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Feat: Solid entity (2D) — render, grips, properties, transform
TruckConvertible renders the 4 perimeter edges as wireframe outline. The scene injects a solid-fill HatchModel for the filled quad using the existing hatch GPU pipeline (DXF Z-order: p0→p1→p3→p2). Grippable provides 4 square corner grips; grip moves rebuild the fill model. PropertyEditable exposes all 4 corners and thickness. Transformable handles move/rotate/scale/mirror via the standard entity transform path. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -17,6 +17,7 @@ pub mod point;
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pub mod polyline;
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pub mod raster_image;
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pub mod ray;
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pub mod solid;
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pub mod spline;
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pub mod text;
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mod text_support;
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