forked from 1b-agent/opencadstudio-upstream
feat(commands): interactive value prompts for PDMODE/PDSIZE/LTSCALE/CELTSCALE (F4)
Bare PDMODE / PDSIZE / LTSCALE / CELTSCALE now enter a generic ValuePromptCommand front-end that prompts for the value and delegates to the existing inline `<name> <value>` handler via CmdResult::Dispatch, so they prompt step-by-step like UCS. A bare Enter reports the current value; `PDMODE 3` still works as one typed / headless line. Only pure single-value setting commands are converted. Dialog-opening commands (LAYER, PURGE, DIMSTYLE, STYLE …) intentionally keep their bare-name behaviour (open the panel), and subcommand-tree commands keep their inline handlers — all already typable with arguments since F1. Adds headless test value_prompt_commands_inline_args. Fourth phase of the unified step driver. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -79,6 +79,57 @@ pub enum StepInput {
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Escape,
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}
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/// Generic interactive front-end for a single-value setting command (PDMODE,
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/// PDSIZE, LTSCALE, CELTSCALE, …). Bare `<name>` enters this command, which
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/// prompts for one value and then delegates to the existing inline
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/// `<name> <value>` handler via [`CmdResult::Dispatch`]. A bare Enter delegates
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/// to `<name> ` (trailing space) so the inline handler reports the current
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/// value. Keeps the value math + persistence in the one inline place while
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/// making the command prompt for its argument step-by-step.
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pub struct ValuePromptCommand {
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name: &'static str,
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prompt: &'static str,
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}
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impl ValuePromptCommand {
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pub fn new(name: &'static str, prompt: &'static str) -> Self {
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Self { name, prompt }
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}
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}
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impl CadCommand for ValuePromptCommand {
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fn name(&self) -> &'static str {
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self.name
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}
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fn prompt(&self) -> String {
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self.prompt.to_string()
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}
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fn wants_text_input(&self) -> bool {
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true
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}
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fn on_text_input(&mut self, text: &str) -> Option<CmdResult> {
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let t = text.trim();
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if t.is_empty() {
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Some(CmdResult::Dispatch(format!("{} ", self.name)))
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} else {
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Some(CmdResult::Dispatch(format!("{} {t}", self.name)))
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}
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}
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fn on_point(&mut self, _pt: DVec3) -> CmdResult {
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// A value command takes no point; ignore stray clicks, keep prompting.
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CmdResult::NeedPoint
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}
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fn on_enter(&mut self) -> CmdResult {
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// Bare Enter → report the current value via the inline handler.
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CmdResult::Dispatch(format!("{} ", self.name))
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}
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}
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// ── Result token ──────────────────────────────────────────────────────────
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/// Returned by every `CadCommand` method to tell main.rs what to do.
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