Point clouds: drawn from their scans, placed, cropped and attached as the reference does

Scans (.rcs) and projects (.rcp) are read and their points drawn as
screen-sized dots, coloured by the cloud's stylization. The cloud's
placement carries its scale and rotation; its extents and crops stay in
the scan's coordinates. A missing scan shows the extents with the saved
path. -POINTCLOUDATTACH / POINTCLOUDATTACH, POINTCLOUDCROP and the
POINTCLOUD* settings follow the reference's prompts and messages, the
Properties list is the reference's, and a locked cloud is left alone by
edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
ramox81andClaude Opus 5.5 committed 2026-09-29 17:08:46 +03:00
1 parent 07f25f4bca
commit e9c4e501db
58 files changed
+2711 -237

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+18 -4
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@@ -564,6 +564,20 @@ fn point_cloud_wires(
let RenderObject::Lines(body_points) = rendered.object else {
return None;
};
// A cloud whose scan file is found draws its points instead of its
// extents box; the box stays behind, unseen, to pick the cloud, with its
// faces so a click among the points selects it too.
let mut shown = true;
let (mut pick_tris, mut pick_tris_low) = (Vec::new(), Vec::new());
if let codec::entities::ExtendedEntityData::PointCloudEx(data) = &extended.data {
shown = crate::scene::model::point_cloud::resolve_source(document, data).is_none();
let c = codec::entities::point_cloud_ex_corners(data).map(|c| [c.x, c.y, c.z]);
let mut tris = Vec::with_capacity(36);
for [a, b, d, e] in [[0, 1, 3, 2], [4, 5, 7, 6], [0, 1, 4, 5], [2, 3, 6, 7], [0, 2, 4, 6], [1, 3, 5, 7]] {
tris.extend([c[a], c[b], c[e], c[a], c[e], c[d]]);
}
(pick_tris, pick_tris_low) = points_to_ds(tris);
}
let (points, points_low) = points_to_ds(body_points);
let mut wires = vec![WireModel {
bg_adapt: None,
@@ -572,14 +586,14 @@ fn point_cloud_wires(
pattern_stations: Vec::new(),
world_width: 0.0,
depth_override: None,
display_visible: true,
display_visible: shown,
snap_only: false,
plot_visible: true,
plot_visible: shown,
fill_is_3d: false,
fill_is_2d_solid: false,
render_instance: None,
pick_tris: Vec::new(),
pick_tris_low: Vec::new(),
pick_tris,
pick_tris_low,
dash_from_start: false,
dash_align_end: None,
text_verts: Vec::new(),