forked from 1b-agent/opencadstudio-upstream
perf: keep heavy work off UI thread
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@@ -0,0 +1,785 @@
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//! Build and draw geometry.
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use crate::core::text::LineHeight;
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use crate::core::{
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self, Pixels, Point, Radians, Rectangle, Size, Svg, Transformation, Vector,
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};
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use crate::graphics::cache::{self, Cached};
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use crate::graphics::color;
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use crate::graphics::geometry::fill::{self, Fill};
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use crate::graphics::geometry::{
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self, LineCap, LineDash, LineJoin, Path, Stroke, Style,
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};
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use crate::graphics::gradient::{self, Gradient};
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use crate::graphics::mesh::{self, Mesh};
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use crate::graphics::{Image, Text};
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use crate::text;
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use lyon::geom::euclid;
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use lyon::tessellation;
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use std::borrow::Cow;
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use std::sync::Arc;
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#[derive(Debug)]
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pub enum Geometry {
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Live {
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meshes: Vec<Mesh>,
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images: Vec<Image>,
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text: Vec<Text>,
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},
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Cached(Cache),
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}
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#[derive(Debug, Clone, Default)]
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pub struct Cache {
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pub meshes: Option<mesh::Cache>,
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pub images: Option<Arc<[Image]>>,
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pub text: Option<text::Cache>,
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}
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impl Cached for Geometry {
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type Cache = Cache;
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fn load(cache: &Self::Cache) -> Self {
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Geometry::Cached(cache.clone())
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}
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fn cache(
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self,
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group: cache::Group,
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previous: Option<Self::Cache>,
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) -> Self::Cache {
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match self {
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Self::Live {
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meshes,
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images,
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text,
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} => {
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let images = if images.is_empty() {
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None
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} else {
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Some(Arc::from(images))
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};
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let meshes = Arc::from(meshes);
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if let Some(mut previous) = previous {
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if let Some(cache) = &mut previous.meshes {
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cache.update(meshes);
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} else {
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previous.meshes = if meshes.is_empty() {
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None
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} else {
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Some(mesh::Cache::new(meshes))
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};
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}
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if let Some(cache) = &mut previous.text {
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cache.update(text);
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} else {
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previous.text = text::Cache::new(group, text);
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}
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previous.images = images;
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previous
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} else {
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Cache {
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meshes: if meshes.is_empty() {
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None
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} else {
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Some(mesh::Cache::new(meshes))
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},
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images,
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text: text::Cache::new(group, text),
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}
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}
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}
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Self::Cached(cache) => cache,
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}
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}
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}
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/// A frame for drawing some geometry.
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pub struct Frame {
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clip_bounds: Rectangle,
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buffers: BufferStack,
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meshes: Vec<Mesh>,
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images: Vec<Image>,
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text: Vec<Text>,
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transforms: Transforms,
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fill_tessellator: tessellation::FillTessellator,
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stroke_tessellator: tessellation::StrokeTessellator,
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}
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impl Frame {
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/// Creates a new [`Frame`] with the given clip bounds.
