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@@ -4823,6 +4823,9 @@ impl Scene {
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let view = |x: f32, y: f32, z: f32| {
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(inst.camera.rotation * glam::Vec3::new(x, y, z)).normalize_or(glam::Vec3::Z)
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};
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// Hand-tuned light-direction fixture: the `0.318` component only
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// looks like 1/π, so keep the tuned value verbatim.
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#[allow(clippy::approx_constant)]
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let (first, second) = if source > 0.5 {
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(view(-0.034, 0.987, 0.158), glam::Vec3::ZERO)
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} else {
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