Merge commit 'b9c252474853d47c91bd6c03cd6bf8752378061f'

This commit is contained in:
Hakan Seven committed 2026-09-05 12:30:43 +03:00
commit d91e54e501
2 files changed
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@@ -432,6 +432,25 @@ struct ResidentWireLayout {
pub struct PreparedOpenGeometry {
pub wires: Arc<Vec<WireModel>>,
pub interaction_index: Option<Arc<crate::scene::pick::interaction_index::InteractionIndex>>,
/// The per-entity tessellation memo the loader thread filled while building
/// `wires`, with the guard hash it was valid under.
///
/// `prepare_open_geometry` works on a throwaway `Scene`, so this used to be
/// dropped with it and the first geometry edit re-tessellated all 186 455
/// entities from cold — 1.3 s of work the loader had already done. The
/// guard travels with it because the memo is only usable under the state it
/// was built for; a mismatch on the receiving side clears it, which is
/// exactly the old behaviour.
pub tess_memo: HashMap<Handle, Arc<Vec<WireModel>>>,
pub tess_guard: u64,
/// Block definitions the loader thread built while tessellating, keyed as
/// `block_defn_cache` keys them but without an epoch — the receiving scene
/// stamps its own.
///
/// Dropped with the throwaway scene before, which is why the first edit
/// spent 1147 ms rebuilding definitions the loader had just built from the
/// same, unmodified document.
pub block_defns: Vec<(u64, Arc<cache::block_cache::BlockCache>)>,
}
impl std::fmt::Debug for PreparedOpenGeometry {
@@ -439,6 +458,8 @@ impl std::fmt::Debug for PreparedOpenGeometry {
f.debug_struct("PreparedOpenGeometry")
.field("wires", &self.wires.len())
.field("interaction_index", &self.interaction_index.is_some())
.field("tess_memo", &self.tess_memo.len())
.field("block_defns", &self.block_defns.len())
.finish()
}
}
@@ -1016,12 +1037,23 @@ pub fn prepare_open_geometry(
wires.len(),
);
}
// Taken, not cloned: the scene is discarded on the next line.
let tess_memo = std::mem::take(&mut *scene.resident_tess_memo.borrow_mut());
let tess_guard = scene.resident_tess_guard.get();
let block_defns: Vec<(u64, Arc<cache::block_cache::BlockCache>)> =
std::mem::take(&mut *scene.block_defn_cache.borrow_mut())
.into_iter()
.map(|(key, (_epoch, cache))| (key, cache))
.collect();
let doc = std::mem::replace(&mut scene.document, CadDocument::new());
(
doc,
PreparedOpenGeometry {
wires,
interaction_index,
tess_memo,
tess_guard,
block_defns,
},
)
}
@@ -2206,6 +2238,22 @@ impl Scene {
layout: None,
},
);
// Adopt the loader thread's tessellation memo so the first edit patches
// the entities it touched instead of rebuilding every one of them.
if !prepared.tess_memo.is_empty() {
*self.resident_tess_memo.borrow_mut() = prepared.tess_memo;
self.resident_tess_guard.set(prepared.tess_guard);
}
// Same for the block definitions, stamped with this scene's block
// epoch: the document has not been touched between the loader
// finishing and this call, so they describe it exactly.
if !prepared.block_defns.is_empty() {
let epoch = self.block_epoch;
let mut cache = self.block_defn_cache.borrow_mut();
for (key, defns) in prepared.block_defns {
cache.insert(key, (epoch, defns));
}
}
if let Some(index) = prepared.interaction_index {
self.cache_interaction_index(self.geometry_epoch, prepared.wires, index);
}
@@ -7851,6 +7899,27 @@ impl Scene {
}
}
/// Build the interaction handle index and the insert-hatch map now, while
/// the drawing is still opening.
///
/// Both are built lazily on first use, and first use is the user's first
/// hover over the canvas — where the cold build cost 992 ms mid-gesture
/// (`hover-detail ... handles=986.1`). They cannot move to the loader
/// thread: they read `hatches` / `meshes` / `block_meshes`, which are
/// installed on the real `Scene` after the loader is done.
///
/// This does not make the work cheaper, it moves it to where the user is
/// already waiting. A second on an open that is already seconds long reads
/// very differently from a second-long freeze on a mouse move.
pub(crate) fn warm_interaction_caches(&self) {
// Both indexes on the hover path, not just one. The handle index alone
// left `hover-detail ... handles=384.6` on the first hover: the same
// stage also builds the entity quadtree, which is keyed on
// `geometry_epoch` and equally cold at that point.
let _ = self.entity_index();
let _ = self.interaction_handle_index();
}
fn interaction_handle_index(
&self,
) -> Arc<crate::scene::pick::interaction_index::InteractionHandleIndex> {
@@ -9066,7 +9135,12 @@ impl Scene {
if let Some((_, ref idx)) = *cache {
if let Some(sort_map) = idx.get(&block_handle) {
sorted = true;
wires.sort_by_key(|w| {
// `sort_by_cached_key`, not `sort_by_key`: the key parses
// the wire's name out of a `String`, and `sort_by_key` calls
// it O(n log n) times. On the resident set that is ~198 k
// wires parsed eighteen times over — 295 ms on every rebuild,
// including rebuilds where nothing was re-tessellated.
wires.sort_by_cached_key(|w| {
let key = Self::handle_from_wire_name(&w.name)
.map(|h| h.value())
.unwrap_or(u64::MAX);