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pub fn new(bounds: Rectangle) -> Frame {
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Frame {
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clip_bounds: bounds,
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buffers: BufferStack::new(),
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meshes: Vec::new(),
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images: Vec::new(),
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text: Vec::new(),
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transforms: Transforms {
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previous: Vec::new(),
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current: Transform(lyon::math::Transform::identity()),
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},
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fill_tessellator: tessellation::FillTessellator::new(),
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stroke_tessellator: tessellation::StrokeTessellator::new(),
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}
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}
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}
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impl geometry::frame::Backend for Frame {
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type Geometry = Geometry;
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#[inline]
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fn width(&self) -> f32 {
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self.clip_bounds.width
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}
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#[inline]
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fn height(&self) -> f32 {
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self.clip_bounds.height
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}
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#[inline]
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fn size(&self) -> Size {
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self.clip_bounds.size()
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}
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#[inline]
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fn center(&self) -> Point {
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Point::new(self.clip_bounds.width / 2.0, self.clip_bounds.height / 2.0)
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}
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fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
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let Fill { style, rule } = fill.into();
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let mut buffer = self
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.buffers
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.get_fill(&self.transforms.current.transform_style(style));
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let options = tessellation::FillOptions::default()
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.with_fill_rule(into_fill_rule(rule));
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if self.transforms.current.is_identity() {
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self.fill_tessellator.tessellate_path(
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path.raw(),
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&options,
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buffer.as_mut(),
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)
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} else {
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let path = path.transform(&self.transforms.current.0);
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self.fill_tessellator.tessellate_path(
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path.raw(),
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&options,
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buffer.as_mut(),
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)
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}
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.expect("Tessellate path.");
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}
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fn fill_rectangle(
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&mut self,
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top_left: Point,
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size: Size,
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fill: impl Into<Fill>,
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) {
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let Fill { style, rule } = fill.into();
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let mut buffer = self
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.buffers
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.get_fill(&self.transforms.current.transform_style(style));
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let top_left = self
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.transforms
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.current
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.0
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.transform_point(lyon::math::Point::new(top_left.x, top_left.y));
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let size =
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self.transforms.current.0.transform_vector(
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lyon::math::Vector::new(size.width, size.height),
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);
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let options = tessellation::FillOptions::default()
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.with_fill_rule(into_fill_rule(rule));
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self.fill_tessellator
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.tessellate_rectangle(
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&lyon::math::Box2D::new(top_left, top_left + size),
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&options,
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buffer.as_mut(),
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)
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.expect("Fill rectangle");
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}
