feat(bedit): author visibility states of dynamic blocks

In the Block Editor, BVSTATE makes a new visibility state, makes one
current, renames or deletes one; BVHIDE and BVSHOW hide or show the
picked objects in the current state (BVSHOW shows every object of the
block while they are picked). The first use makes the block dynamic.

The states are stored as the format keeps them: a
BLOCKVISIBILITYPARAMETER in the block's ACAD_ENHANCEDBLOCK evaluation
graph with its visibility grip and the grip's two location expressions,
the round-trip purge preventer, AcDbDynamicBlockTrueName /
AcDbDynamicBlockGUID / AcDbBlockRepETag on the definition and element
tags on each of its objects. The definition shows its first state; a
reference given another state gets its own evaluated *U copy, tagged
AcDbBlockRepBTag and linked back through AcDbBlockRepresentation /
AcDbRepData, so it shows that state and the other references do not
change. Saving the block drops erased objects from the states.

Checked: a block authored this way reads back with its states and
reference link from DWG and DXF, and the ODA converter accepts the DWG.

Closes #1566

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 5.5 committed 2026-10-14 10:02:34 +03:00
1 parent 353c1b0d0f
commit da8e976a60
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@@ -260,6 +260,14 @@ impl OpenCADStudio {
return false;
}
}
// A dynamic block leaves the editor showing its first visibility
// state, with erased objects dropped from its states.
let definition = session.br_handle;
crate::scene::block_visibility::finish_editing(
&mut self.tabs[i].scene.document,
definition,
);
self.tabs[i].scene.visibility_states.remove(&definition);
if let Some(delta) = self.block_edit_delta(i) {
let mut history = self.tabs[i].block_edit_history.take().unwrap();
std::mem::swap(&mut self.tabs[i].history, &mut history.main);