forked from 1b-agent/opencadstudio-upstream
Merge pull request #1532 from yztink/fix/ellipse-block-transform
fix(ellipse): accurately transform ellipse and elliptical arcs in blocks and standard transforms
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df8ea089d7
3 files changed
+421
-27
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+115
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@@ -30,13 +30,28 @@ fn to_render(ell: &Ellipse) -> RenderEntity {
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.map(crate::entities::curve::snap_from)
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.unwrap_or_default();
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let is_full = ell.is_full()
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|| (ell.end_parameter - ell.start_parameter).abs() >= std::f64::consts::TAU - 1e-9;
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let (start_param, end_param) = if is_full {
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(0.0, std::f64::consts::TAU)
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} else {
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let s = ell.start_parameter.rem_euclid(std::f64::consts::TAU);
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let raw = ell.end_parameter - ell.start_parameter;
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let sweep = if raw <= 0.0 {
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raw.rem_euclid(std::f64::consts::TAU)
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} else {
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raw
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};
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(s, s + sweep)
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};
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let tangent = TangentGeom::PlanarEllipse {
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center: [ell.center.x, ell.center.y, ell.center.z],
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major_axis: [ell.major_axis.x, ell.major_axis.y, ell.major_axis.z],
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normal: [ell.normal.x, ell.normal.y, ell.normal.z],
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minor_axis_ratio: ell.minor_axis_ratio,
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start_param: ell.start_parameter,
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end_param: ell.end_parameter,
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start_param,
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end_param,
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};
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// The points come from the entity's own kernel curve and angular policy.
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@@ -339,20 +354,58 @@ fn apply_grip(ell: &mut Ellipse, grip_id: usize, apply: GripApply) {
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}
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fn apply_transform(ell: &mut Ellipse, t: &EntityTransform) {
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crate::scene::view::transform::apply_standard_entity_transform(ell, t, |entity, p1, p2| {
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crate::scene::view::transform::reflect_xy_point(
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&mut entity.center.x,
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&mut entity.center.y,
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p1,
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p2,
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);
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crate::scene::view::transform::reflect_xy_point(
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&mut entity.major_axis.x,
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&mut entity.major_axis.y,
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p1,
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p2,
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);
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});
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use codec::types::{Transform, Vector3};
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let transform = match t {
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EntityTransform::Translate(d) => {
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ell.center = ell.center + Vector3::new(d.x, d.y, d.z);
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return;
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}
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EntityTransform::Rotate { center, axis, angle_rad } => {
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let axis_norm = Vector3::new(axis.x, axis.y, axis.z);
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let axis_len = axis_norm.length();
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let axis_v = if axis_len > 1e-12 { axis_norm / axis_len } else { Vector3::UNIT_Z };
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Transform::from_translation(Vector3::new(-center.x, -center.y, -center.z))
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.then(&Transform::from_rotation(axis_v, *angle_rad))
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.then(&Transform::from_translation(Vector3::new(center.x, center.y, center.z)))
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}
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EntityTransform::Scale { center, factor } => {
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let s = *factor;
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Transform::from_scaling_with_origin(
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Vector3::new(s, s, s),
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Vector3::new(center.x, center.y, center.z),
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)
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}
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EntityTransform::Mirror { p1, p2, working_normal } => {
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crate::scene::view::transform::reflection_about_working_line(
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*p1,
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*p2,
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*working_normal,
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)
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}
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EntityTransform::Affine(tr) => tr.clone(),
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};
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if let Some((c, m, n, ratio, s, e)) = crate::scene::view::transform::transform_ellipse_geometry(
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ell.center,
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ell.major_axis,
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ell.normal,
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ell.minor_axis_ratio,
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ell.start_parameter,
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ell.end_parameter,
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&transform,
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) {
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ell.center = c;
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ell.major_axis = m;
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ell.normal = n;
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ell.minor_axis_ratio = ratio;
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ell.start_parameter = s;
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let is_full = (e - s - std::f64::consts::TAU).abs() < 1e-9;
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ell.end_parameter = if is_full {
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std::f64::consts::TAU
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} else {
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e.rem_euclid(std::f64::consts::TAU)
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};
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}
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}
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impl RenderConvertible for Ellipse {
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@@ -487,4 +540,50 @@ mod grip_tests {
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"minor still 10 — no ballooning"
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);
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}
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#[test]
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fn test_apply_transform_negative_scale_and_rotation() {
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let mut e = ell(10.0, 0.5);
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e.start_parameter = 0.0;
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e.end_parameter = std::f64::consts::FRAC_PI_2;
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let rot = EntityTransform::Rotate {
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center: DVec3::ZERO,
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axis: DVec3::Z,
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angle_rad: -std::f64::consts::FRAC_PI_4,
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};
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apply_transform(&mut e, &rot);
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let scale = EntityTransform::Scale {
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center: DVec3::ZERO,
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factor: -1.0,
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};
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apply_transform(&mut e, &scale);
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assert!((xy_len(&e) - 10.0).abs() < 1e-9);
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assert!((e.minor_axis_ratio - 0.5).abs() < 1e-9);
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assert!((e.normal.z - 1.0).abs() < 1e-9);
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// Start parameter was 0, rotated by -45 then scaled by -1 (180 rotation) -> net effect
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assert!(e.start_parameter >= 0.0 && e.start_parameter < std::f64::consts::TAU);
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}
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#[test]
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fn test_apply_transform_mirror() {
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let mut e = ell(10.0, 0.5);
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e.start_parameter = 0.1;
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e.end_parameter = 1.5;
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// Mirror across Y axis (p1=(0,0,0), p2=(0,1,0))
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let mirror = EntityTransform::Mirror {
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p1: DVec3::ZERO,
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p2: DVec3::Y,
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working_normal: DVec3::Z,
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};
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apply_transform(&mut e, &mirror);
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// Major axis should be reflected to (-10, 0, 0)
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assert!((e.major_axis.x - (-10.0)).abs() < 1e-9);
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// Normal should flip to -Z to preserve counter-clockwise traversal
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assert!(e.normal.z < 0.0);
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}
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}
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