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fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
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let stroke = stroke.into();
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let mut buffer = self
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.buffers
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.get_stroke(&self.transforms.current.transform_style(stroke.style));
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let mut options = tessellation::StrokeOptions::default();
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options.line_width = stroke.width;
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options.start_cap = into_line_cap(stroke.line_cap);
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options.end_cap = into_line_cap(stroke.line_cap);
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options.line_join = into_line_join(stroke.line_join);
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let path = if stroke.line_dash.segments.is_empty() {
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Cow::Borrowed(path)
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} else {
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Cow::Owned(dashed(path, stroke.line_dash))
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};
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if self.transforms.current.is_identity() {
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self.stroke_tessellator.tessellate_path(
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path.raw(),
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&options,
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buffer.as_mut(),
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)
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} else {
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let path = path.transform(&self.transforms.current.0);
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self.stroke_tessellator.tessellate_path(
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path.raw(),
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&options,
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buffer.as_mut(),
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)
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}
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.expect("Stroke path");
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}
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fn stroke_rectangle<'a>(
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&mut self,
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top_left: Point,
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size: Size,
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stroke: impl Into<Stroke<'a>>,
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) {
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let stroke = stroke.into();
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let mut buffer = self
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.buffers
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.get_stroke(&self.transforms.current.transform_style(stroke.style));
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let top_left = self
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.transforms
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.current
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.0
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.transform_point(lyon::math::Point::new(top_left.x, top_left.y));
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let size =
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self.transforms.current.0.transform_vector(
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lyon::math::Vector::new(size.width, size.height),
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);
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let mut options = tessellation::StrokeOptions::default();
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options.line_width = stroke.width;
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options.start_cap = into_line_cap(stroke.line_cap);
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options.end_cap = into_line_cap(stroke.line_cap);
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options.line_join = into_line_join(stroke.line_join);
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self.stroke_tessellator
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.tessellate_rectangle(
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&lyon::math::Box2D::new(top_left, top_left + size),
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&options,
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buffer.as_mut(),
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)
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.expect("Stroke rectangle");
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}
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fn stroke_text<'a>(
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&mut self,
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text: impl Into<geometry::Text>,
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stroke: impl Into<Stroke<'a>>,
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) {
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let text = text.into();
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let stroke = stroke.into();
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text.draw_with(|glyph, _color| self.stroke(&glyph, stroke));
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}
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fn fill_text(&mut self, text: impl Into<geometry::Text>) {
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let text = text.into();
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let (scale_x, scale_y) = self.transforms.current.scale();
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if self.transforms.current.is_scale_translation()
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&& scale_x == scale_y
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&& scale_x > 0.0
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&& scale_y > 0.0
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{
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let (bounds, size, line_height) =
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if self.transforms.current.is_identity() {
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(
