definition_point = result.dimension_arc;
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result.base.text_middle_point = v3(text);
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result.base.insertion_point = result.base.text_middle_point;
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result.base.actual_measurement = result.measurement_degrees();
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Dimension::Angular2Ln(result)
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}
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ContinueKind::Angular3Pt {
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source,
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vertex,
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current,
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radius,
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} => {
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let moving = point - *vertex;
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let previous = *current - *vertex;
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if moving.length_squared() <= 1.0e-18 || previous.length_squared() <= 1.0e-18 {
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return None;
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}
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let mut result = source.clone();
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result.angle_vertex = v3(*vertex);
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result.first_point = v3(point);
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result.second_point = v3(*current);
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let (definition, text) =
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angular_definition_and_text(*vertex, previous, moving, *radius);
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result.definition_point = v3(definition);
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result.base.definition_point = result.definition_point;
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result.base.text_middle_point = v3(text);
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result.base.insertion_point = result.base.text_middle_point;
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result.base.actual_measurement = result.measurement_degrees();
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Dimension::Angular3Pt(result)
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}
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ContinueKind::Ordinate { source } => {
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let source_leader = dv(source.leader_endpoint);
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let leader = if source.is_ordinate_type_x {
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DVec3::new(point.x, source_leader.y, source_leader.z)
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} else {
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DVec3::new(source_leader.x, point.y, source_leader.z)
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};
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let mut result =
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DimensionOrdinate::new(v3(point), v3(leader), source.is_ordinate_type_x);
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result.definition_point = source.definition_point;
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result.base.definition_point = source.base.definition_point;
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result.base.text_middle_point = v3(leader);
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result.base.insertion_point = result.base.text_middle_point;
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result.base.actual_measurement = result.measurement();
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Dimension::Ordinate(result)
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}
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};
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state.style.apply(dimension.base_mut());
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dimension.base_mut().common.handle = Handle::NULL;
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dimension.base_mut().block_name.clear();
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Some(dimension)
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}
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fn advance(&mut self, point: DVec3) {
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let Some(state) = self.base.as_mut() else {
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return;
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};
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match &mut state.kind {
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ContinueKind::Linear { current, .. }
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| ContinueKind::Angular2Ln { current, .. }
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| ContinueKind::Angular3Pt { current, .. } => *current = point,
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ContinueKind::Ordinate { .. } => {}
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}
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}
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fn undo_one(&mut self) -> CmdResult {
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let Some(previous) = self.history.pop() else {
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return CmdResult::NeedPoint;
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};
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self.base = Some(previous);
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CmdResult::UndoDocument
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}
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}
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@@ -104,110 +288,373 @@ impl CadCommand for DimContinueCommand {
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}
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fn prompt(&self) -> String {
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if !self.ready {
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t!("DIMCONTINUE No base dimension found. Place a dimension first.").into_owned()
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if self.base.is_none() {
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"DIMCONTINUE Select continued dimension:".to_string()
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} else if self
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.base
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.as_ref()
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.is_some_and(|base| matches!(&base.kind, ContinueKind::Ordinate { .. }))
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{
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"DIMCONTINUE Specify feature location [Undo/Select] <Select>:".to_string()
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} else {
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t!("DIMCONTINUE Specify a second extension line origin (Enter to exit):").into_owned()
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"DIMCONTINUE Specify second extension line origin [Select/Undo] <Select>:"
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.to_string()
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}
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}
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fn on_point(&mut self, pt: DVec3) -> CmdResult {
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if !self.ready {
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return CmdResult::Cancel;
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fn options(&self) -> Vec<CmdOption> {
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self.base.as_ref().map_or_else(Vec::new, |base| {
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if matches!(&base.kind, ContinueKind::Ordinate { .. }) {
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vec![CmdOption::new("Undo", "U"), CmdOption::new("Select", "S")]
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} else {
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vec![CmdOption::new("Select", "S"), CmdOption::new("Undo", "U")]
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}
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})
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}
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fn needs_entity_pick(&self) -> bool {
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self.base.is_none()
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}
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fn entity_pick_highlights_hover(&self) -> bool {
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self.base.is_none()
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}
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fn inject_before_entity_pick(&self) -> bool {
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true
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}
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fn inject_picked_entity(&mut self, entity: EntityType) {
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self.injected = Some(entity);
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}
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fn on_entity_pick(&mut self, _handle: Handle, point: DVec3) -> CmdResult {
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let Some(entity) = self.injected.take() else {
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return CmdResult::NeedPoint;
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};
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let _ = self.install_base(&entity, Some(point));
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CmdResult::NeedPoint
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}
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fn on_point(&mut self, point: DVec3) -> CmdResult {
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let Some(dimension) = self.build_dimension(point) else {
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return CmdResult::NeedPoint;
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};
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if let Some(base) = self.base.clone() {
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self.history.push(base);
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}
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let p1 = self.chain_p1;
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let p2 = pt;
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// Build a new linear dimension.
