forked from 1b-agent/opencadstudio-upstream
fix(styles): apply active creation defaults
Resolve style properties before editors and previews open. Use absolute annotation multipliers for style-driven objects. Refs #401 Refs #431
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@@ -29,11 +29,35 @@ pub fn tool() -> ToolDef {
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pub struct MLeaderCommand {
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verts: Vec<DVec3>,
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ucs: Mat4,
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style: Option<acadrust::objects::MultiLeaderStyle>,
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display_scale: f64,
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}
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impl MLeaderCommand {
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pub fn new() -> Self {
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Self { verts: Vec::new(), ucs: Mat4::IDENTITY }
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Self {
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verts: Vec::new(),
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ucs: Mat4::IDENTITY,
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style: None,
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display_scale: 1.0,
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}
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}
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pub fn with_style(
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style: acadrust::objects::MultiLeaderStyle,
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annotation_multiplier: f64,
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) -> Self {
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let display_scale = if style.is_annotative {
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annotation_multiplier
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} else {
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style.scale_factor
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};
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Self {
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verts: Vec::new(),
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ucs: Mat4::IDENTITY,
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style: Some(style),
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display_scale,
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}
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}
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}
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@@ -69,7 +93,13 @@ impl CadCommand for MLeaderCommand {
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}
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// Place the leader with empty text, then open the in-place MText editor
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// so the user types the annotation into the rich editor.
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let ml = build_mleader("", &self.verts, self.ucs);
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let ml = build_mleader(
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"",
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&self.verts,
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self.ucs,
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self.style.as_ref(),
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self.display_scale,
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);
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CmdResult::CommitAndEditText(EntityType::MultiLeader(ml))
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}
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@@ -84,7 +114,12 @@ impl CadCommand for MLeaderCommand {
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// Preview / rubber-band is GPU screen-space: downcast to f32 here.
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let mut pts: Vec<Vec3> = self.verts.iter().map(|p| p.as_vec3()).collect();
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pts.push(pt.as_vec3());
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Some(preview_wire(&pts))
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let arrow_size = self
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.style
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.as_ref()
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.map_or(2.5, |style| style.arrowhead_size)
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* self.display_scale;
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Some(preview_wire(&pts, arrow_size as f32))
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}
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}
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@@ -94,7 +129,13 @@ fn v3(p: DVec3) -> Vector3 {
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Vector3::new(p.x, p.y, p.z)
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}
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fn build_mleader(text: &str, verts: &[DVec3], ucs: Mat4) -> MultiLeader {
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fn build_mleader(
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text: &str,
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verts: &[DVec3],
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ucs: Mat4,
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style: Option<&acadrust::objects::MultiLeaderStyle>,
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display_scale: f64,
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) -> MultiLeader {
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// Last vertex = content/text location; remaining = leader line points
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let (leader_pts, content_pt) = verts.split_at(verts.len() - 1);
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let content_pt = content_pt[0];
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@@ -103,14 +144,22 @@ fn build_mleader(text: &str, verts: &[DVec3], ucs: Mat4) -> MultiLeader {
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let content_v3 = v3(content_pt);
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let mut ml = MultiLeader::with_text(text, content_v3, leader_v3);
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if let Some(style) = style {
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crate::scene::annotative::apply_mleader_style(&mut ml, style);
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} else {
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ml.text_height = 2.5;
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ml.context.text_height = 2.5;
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ml.arrowhead_size = 2.5;
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ml.context.arrowhead_size = 2.5;
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ml.dogleg_length = 2.5;
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}
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// Match Leader entity defaults
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ml.text_height = 2.5;
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ml.context.text_height = 2.5;
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ml.arrowhead_size = 2.5;
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ml.dogleg_length = 2.5;
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const DOGLEG: f64 = 2.5;
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let landing_distance = ml.dogleg_length * display_scale;
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let landing_gap = ml.context.landing_gap * display_scale;
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ml.context.scale_factor = display_scale;
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ml.context.text_height = ml.text_height * display_scale;
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ml.context.arrowhead_size = ml.arrowhead_size * display_scale;
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ml.context.landing_gap = landing_gap;
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// "Horizontal" landing + text run along the active UCS X axis (identity =
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// world), so the annotation reads square to the user's coordinate system.
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let ux = ucs.transform_vector3(Vec3::X).normalize_or(Vec3::X);
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@@ -130,22 +179,22 @@ fn build_mleader(text: &str, verts: &[DVec3], ucs: Mat4) -> MultiLeader {
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// the text along the UCS X axis.
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root.direction = Vector3::new(landing.x as f64, landing.y as f64, 0.0);
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root.connection_point = content_v3;
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root.landing_distance = DOGLEG;
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root.landing_distance = landing_distance;
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}
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// Seed the text one landing-length past the leader end, on the side the
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// user dragged toward, offset along the UCS X axis.
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let off = landing * DOGLEG as f32;
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let off = landing * (landing_distance + landing_gap) as f32;
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ml.context.text_location =
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Vector3::new(content_v3.x + off.x as f64, content_v3.y + off.y as f64, content_v3.z);
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ml
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}
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fn preview_wire(pts: &[Vec3]) -> WireModel {
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fn preview_wire(pts: &[Vec3], arrow_size: f32) -> WireModel {
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let mut points: Vec<[f32; 3]> = pts.iter().map(|p| [p.x, p.y, p.z]).collect();
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if pts.len() >= 2 {
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let [w1, w2] = arrowhead_wings(pts[0], pts[1], 2.5);
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let [w1, w2] = arrowhead_wings(pts[0], pts[1], arrow_size);
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points.push([f32::NAN; 3]);
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points.push([w1.x, w1.y, w1.z]);
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points.push([pts[0].x, pts[0].y, pts[0].z]);
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