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Rectangle::new(
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text.position,
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Size::new(text.max_width, f32::INFINITY),
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),
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text.size,
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text.line_height,
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)
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} else {
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let position =
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self.transforms.current.transform_point(text.position);
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let size = Pixels(text.size.0 * scale_y);
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let line_height = match text.line_height {
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LineHeight::Absolute(size) => {
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LineHeight::Absolute(Pixels(size.0 * scale_y))
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}
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LineHeight::Relative(factor) => {
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LineHeight::Relative(factor)
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}
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};
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(
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Rectangle::new(
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position,
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Size::new(text.max_width, f32::INFINITY),
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),
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size,
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line_height,
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)
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};
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self.text.push(Text::Cached {
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content: text.content,
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bounds,
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color: text.color,
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size,
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line_height: line_height.to_absolute(size),
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font: text.font,
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align_x: text.align_x,
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align_y: text.align_y,
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shaping: text.shaping,
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clip_bounds: self.clip_bounds,
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});
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} else {
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text.draw_with(|path, color| self.fill(&path, color));
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}
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}
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#[inline]
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fn translate(&mut self, translation: Vector) {
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self.transforms.current.0 =
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self.transforms
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.current
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.0
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.pre_translate(lyon::math::Vector::new(
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translation.x,
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translation.y,
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));
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}
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#[inline]
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fn rotate(&mut self, angle: impl Into<Radians>) {
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self.transforms.current.0 = self
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.transforms
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.current
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.0
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.pre_rotate(lyon::math::Angle::radians(angle.into().0));
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}
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#[inline]
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fn scale(&mut self, scale: impl Into<f32>) {
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let scale = scale.into();
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self.scale_nonuniform(Vector { x: scale, y: scale });
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}
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#[inline]
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fn scale_nonuniform(&mut self, scale: impl Into<Vector>) {
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let scale = scale.into();
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self.transforms.current.0 =
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self.transforms.current.0.pre_scale(scale.x, scale.y);
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}
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fn push_transform(&mut self) {
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self.transforms.previous.push(self.transforms.current);
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}
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fn pop_transform(&mut self) {
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self.transforms.current = self.transforms.previous.pop().unwrap();
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}
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fn draft(&mut self, clip_bounds: Rectangle) -> Frame {
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Frame::new(clip_bounds)
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}
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fn paste(&mut self, frame: Frame) {
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self.meshes.extend(frame.meshes);
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self.meshes
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.extend(frame.buffers.into_meshes(frame.clip_bounds));
