forked from 1b-agent/opencadstudio-upstream
Merge commit 'b9c252474853d47c91bd6c03cd6bf8752378061f'
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@@ -432,6 +432,25 @@ struct ResidentWireLayout {
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pub struct PreparedOpenGeometry {
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pub wires: Arc<Vec<WireModel>>,
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pub interaction_index: Option<Arc<crate::scene::pick::interaction_index::InteractionIndex>>,
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/// The per-entity tessellation memo the loader thread filled while building
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/// `wires`, with the guard hash it was valid under.
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///
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/// `prepare_open_geometry` works on a throwaway `Scene`, so this used to be
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/// dropped with it and the first geometry edit re-tessellated all 186 455
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/// entities from cold — 1.3 s of work the loader had already done. The
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/// guard travels with it because the memo is only usable under the state it
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/// was built for; a mismatch on the receiving side clears it, which is
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/// exactly the old behaviour.
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pub tess_memo: HashMap<Handle, Arc<Vec<WireModel>>>,
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pub tess_guard: u64,
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/// Block definitions the loader thread built while tessellating, keyed as
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/// `block_defn_cache` keys them but without an epoch — the receiving scene
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/// stamps its own.
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///
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/// Dropped with the throwaway scene before, which is why the first edit
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/// spent 1147 ms rebuilding definitions the loader had just built from the
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/// same, unmodified document.
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pub block_defns: Vec<(u64, Arc<cache::block_cache::BlockCache>)>,
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}
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impl std::fmt::Debug for PreparedOpenGeometry {
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@@ -439,6 +458,8 @@ impl std::fmt::Debug for PreparedOpenGeometry {
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f.debug_struct("PreparedOpenGeometry")
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.field("wires", &self.wires.len())
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.field("interaction_index", &self.interaction_index.is_some())
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.field("tess_memo", &self.tess_memo.len())
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.field("block_defns", &self.block_defns.len())
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.finish()
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}
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}
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@@ -1016,12 +1037,23 @@ pub fn prepare_open_geometry(
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wires.len(),
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);
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}
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// Taken, not cloned: the scene is discarded on the next line.
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let tess_memo = std::mem::take(&mut *scene.resident_tess_memo.borrow_mut());
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let tess_guard = scene.resident_tess_guard.get();
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let block_defns: Vec<(u64, Arc<cache::block_cache::BlockCache>)> =
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std::mem::take(&mut *scene.block_defn_cache.borrow_mut())
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.into_iter()
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.map(|(key, (_epoch, cache))| (key, cache))
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.collect();
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let doc = std::mem::replace(&mut scene.document, CadDocument::new());
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(
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doc,
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PreparedOpenGeometry {
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wires,
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interaction_index,
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tess_memo,
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tess_guard,
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block_defns,
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},
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)
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}
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@@ -2206,6 +2238,22 @@ impl Scene {
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layout: None,
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},
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);
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// Adopt the loader thread's tessellation memo so the first edit patches
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// the entities it touched instead of rebuilding every one of them.
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if !prepared.tess_memo.is_empty() {
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*self.resident_tess_memo.borrow_mut() = prepared.tess_memo;
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self.resident_tess_guard.set(prepared.tess_guard);
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}
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// Same for the block definitions, stamped with this scene's block
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// epoch: the document has not been touched between the loader
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// finishing and this call, so they describe it exactly.
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if !prepared.block_defns.is_empty() {
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let epoch = self.block_epoch;
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let mut cache = self.block_defn_cache.borrow_mut();
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for (key, defns) in prepared.block_defns {
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cache.insert(key, (epoch, defns));
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}
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}
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if let Some(index) = prepared.interaction_index {
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self.cache_interaction_index(self.geometry_epoch, prepared.wires, index);
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}
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@@ -7851,6 +7899,27 @@ impl Scene {
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}
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}
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/// Build the interaction handle index and the insert-hatch map now, while
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/// the drawing is still opening.
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///
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/// Both are built lazily on first use, and first use is the user's first
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/// hover over the canvas — where the cold build cost 992 ms mid-gesture
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/// (`hover-detail ... handles=986.1`). They cannot move to the loader
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/// thread: they read `hatches` / `meshes` / `block_meshes`, which are
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/// installed on the real `Scene` after the loader is done.
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///
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/// This does not make the work cheaper, it moves it to where the user is
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/// already waiting. A second on an open that is already seconds long reads
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/// very differently from a second-long freeze on a mouse move.
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pub(crate) fn warm_interaction_caches(&self) {
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// Both indexes on the hover path, not just one. The handle index alone
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// left `hover-detail ... handles=384.6` on the first hover: the same
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// stage also builds the entity quadtree, which is keyed on
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// `geometry_epoch` and equally cold at that point.
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let _ = self.entity_index();
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let _ = self.interaction_handle_index();
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}
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fn interaction_handle_index(
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&self,
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) -> Arc<crate::scene::pick::interaction_index::InteractionHandleIndex> {
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@@ -9066,7 +9135,12 @@ impl Scene {
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if let Some((_, ref idx)) = *cache {
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if let Some(sort_map) = idx.get(&block_handle) {
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sorted = true;
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wires.sort_by_key(|w| {
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// `sort_by_cached_key`, not `sort_by_key`: the key parses
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// the wire's name out of a `String`, and `sort_by_key` calls
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// it O(n log n) times. On the resident set that is ~198 k
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// wires parsed eighteen times over — 295 ms on every rebuild,
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// including rebuilds where nothing was re-tessellated.
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wires.sort_by_cached_key(|w| {
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let key = Self::handle_from_wire_name(&w.name)
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.map(|h| h.value())
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.unwrap_or(u64::MAX);
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