forked from 1b-agent/opencadstudio-upstream
fix(renderer): keep draw-order offsets within clipping planes
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@@ -34,17 +34,16 @@ struct VertexOut {
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@location(0) color: vec4<f32>,
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};
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// Draw-order depth bias (see wire.wgsl). Signed draw_depth; 0.0 (all 3D
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// Draw-order depth bias (see draw_order.wgsl). Signed draw_depth; 0.0 (all 3D
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// surface faces — 3DFACE, PolyfaceMesh, PolygonMesh) leaves real depth
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// untouched so they occlude against solids; only 2D fills order by rank.
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const DRAW_ORDER_BIAS: f32 = 0.001;
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@vertex
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fn vs_main(v: VertexIn) -> VertexOut {
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var out: VertexOut;
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let rel = (v.position - u.eye_high) + (v.position_low - u.eye_low);
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out.clip_pos = u.view_rot * vec4<f32>(rel, 1.0);
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out.clip_pos.z = out.clip_pos.z - v.draw_depth * DRAW_ORDER_BIAS * out.clip_pos.w;
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out.clip_pos = apply_draw_order(out.clip_pos, v.draw_depth);
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out.color = v.color;
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return out;
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}
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