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self.images.extend(frame.images);
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self.text.extend(frame.text);
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}
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fn into_geometry(mut self) -> Self::Geometry {
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self.meshes
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.extend(self.buffers.into_meshes(self.clip_bounds));
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Geometry::Live {
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meshes: self.meshes,
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images: self.images,
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text: self.text,
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}
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}
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fn draw_image(&mut self, bounds: Rectangle, image: impl Into<core::Image>) {
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let mut image = image.into();
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let (bounds, external_rotation) =
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self.transforms.current.transform_rectangle(bounds);
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image.rotation += external_rotation;
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image.border_radius =
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image.border_radius * self.transforms.current.scale().0;
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self.images.push(Image::Raster {
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image,
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bounds,
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clip_bounds: self.clip_bounds,
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});
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}
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fn draw_svg(&mut self, bounds: Rectangle, svg: impl Into<Svg>) {
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let mut svg = svg.into();
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let (bounds, external_rotation) =
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self.transforms.current.transform_rectangle(bounds);
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svg.rotation += external_rotation;
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self.images.push(Image::Vector {
|
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svg,
|
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bounds,
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clip_bounds: self.clip_bounds,
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});
|
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}
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}
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|
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enum Buffer {
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Solid(tessellation::VertexBuffers<mesh::SolidVertex2D, u32>),
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Gradient(tessellation::VertexBuffers<mesh::GradientVertex2D, u32>),
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}
|
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|
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struct BufferStack {
|
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stack: Vec<Buffer>,
|
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}
|
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|
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impl BufferStack {
|
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fn new() -> Self {
|
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Self { stack: Vec::new() }
|
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}
|
||||
|
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fn get_mut(&mut self, style: &Style) -> &mut Buffer {
|
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match style {
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Style::Solid(_) => match self.stack.last() {
|
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Some(Buffer::Solid(_)) => {}
|
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_ => {
|
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self.stack.push(Buffer::Solid(
|
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tessellation::VertexBuffers::new(),
|
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));
|
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}
|
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},
|
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Style::Gradient(_) => match self.stack.last() {
|
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Some(Buffer::Gradient(_)) => {}
|
||||
_ => {
|
||||
self.stack.push(Buffer::Gradient(
|
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tessellation::VertexBuffers::new(),
|
||||
));
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
self.stack.last_mut().unwrap()
|
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}
|
||||
|
||||
fn get_fill<'a>(
|
||||
&'a mut self,
|
||||
style: &Style,
|
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) -> Box<dyn tessellation::FillGeometryBuilder + 'a> {
|
||||
match (style, self.get_mut(style)) {
|
||||
(Style::Solid(color), Buffer::Solid(buffer)) => {
|
||||
Box::new(tessellation::BuffersBuilder::new(
|
||||
buffer,
|
||||
TriangleVertex2DBuilder(color::pack(*color)),
|
||||
))
|
||||
}
|
||||
(Style::Gradient(gradient), Buffer::Gradient(buffer)) => {
|
||||
Box::new(tessellation::BuffersBuilder::new(
|
||||
buffer,
|
||||
GradientVertex2DBuilder {
|
||||
gradient: gradient.pack(),
|
||||
},
|
||||
))
|
||||
}
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
|
||||
fn get_stroke<'a>(
|
||||
&'a mut self,
|
||||
style: &Style,
|
||||
) -> Box<dyn tessellation::StrokeGeometryBuilder + 'a> {
|
||||
match (style, self.get_mut(style)) {
|
||||
(Style::Solid(color), Buffer::Solid(buffer)) => {
|
||||
Box::new(tessellation::BuffersBuilder::new(
|
||||
buffer,
|
||||
TriangleVertex2DBuilder(color::pack(*color)),
|
||||
))
|
||||
}
|
||||
(Style::Gradient(gradient), Buffer::Gradient(buffer)) => {
|
||||
Box::new(tessellation::BuffersBuilder::new(
|
||||
buffer,
|
||||
GradientVertex2DBuilder {
|
||||
gradient: gradient.pack(),
|
||||
},
|
||||
))
|
||||
}
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
|
||||
fn into_meshes(self, clip_bounds: Rectangle) -> impl Iterator<Item = Mesh> {
