fix(layer): keep auto-registered layer names verbatim; one sync helper

ensure_layer had started trimming the name, so an entity on " A" got a
table entry "A" it never resolves to. Register the name as given again
and drop the unused return value. The five copies of the dirty-flag check
become sync_registered_layers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Hakan SevenandClaude Opus 5.5 committed 2026-10-03 14:59:30 +03:00
1 parent 1b04bda547
commit e3c0d456f2
4 files changed
+20 -32

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@@ -143,17 +143,16 @@ impl Scene {
/// layer 0. Auto-registering keeps it on its own layer (#252). Names are
/// registered verbatim so the writer's (case-insensitive) lookup matches;
/// the always-present default layer "0" and empty names are no-ops.
pub fn ensure_layer(&mut self, name: &str) -> bool {
let trimmed = name.trim();
if trimmed.is_empty() || trimmed == "0" || self.document.layers.contains(trimmed) {
return false;
/// Flags `layer_table_dirty` so the app refreshes its layer lists.
pub fn ensure_layer(&mut self, name: &str) {
if name.trim().is_empty() || self.document.layers.contains(name) {
return;
}
let mut layer = codec::tables::Layer::new(trimmed);
let mut layer = codec::tables::Layer::new(name);
layer.handle = self.document.allocate_handle();
let _ = self.document.layers.add(layer);
self.invalidate_layer_dependencies(&[trimmed.to_string()]);
self.invalidate_layer_dependencies(&[name.to_string()]);
self.layer_table_dirty = true;
true
}
pub(crate) fn ensure_app_id(&mut self, name: &str) {