forked from 1b-agent/opencadstudio-upstream
Merge pull request #1484 from ramox81/codex/pdf-import-followups
PDF import and underlay follow-ups
This commit is contained in:
commit
e2e2c36b6a
12 files changed
+412
-83
No files matched your search
@@ -2872,6 +2872,49 @@ impl OpenCADStudio {
|
||||
)
|
||||
}
|
||||
|
||||
/// The object snap the cursor would get over `world` in the model view,
|
||||
/// through the same candidate gathering and snapper as a cursor move
|
||||
/// (automation's `snap` query).
|
||||
pub(in crate::app) fn snap_query(
|
||||
&mut self,
|
||||
i: usize,
|
||||
world: glam::DVec3,
|
||||
from: Option<glam::DVec3>,
|
||||
) -> Option<crate::snap::SnapResult> {
|
||||
let (vw, vh) = self.tabs[i].scene.selection.borrow().vp_size;
|
||||
if vw <= 1.0 || vh <= 1.0 {
|
||||
return None;
|
||||
}
|
||||
let tile_b = self.tabs[i].scene.active_model_tile_bounds(vw, vh);
|
||||
let bounds = iced::Rectangle {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
width: tile_b.width,
|
||||
height: tile_b.height,
|
||||
};
|
||||
let (view_rot, eye, px) = {
|
||||
let cam = self.tabs[i].scene.camera.borrow();
|
||||
(cam.view_proj_rte(bounds), cam.eye(), cam.project(world, bounds)?)
|
||||
};
|
||||
let p = Point::new(px.x, px.y);
|
||||
let raw = self.cursor_model_point(i, &None, p, bounds);
|
||||
let all_wires = self.tabs[i].scene.hit_test_wires();
|
||||
let candidates = self.tabs[i].scene.interaction_candidates_near(
|
||||
all_wires,
|
||||
raw,
|
||||
view_rot,
|
||||
eye,
|
||||
bounds,
|
||||
self.snapper.osnap_radius_px,
|
||||
);
|
||||
// Perpendicular and tangent measure from `from`, else the running
|
||||
// command's last point.
|
||||
self.snapper.from_point = from.or(self.last_point).map(|p| p.as_vec3());
|
||||
let (go, gr) = self.drafting_grid_basis(i);
|
||||
self.snapper
|
||||
.snap(raw, p, &candidates, view_rot, eye, bounds, go, gr, None)
|
||||
}
|
||||
|
||||
/// Apply one frame of a UCS-icon grip drag: map the cursor onto the active
|
||||
/// UCS plane (so the move stays in-plane) and either slide the origin there
|
||||
/// or rotate the chosen axis to point at it, keeping a right-handed frame
|
||||
|
||||
Reference in new issue
Block a user