feat(ui): compatible right-click context menu driven by command options

The viewport context menu is now built from a pure model
(ui::popup::context_menu) rendered by the overlay: while a command runs it
offers Enter / Cancel / every keyword of the command's options() with the
keyword shown as a hint, a Recent Input submenu and M2P; when idle it offers
Repeat, Recent Input, Clipboard, Undo/Redo with history labels, the edit
block (Erase/Move/Copy/Scale/Rotate/Mirror/Draw Order), Isolate, Pan/Zoom,
selection tools, Properties and Options. The default row is anchored under
the pointer and the menu is keyboard-navigable (arrows, Enter, mnemonic
letters; any other key closes it and types into the command line).

Right-click behaviour is a user preference (Options → User Preferences,
SHORTCUTMENU / SHORTCUTMENUDURATION): shortcut menu (commercial solutions default),
time-sensitive, or the previous Enter-first cycle.

LINE gains options() (Close/Undo/eXit).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
PanosandClaude Opus 5 committed 2026-09-17 12:05:14 +03:00
1 parent 65c0fe5494
commit e623c053ab
19 files changed
+2019 -199

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View File
@@ -1752,37 +1752,17 @@ bg={bg_ms:.1}ms n={view_count}"
// the cursor position (canvas-relative) anchors the menu under
// the cursor instead of drifting into window-relative space.
if !tab.is_start {
let (ctx_pos, draworder_open) = {
let (ctx_pos, highlighted) = {
let sel = tab.scene.selection.borrow();
(sel.context_menu, sel.draworder_submenu)
(sel.context_menu, sel.context_menu_ui.highlighted)
};
if let Some(p) = ctx_pos {
let has_cmd = tab.active_cmd.is_some();
// Same guard as typed MTP/M2P and SnapOverrideMtp.
let has_point_step = tab.active_cmd.as_ref().is_some_and(|c| {
(!c.input_kind().wants_text() || c.point_step_accepts_keywords())
&& !c.needs_entity_pick()
});
let has_selection = !tab.scene.selected.is_empty();
let isolation_active = tab.scene.is_isolation_active();
let last_cmds: Vec<String> = self
.command_line
.recent_commands
.iter()
.rev()
.take(3)
.cloned()
.collect();
let menu = self.current_context_menu();
viewport_stack = viewport_stack.push(viewport_context_menu_overlay(
p,
command_line_inset,
has_cmd,
has_selection,
tab.scene.selected_constraint,
isolation_active,
last_cmds,
draworder_open,
has_point_step,
&menu,
highlighted,
));
}
}