fix(plot): honor wipeout draw order

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Hakan Seven committed 2026-08-22 15:33:43 +03:00
1 parent cfbf3233be
commit e5b84ab8de
5 files changed
+129 -37

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@@ -5454,6 +5454,14 @@ impl Scene {
(self.paper_sheet_wires_arc().as_ref().clone(), model_wires)
}
pub(crate) fn plot_wire_depths(&self, wires: &[WireModel]) -> Vec<f32> {
let depths = self.draw_depth_map();
wires
.iter()
.map(|wire| pipeline::wire_gpu::wire_draw_depth(wire, depths.as_ref()))
.collect()
}
/// Per-entity stable draw-order depth, keyed by entity handle value.
/// A full build assigns sparse labels in effective draw order. Incremental
/// Add/Remove then changes only the named handle: existing siblings retain