|
||||
self.stack
|
||||
.into_iter()
|
||||
.filter_map(move |buffer| match buffer {
|
||||
Buffer::Solid(buffer) if !buffer.indices.is_empty() => {
|
||||
Some(Mesh::Solid {
|
||||
buffers: mesh::Indexed {
|
||||
vertices: buffer.vertices,
|
||||
indices: buffer.indices,
|
||||
},
|
||||
clip_bounds,
|
||||
transformation: Transformation::IDENTITY,
|
||||
})
|
||||
}
|
||||
Buffer::Gradient(buffer) if !buffer.indices.is_empty() => {
|
||||
Some(Mesh::Gradient {
|
||||
buffers: mesh::Indexed {
|
||||
vertices: buffer.vertices,
|
||||
indices: buffer.indices,
|
||||
},
|
||||
clip_bounds,
|
||||
transformation: Transformation::IDENTITY,
|
||||
})
|
||||
}
|
||||
_ => None,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct Transforms {
|
||||
previous: Vec<Transform>,
|
||||
current: Transform,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
struct Transform(lyon::math::Transform);
|
||||
|
||||
impl Transform {
|
||||
fn is_identity(&self) -> bool {
|
||||
self.0 == lyon::math::Transform::identity()
|
||||
}
|
||||
|
||||
fn is_scale_translation(&self) -> bool {
|
||||
self.0.m12.abs() < 2.0 * f32::EPSILON
|
||||
&& self.0.m21.abs() < 2.0 * f32::EPSILON
|
||||
}
|
||||
|
||||
fn scale(&self) -> (f32, f32) {
|
||||
(self.0.m11, self.0.m22)
|
||||
}
|
||||
|
||||
fn transform_point(&self, point: Point) -> Point {
|
||||
let transformed = self
|
||||
.0
|
||||
.transform_point(euclid::Point2D::new(point.x, point.y));
|
||||
|
||||
Point {
|
||||
x: transformed.x,
|
||||
y: transformed.y,
|
||||
}
|
||||
}
|
||||
|
||||
fn transform_style(&self, style: Style) -> Style {
|
||||
match style {
|
||||
Style::Solid(color) => Style::Solid(color),
|
||||
Style::Gradient(gradient) => {
|
||||
Style::Gradient(self.transform_gradient(gradient))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn transform_gradient(&self, mut gradient: Gradient) -> Gradient {
|
||||
match &mut gradient {
|
||||
Gradient::Linear(linear) => {
|
||||
linear.start = self.transform_point(linear.start);
|
||||
linear.end = self.transform_point(linear.end);
|
||||
}
|
||||
}
|
||||
|
||||
gradient
|
||||
}
|
||||
|
||||
fn transform_rectangle(
|
||||
&self,
|
||||
rectangle: Rectangle,
|
||||
) -> (Rectangle, Radians) {
|
||||
let top_left = self.transform_point(rectangle.position());
|
||||
let top_right = self.transform_point(
|
||||
rectangle.position() + Vector::new(rectangle.width, 0.0),
|
||||
);
|
||||
let bottom_left = self.transform_point(
|
||||
rectangle.position() + Vector::new(0.0, rectangle.height),
|
||||
);
|
||||
|
||||
Rectangle::with_vertices(top_left, top_right, bottom_left)
|
||||
}
|
||||
}
|
||||
struct GradientVertex2DBuilder {
|
||||
gradient: gradient::Packed,
|
||||
}
|
||||
|
||||
impl tessellation::FillVertexConstructor<mesh::GradientVertex2D>
|
||||
for GradientVertex2DBuilder
|
||||
{
|
||||
fn new_vertex(
|
||||
&mut self,
|
||||
vertex: tessellation::FillVertex<'_>,
|
||||
) -> mesh::GradientVertex2D {
|
||||
let position = vertex.position();
|
||||
|
||||
mesh::GradientVertex2D {
|
||||
position: [position.x, position.y],
|
||||
gradient: self.gradient,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl tessellation::StrokeVertexConstructor<mesh::GradientVertex2D>
|
||||
for GradientVertex2DBuilder
|
||||
{
|
||||
fn new_vertex(
|
||||
&mut self,
|
||||
vertex: tessellation::StrokeVertex<'_, '_>,
|
||||
) -> mesh::GradientVertex2D {
|
||||
let position = vertex.position();
|
||||
|
||||
mesh::GradientVertex2D {
|
||||
position: [position.x, position.y],
|
||||
gradient: self.gradient,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct TriangleVertex2DBuilder(color::Packed);
|
||||
|
||||
impl tessellation::FillVertexConstructor<mesh::SolidVertex2D>
|
||||
for TriangleVertex2DBuilder
|
||||
{
|
||||
fn new_vertex(
|
||||
&mut self,
|
||||
vertex: tessellation::FillVertex<'_>,
|
||||
) -> mesh::SolidVertex2D {
|
||||
let position = vertex.position();
|
||||
|
||||
mesh::SolidVertex2D {
|
||||
position: [position.x, position.y],
|
||||
color: self.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl tessellation::StrokeVertexConstructor<mesh::SolidVertex2D>
|
||||
for TriangleVertex2DBuilder
|
||||
{
|
||||
fn new_vertex(
|
||||
&mut self,
|
||||
vertex: tessellation::StrokeVertex<'_, '_>,
|
||||
) -> mesh::SolidVertex2D {
|
||||
let position = vertex.position();
|
||||
|
||||
mesh::SolidVertex2D {
|
||||
position: [position.x, position.y],
|
||||
color: self.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn into_line_join(line_join: LineJoin) -> lyon::tessellation::LineJoin {
|
||||
match line_join {
|
||||
LineJoin::Miter => lyon::tessellation::LineJoin::Miter,
|
||||
LineJoin::Round => lyon::tessellation::LineJoin::Round,
|
||||
LineJoin::Bevel => lyon::tessellation::LineJoin::Bevel,
|
||||
}
|
||||
}
|
||||
|
||||
fn into_line_cap(line_cap: LineCap) -> lyon::tessellation::LineCap {
|
||||
match line_cap {
|
||||
LineCap::Butt => lyon::tessellation::LineCap::Butt,
|
||||
LineCap::Square => lyon::tessellation::LineCap::Square,
|
||||
LineCap::Round => lyon::tessellation::LineCap::Round,
|
||||
}
|
||||
}
|
||||
|
||||
fn into_fill_rule(rule: fill::Rule) -> lyon::tessellation::FillRule {
|
||||
match rule {
|
||||
fill::Rule::NonZero => lyon::tessellation::FillRule::NonZero,
|
||||
fill::Rule::EvenOdd => lyon::tessellation::FillRule::EvenOdd,
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn dashed(path: &Path, line_dash: LineDash<'_>) -> Path {
|
||||
use lyon::algorithms::walk::{
|
||||
RepeatedPattern, WalkerEvent, walk_along_path,
|
||||
};
|
||||
use lyon::path::iterator::PathIterator;
|
||||
|
||||
Path::new(|builder| {
|
||||
let segments_odd = (line_dash.segments.len() % 2 == 1)
|
||||
.then(|| [line_dash.segments, line_dash.segments].concat());
|
||||
|
||||
let mut draw_line = false;
|
||||
|
||||
walk_along_path(
|
||||
path.raw().iter().flattened(
|
||||
lyon::tessellation::StrokeOptions::DEFAULT_TOLERANCE,
|
||||
),
|
||||
0.0,
|
||||
lyon::tessellation::StrokeOptions::DEFAULT_TOLERANCE,
|
||||
&mut RepeatedPattern {
|
||||
callback: |event: WalkerEvent<'_>| {
|
||||
let point = Point {
|
||||
x: event.position.x,
|
||||
y: event.position.y,
|
||||
};
|
||||
|
||||
if draw_line {
|
||||
builder.line_to(point);
|
||||
} else {
|
||||
builder.move_to(point);
|
||||
}
|
||||
|
||||
draw_line = !draw_line;
|
||||
|
||||
true
|
||||
},
|
||||
index: line_dash.offset,
|
||||
intervals: segments_odd
|
||||
.as_deref()
|
||||
.unwrap_or(line_dash.segments),
|
||||
},
|
||||
);
|
||||
})
|
||||
}
|
||||
Reference in new issue
Block a user