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let mut dim = DimensionLinear::new(v3(p1), v3(p2));
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dim.rotation = self.rotation;
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if self.text_rotation.abs() > 1e-9 {
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dim.base.text_rotation = self.text_rotation;
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self.advance(point);
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CmdResult::CommitDimension {
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entity: EntityType::Dimension(dimension),
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association: DimensionAssociationInput::Infer(None),
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preserve_base_style: self.preserve_base_style,
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keep_active: true,
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}
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// Dim line stays collinear with the base: project both extension
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// origins onto the base dim line's absolute perpendicular coordinate.
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// (A fixed offset from p1 drifts off the base line whenever p1 and p2
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// sit at different perpendicular positions.) (#151)
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let d1 = p1 + self.perp * (self.dim_line_perp - p1.dot(self.perp));
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let d2 = p2 + self.perp * (self.dim_line_perp - p2.dot(self.perp));
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dim.definition_point = v3(d1);
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dim.base.definition_point = v3(d1);
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dim.base.text_middle_point = v3((d1 + d2) * 0.5);
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dim.base.insertion_point = dim.base.text_middle_point;
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dim.base.actual_measurement = dim.measurement();
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// Advance chain: next dim's P1 = this dim's P2.
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self.chain_p1 = p2;
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CmdResult::CommitEntity(EntityType::Dimension(Dimension::Linear(dim)))
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}
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fn on_enter(&mut self) -> CmdResult {
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CmdResult::Cancel
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}
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fn on_mouse_move(&mut self, pt: DVec3) -> Option<WireModel> {
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if !self.ready {
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return None;
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if self.base.take().is_some() {
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CmdResult::NeedPoint
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} else {
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CmdResult::Cancel
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}
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// Preview / rubber-band geometry feeds an f32 GPU buffer, so drop to f32
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// at this screen-only boundary.
