perf: eliminate dense edit stalls

Keep resident wires, draw depths, GPU slabs, and edit history incremental across entity changes. Defer rollover work to avoid cursor jumps on dense drawings.
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Hakan Seven committed 2026-07-25 01:06:00 +03:00
1 parent ea93e169ea
commit da34c6817a
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+956 -296

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@@ -67,7 +67,10 @@ pub struct HoverDwell {
}
/// How long the cursor must sit still before the idle rollover pick runs.
pub const HOVER_DWELL_MS: u128 = 120;
pub const HOVER_DWELL_MS: u128 = 500;
/// Dense resident sets also retain the previous rollover while moving; this
/// threshold gates that extra redraw-avoidance behavior.
pub const HOVER_DWELL_DENSE_WIRES: usize = 50_000;
/// Open multi-functional-grip popup state.
#[derive(Clone, Debug)]