forked from 1b-agent/opencadstudio-upstream
fix(tess): clamp isoline counts before they reach the kernel
Bug: $ISOLINES (header i16) and Surface.u/v_isolines (file-controlled i16) were only ever floored at 0, never capped, and were handed to the tessellation kernel as the per-face isolate count - which draws 0..count isolines per face with no ceiling of its own. SETVAR ISOLINES 32767 (or a DWG carrying that header, or a Surface with u_isolines = 32767) turned every rebuild and every per-cursor preview of PRESSPULL/REVOLVE/SWEEP/LOFT into a multi-million-vertex computation: measured 4,259,966 edge vertices for one 12-unit cylinder preview. Reproduce: 1. SETVAR ISOLINES 32767 (or open a DWG whose $ISOLINES is large, or edit a Surface whose u_isolines is 32767). 2. Draw a circle and start REVOLVE (or PRESSPULL/SWEEP/LOFT), or shade any 3D solid. 3. Before: the app allocates without bound - abort on memory failure or a permanent freeze; previews recompute on every mouse move. 4. After: previews stay interactive; a hostile header renders exactly like the largest value the Options slider can request. Fix: Cap each value at the ceiling this product already agrees on, where the type changes from i16 to the kernel count: header $ISOLINES <= 64 (the Options slider's own "Isolines per surface" range), Surface u/v_isolines <= 200 (the plugin editor's writable range). One helper (clamp_header_isolines) replaces all 11 copies of .max(0) as usize across the entity/scene/control/display feed sites, surface_isoline_counts clamps both axes, and SETVAR ISOLINES stores x.clamp(0, 64) so the echo, slider and re-saved files agree with what renders; file-sourced headers keep their raw stored value and are clamped at consumption. Clamping is density-only: geometry, bounds and saves are untouched. Three regression tests cover hostile surface counts, the SETVAR entry, and a file-sourced header measured through display tessellation (hostile renders like the slider ceiling, negative renders like zero).
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@@ -1240,7 +1240,7 @@ impl OpenCADStudio {
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[1.; 4],
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h.facet_resolution,
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crate::entities::solid3d::display_deflection(h, h.facet_resolution),
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h.isolines.max(0) as usize,
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crate::entities::solid3d::clamp_header_isolines(h.isolines),
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)
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});
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let curve = crate::entities::curve::entity_curve(entity).map(|planar| {
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