forked from 1b-agent/opencadstudio-upstream
perf: keep heavy work off UI thread
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@@ -0,0 +1,24 @@
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struct SolidVertexInput {
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@location(0) position: vec2<f32>,
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@location(1) color: vec4<f32>,
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}
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struct SolidVertexOutput {
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@builtin(position) position: vec4<f32>,
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@location(0) color: vec4<f32>,
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}
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@vertex
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fn solid_vs_main(input: SolidVertexInput) -> SolidVertexOutput {
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var out: SolidVertexOutput;
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out.color = premultiply(input.color);
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out.position = globals.transform * vec4<f32>(input.position, 0.0, 1.0);
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return out;
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}
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@fragment
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fn solid_fs_main(input: SolidVertexOutput) -> @location(0) vec4<f32> {
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return input.color;
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}
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