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let pt = pt.as_vec3();
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let p1 = self.chain_p1.as_vec3();
|
||||
let perp = self.perp.as_vec3();
|
||||
let dim_line_perp = self.dim_line_perp as f32;
|
||||
let dim_line_pt = p1 + perp * (dim_line_perp - p1.dot(perp));
|
||||
let dim_line_pt2 = pt + perp * (dim_line_perp - pt.dot(perp));
|
||||
Some(WireModel {
|
||||
point_marker: None,
|
||||
taper_widths: Vec::new(),
|
||||
pattern_stations: Vec::new(),
|
||||
world_width: 0.0,
|
||||
depth_override: None,
|
||||
display_visible: true,
|
||||
plot_visible: true,
|
||||
fill_is_3d: false,
|
||||
fill_is_2d_solid: false,
|
||||
render_instance: None,
|
||||
pick_tris: Vec::new(),
|
||||
pick_tris_low: Vec::new(),
|
||||
dash_from_start: false,
|
||||
dash_align_end: None,
|
||||
text_verts: Vec::new(),
|
||||
name: "dimcont_preview".into(),
|
||||
points: vec![
|
||||
[p1.x, p1.y, p1.z],
|
||||
[dim_line_pt.x, dim_line_pt.y, dim_line_pt.z],
|
||||
[f32::NAN, 0.0, 0.0],
|
||||
[pt.x, pt.y, pt.z],
|
||||
[dim_line_pt2.x, dim_line_pt2.y, dim_line_pt2.z],
|
||||
[f32::NAN, 0.0, 0.0],
|
||||
[dim_line_pt.x, dim_line_pt.y, dim_line_pt.z],
|
||||
[dim_line_pt2.x, dim_line_pt2.y, dim_line_pt2.z],
|
||||
],
|
||||
points_low: Vec::new(),
|
||||
color: WireModel::CYAN,
|
||||
selected: false,
|
||||
pattern_length: 0.0,
|
||||
pattern: [0.0; 8],
|
||||
line_weight_px: 1.0,
|
||||
snap_pts: vec![],
|
||||
tangent_geoms: vec![],
|
||||
aci: 0,
|
||||
key_vertices: vec![],
|
||||
aabb: WireModel::UNBOUNDED_AABB,
|
||||
plinegen: true,
|
||||
fill_tris: vec![],
|
||||
fill_tris_low: Vec::new(),
|
||||
})
|
||||
}
|
||||
|
||||
fn wants_text_input(&self) -> bool {
|
||||
self.base.is_some()
|
||||
}
|
||||
|
||||
fn point_step_accepts_keywords(&self) -> bool {
|
||||
self.base.is_some()
|
||||
}
|
||||
|
||||
fn on_text_input(&mut self, text: &str) -> Option<CmdResult> {
|
||||
match text.trim().to_ascii_uppercase().as_str() {
|
||||
"S" | "SELECT" => {
|
||||
self.base = None;
|
||||
Some(CmdResult::NeedPoint)
|
||||
}
|
||||
"U" | "UNDO" => Some(self.undo_one()),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
fn on_undo_step(&mut self) -> Option<CmdResult> {
|
||||
if self.history.is_empty() {
|
||||
None
|
||||
} else {
|
||||
Some(self.undo_one())
|
||||
}
|
||||
}
|
||||
|
||||
fn on_mouse_move(&mut self, point: DVec3) -> Option<WireModel> {
|
||||
self.build_dimension(point)
|
||||
.map(|dimension| preview_for_dimension(&dimension))
|
||||
}
|
||||
}
|
||||
|
||||
fn v3(p: DVec3) -> Vector3 {
|
||||
Vector3::new(p.x, p.y, p.z)
|
||||
fn selected_linear_end(first: DVec3, second: DVec3, pick: Option<DVec3>) -> DVec3 {
|
||||
pick.map_or(second, |point| {
|
||||
if point.distance_squared(first) <= point.distance_squared(second) {
|
||||
first
|
||||
} else {
|
||||
second
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
fn selected_angular_end(first: DVec3, second: DVec3, pick: Option<DVec3>) -> DVec3 {
|
||||
pick.map_or(first, |point| {
|
||||
if point.distance_squared(first) <= point.distance_squared(second) {
|
