forked from 1b-agent/opencadstudio-upstream
fix(render): UTM-precise UCS icon + fallback outlines (hatch etc.)
Two UTM-scale rendering defects. - UCS icon jittered: it projects only axis DIRECTIONS but went through the full view_proj, whose ~5.7e6 translation cancels catastrophically in f32. Feed it the rotation-only view_proj_rte instead (translation dropped). - Fallback outline geometry (hatch boundary, viewport/insert/ole2frame frames, Solid3D edge wires) built absolute f32 points with an empty points_low, so at UTM the outline sat ~0.5 m off its own fill (the hatch fill renders precisely via the world_origin-relative HatchModel pipeline). FallbackGeometry now carries absolute f64 points + key vertices; the tessellate dispatcher splits them into the double-single high/low pair the relative-to-eye wire pass needs, so outlines land exactly on their fills. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -187,14 +187,14 @@ impl crate::entities::traits::FallbackTess for Ole2Frame {
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// OLE objects carry a bounding rectangle in model space.
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// Render a simple X-through-rectangle placeholder.
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let [ox, oy, oz] = world_offset;
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let x0 = (self.upper_left_corner.x - ox) as f32;
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let y0 = (self.lower_right_corner.y - oy) as f32;
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let x1 = (self.lower_right_corner.x - ox) as f32;
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let y1 = (self.upper_left_corner.y - oy) as f32;
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let z = (self.upper_left_corner.z - oz) as f32;
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let x0 = self.upper_left_corner.x - ox;
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let y0 = self.lower_right_corner.y - oy;
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let x1 = self.lower_right_corner.x - ox;
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let y1 = self.upper_left_corner.y - oy;
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let z = self.upper_left_corner.z - oz;
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if (x1 - x0).abs() < 1e-6 && (y1 - y0).abs() < 1e-6 {
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// Degenerate / unknown size — show a small cross.
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let s = 0.5_f32;
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let s = 0.5_f64;
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return (vec![[-s, 0.0, 0.0], [s, 0.0, 0.0]], vec![], vec![], vec![]);
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}
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let pts = vec![
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@@ -210,7 +210,7 @@ impl crate::entities::traits::FallbackTess for Ole2Frame {
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// Diagonal X
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[x0, y0, z],
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[x1, y1, z],
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[f32::NAN, f32::NAN, f32::NAN],
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[f64::NAN, f64::NAN, f64::NAN],
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[x1, y0, z],
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[x0, y1, z],
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];
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