fix(viewport): adapt entity colours to visible bg

`model_wires_for_viewport` was tessellating with `self.bg_color` (the
model bg), so model content rendered inside a paper-layout viewport
adapted to a dark bg even though the transparent shader now reveals
the PaperCanvas sheet behind it — white wires stayed white on a light
sheet. Pass the paper bg in a paper layout.

Wire cache also needed an explicit invalidation when the bg or the
active layout changes; otherwise the cached, already-adapted wires
were returned against the new bg unchanged.

- BACKGROUND command bumps `geometry_epoch` after both branches
- new `Scene::set_current_layout` setter bumps on actual change; layout
  switch + history restore use it
This commit is contained in:
Hakan Seven committed 2026-05-28 18:28:18 +03:00
1 parent 2b5db8501b
commit e3c962bdd1
4 files changed
+36 -3

No files matched your search

+1 -1
View File
@@ -3501,7 +3501,7 @@ impl OpenCADStudio {
self.layout_rename_state = None;
self.layout_context_menu = None;
self.tabs[i].scene.active_viewport = None;
self.tabs[i].scene.current_layout = name;
self.tabs[i].scene.set_current_layout(name);
self.tabs[i].scene.deselect_all();
self.tabs[i].scene.restore_saved_camera();
self.tabs[i].last_synced_camera_gen = self.tabs[i].scene.camera_generation;