||||
first
|
||||
} else {
|
||||
second
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
// ── Autocomplete registry ─────────────────────────────────
|
||||
inventory::submit!(crate::command::CommandRegistration { names: &["DIMCONTINUE"] }); // DimContinueCommand
|
||||
fn build_linear(
|
||||
first: DVec3,
|
||||
second: DVec3,
|
||||
rotation: f64,
|
||||
perpendicular: DVec3,
|
||||
line_coordinate: f64,
|
||||
) -> Dimension {
|
||||
let first_line = first + perpendicular * (line_coordinate - first.dot(perpendicular));
|
||||
let second_line = second + perpendicular * (line_coordinate - second.dot(perpendicular));
|
||||
let mut result = DimensionLinear::new(v3(first), v3(second));
|
||||
result.rotation = rotation;
|
||||
result.definition_point = v3(second_line);
|
||||
result.base.definition_point = v3(second_line);
|
||||
result.base.text_middle_point = v3((first_line + second_line) * 0.5);
|
||||
result.base.insertion_point = result.base.text_middle_point;
|
||||
result.base.actual_measurement = result.measurement();
|
||||
Dimension::Linear(result)
|
||||
}
|
||||
|
||||
fn angular2_vertex(source: &DimensionAngular2Ln) -> DVec3 {
|
||||
let first = dv(source.first_point);
|
||||
let first_direction = dv(source.second_point) - first;
|
||||
let second = dv(source.angle_vertex);
|
||||
let second_direction = dv(source.definition_point) - second;
|
||||
line_intersection(first, first_direction, second, second_direction).unwrap_or(second)
|
||||
}
|
||||
|
||||
fn line_intersection(a: DVec3, b: DVec3, c: DVec3, d: DVec3) -> Option<DVec3> {
|
||||
let cross = b.x * d.y - b.y * d.x;
|
||||
if cross.abs() <= 1.0e-12 {
|
||||
return None;
|
||||
}
|
||||
let delta = c - a;
|
||||
Some(a + b * ((delta.x * d.y - delta.y * d.x) / cross))
|
||||
}
|
||||
|
||||
fn angular_definition_and_text(
|
||||
vertex: DVec3,
|
||||
previous: DVec3,
|
||||
moving: DVec3,
|
||||
radius: f64,
|
||||
) -> (DVec3, DVec3) {
|
||||
let start = previous.y.atan2(previous.x);
|
||||
let mut sweep = moving.y.atan2(moving.x) - start;
|
||||
while sweep <= -std::f64::consts::PI {
|
||||
sweep += std::f64::consts::TAU;
|
||||
}
|
||||
while sweep > std::f64::consts::PI {
|
||||
sweep -= std::f64::consts::TAU;
|
||||
}
|
||||
let point_at = |fraction: f64| {
|
||||
let angle = start + sweep * fraction;
|
||||
vertex + DVec3::new(angle.cos(), angle.sin(), 0.0) * radius
|
||||
};
|
||||
(point_at(2.0 / 3.0), point_at(0.5))
|
||||
}
|
||||
|
||||
fn preview_for_dimension(dimension: &Dimension) -> WireModel {
|
||||
let mut points = Vec::<[f64; 3]>::new();
|
||||
match dimension {
|
||||
Dimension::Linear(dimension) => linear_preview(
|
||||
&mut points,
|
||||
dv(dimension.first_point),
|
||||
dv(dimension.second_point),
|
||||
dimension.rotation,
|
||||
dv(dimension.definition_point),
|
||||
dv(dimension.base.text_middle_point),
|
||||
dimension.base.actual_measurement,
|
||||
),
|
||||
Dimension::Angular2Ln(dimension) => {
|
||||
let vertex = angular2_vertex(dimension);
|
||||
angular_preview(
|
||||
&mut points,
|
||||
vertex,
|
||||
dv(dimension.second_point) - vertex,
|
||||
