forked from 1b-agent/opencadstudio-upstream
feat(render): double-single vertices for the mesh pipeline
3D solid / surface meshes were the last single-f32 path. truck's mesh tessellation now returns a paired verts_low residual (TruckTessResult::Mesh, polygon_to_result), MeshModel/MeshLodSet carry it, the model-space offset and block-instance transforms reconstruct the f64 position and re-split it after subtracting world_offset, MeshVertex gains position_low (location 3), and mesh.wgsl reconstructs the eye-relative position. Native SAT / ACIS / OBJ mesh paths default to a zero residual (no regression — they were never sub-f32 precise). With this every world-space pipeline (wire, hatch, image, face3d, mesh) is full double-single relative-to-eye; large-coordinate jitter is gone. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -103,6 +103,7 @@ pub fn parse_obj(src: &str, color: [f32; 4]) -> Option<MeshModel> {
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Some(MeshModel {
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name: String::new(),
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verts,
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verts_low: Vec::new(),
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normals: norms,
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indices,
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color,
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