dv(dimension.definition_point) - vertex,
|
||||
dv(dimension.dimension_arc),
|
||||
dv(dimension.base.text_middle_point),
|
||||
dimension.base.actual_measurement,
|
||||
);
|
||||
}
|
||||
Dimension::Angular3Pt(dimension) => angular_preview(
|
||||
&mut points,
|
||||
dv(dimension.angle_vertex),
|
||||
dv(dimension.first_point) - dv(dimension.angle_vertex),
|
||||
dv(dimension.second_point) - dv(dimension.angle_vertex),
|
||||
dv(dimension.definition_point),
|
||||
dv(dimension.base.text_middle_point),
|
||||
dimension.base.actual_measurement,
|
||||
),
|
||||
Dimension::Ordinate(dimension) => ordinate_preview(
|
||||
&mut points,
|
||||
dv(dimension.feature_location),
|
||||
dv(dimension.leader_endpoint),
|
||||
dimension.base.actual_measurement,
|
||||
),
|
||||
_ => {}
|
||||
}
|
||||
WireModel::solid_f64(
|
||||
"dimcontinue_preview".to_string(),
|
||||
points,
|
||||
WireModel::CYAN,
|
||||
false,
|
||||
)
|
||||
}
|
||||
|
||||
fn linear_preview(
|
||||
points: &mut Vec<[f64; 3]>,
|
||||
first: DVec3,
|
||||
second: DVec3,
|
||||
rotation: f64,
|
||||
definition: DVec3,
|
||||
text: DVec3,
|
||||
measurement: f64,
|
||||
) {
|
||||
let axis = DVec3::new(rotation.cos(), rotation.sin(), 0.0);
|
||||
let perpendicular = DVec3::new(-axis.y, axis.x, 0.0);
|
||||
let coordinate = definition.dot(perpendicular);
|
||||
let first_line = first + perpendicular * (coordinate - first.dot(perpendicular));
|
||||
let second_line = second + perpendicular * (coordinate - second.dot(perpendicular));
|
||||
segment(points, first, first_line);
|
||||
segment(points, second, second_line);
|
||||
segment(points, first_line, second_line);
|
||||
arrow(points, first_line, axis, perpendicular, first_line.distance(second_line));
|
||||
arrow(points, second_line, -axis, perpendicular, first_line.distance(second_line));
|
||||
text_box(points, text, axis, perpendicular, measurement);
|
||||
}
|
||||
|
||||
fn angular_preview(
|
||||
points: &mut Vec<[f64; 3]>,
|
||||
vertex: DVec3,
|
||||
first: DVec3,
|
||||
second: DVec3,
|
||||
arc_point: DVec3,
|
||||
text: DVec3,
|
||||
measurement: f64,
|
||||
) {
|
||||
let radius = (arc_point - vertex).length().max(1.0e-9);
|
||||
let start = first.y.atan2(first.x);
|
||||
let mut sweep = second.y.atan2(second.x) - start;
|
||||
while sweep <= -std::f64::consts::PI {
|
||||
sweep += std::f64::consts::TAU;
|
||||
}
|
||||
while sweep > std::f64::consts::PI {
|
||||
sweep -= std::f64::consts::TAU;
|
||||
}
|
||||
let first_end = vertex + normalized_or(first, DVec3::X) * radius;
|
||||
let second_end = vertex + normalized_or(second, DVec3::Y) * radius;
|
||||
segment(points, vertex, first_end);
|
||||
segment(points, vertex, second_end);
|
||||
let arc = cadkernel::geom2d::tessellate::arc(
|
||||
[vertex.x, vertex.y],
|
||||
radius,
|
||||
start,
|
||||
start + sweep,
|
||||
vertex.z,
|
||||
cadkernel::geom2d::tessellate::DEFAULT_SEGMENTS_PER_RADIAN,
|
||||
);
|
||||
points.extend(arc);
|
||||
points.push([f64::NAN, f64::NAN, f64::NAN]);
|
||||
let sign = sweep.signum();
|
||||
let start_tangent = DVec3::new(-start.sin(), start.cos(), 0.0) * sign;
|
||||
let end_angle = start + sweep;
|
||||
let end_tangent = DVec3::new(end_angle.sin(), -end_angle.cos(), 0.0) * sign;
|
||||
arrow(points, first_end, start_tangent, normalized_or(first, DVec3::X), radius);
|
||||
arrow(points, second_end, end_tangent, normalized_or(second, DVec3::Y), radius);
|
||||
let middle = start + sweep * 0.5;
|
||||
let text_axis = normalized_or(DVec3::new(-middle.sin(), middle.cos(), 0.0), DVec3::X);
|
||||
let text_perpendicular = DVec3::new(-text_axis.y, text_axis.x, 0.0);
|
||||
text_box(points, text, text_axis, text_perpendicular, measurement);
|
||||
}
|
||||
|
||||
fn ordinate_preview(
|
||||
points: &mut Vec<[f64; 3]>,
|
||||
feature: DVec3,
|
||||
leader: DVec3,
|
||||
measurement: f64,
|
||||
) {
|
||||
segment(points, feature, leader);
|
||||
let axis = normalized_or(leader - feature, DVec3::Y);
|
||||
let perpendicular = DVec3::new(-axis.y, axis.x, 0.0);
|
||||
arrow(points, feature, axis, perpendicular, feature.distance(leader));
|
||||
text_box(points, leader, perpendicular, axis, measurement);
|
||||
}
|
||||
|
||||
fn arrow(
|
||||
points: &mut Vec<[f64; 3]>,
|
||||
tip: DVec3,
|
||||
inward: DVec3,
|
||||
perpendicular: DVec3,
|
||||
span: f64,
|
||||
) {
|
||||
let inward = normalized_or(inward, DVec3::X);
|
||||
let perpendicular = normalized_or(perpendicular, DVec3::Y);
|
||||
let size = span.clamp(1.0, 100.0) * 0.035;
|
||||
let back = tip + inward * size;
|
||||
segment(points, tip, back + perpendicular * size * 0.4);
|
||||
segment(points, tip, back - perpendicular * size * 0.4);
|
||||
}
|
||||
|
||||
fn text_box(
|
||||
points: &mut Vec<[f64; 3]>,
|
||||
center: DVec3,
|
||||
axis: DVec3,
|
||||
perpendicular: DVec3,
|
||||
measurement: f64,
|
||||
) {
|
||||
let digits = if measurement.abs() < 1.0 {
|
||||
1.0
|
||||
} else {
|
||||
measurement.abs().log10().floor() + 1.0
|
||||
};
|
||||
let half_width = (digits + 2.0) * 0.12;
|
||||
let half_height = 0.16;
|
||||
let a = center - axis * half_width - perpendicular * half_height;
|
||||
let b = center + axis * half_width - perpendicular * half_height;
|
||||
let c = center + axis * half_width + perpendicular * half_height;
|
||||
let d = center - axis * half_width + perpendicular * half_height;
|
||||
points.extend([a.to_array(), b.to_array(), c.to_array(), d.to_array(), a.to_array()]);
|
||||
points.push([f64::NAN, f64::NAN, f64::NAN]);
|
||||
}
|
||||
|
||||
fn segment(points: &mut Vec<[f64; 3]>, first: DVec3, second: DVec3) {
|
||||
points.push(first.to_array());
|
||||
points.push(second.to_array());
|
||||
points.push([f64::NAN, f64::NAN, f64::NAN]);
|
||||
}
|
||||
|
||||
fn normalized_or(value: DVec3, fallback: DVec3) -> DVec3 {
|
||||
if value.length_squared() > 1.0e-18 {
|
||||
value.normalize()
|
||||
} else {
|
||||
fallback
|
||||
}
|
||||
}
|
||||
|
||||
fn dv(point: Vector3) -> DVec3 {
|
||||
DVec3::new(point.x, point.y, point.z)
|
||||
}
|
||||
|
||||
fn v3(point: DVec3) -> Vector3 {
|
||||
Vector3::new(point.x, point.y, point.z)
|
||||
}
|
||||
|
||||
inventory::submit!(crate::command::CommandRegistration { names: &["DIMCONTINUE"] });
|
||||
Reference in new issue
Block a user